Jump to content

TheBigBossZero

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by TheBigBossZero

  1. The only mod I have is Full Dialogue Interface by Cirosan but it doesn't change anything in the game world. It's very odd. Can you check if you too have two buildings at Sunshine Tidings for me? Can't sleep now... :sad: Thank you! Do you guys have checked that out for me? I'll clean your boots in reward. Just wanna see if that duplicated one is part of the game or if I really messed it up.Anyone who wants that boots cleaning can help me with this! Thank you, pals.
  2. The only mod I have is Full Dialogue Interface by Cirosan but it doesn't change anything in the game world. It's very odd. Can you check if you too have two buildings at Sunshine Tidings for me? Can't sleep now... :( Thank you!
  3. Hi again! I tried that though... loading previous saves to see if that helps, with no luck as the walls still were invisible. But finally I think I've found a fix! What I did is to open the Fallout4.esm in the CK, then load the cell in question, go to "World" tab > "PreCombine Geometry for Current Cell"...then, go to "Visibility" tab > "Generate Precombined Visibility for Current Cell". I don't know why, but just exiting CK without saving anything, run the game, and everything is back! It was so depressing.Thank you for be with me in those depressing moments. Lol :laugh: It works because now in your data folder you have a VIS folder that contains visibility data and in your meshes folder you have new Pre-Combined meshes for that cell. So is it good to keep those files there? (I deleted them and the settlement still looks ok). Is it possible to accidentally overwrite the Fallout4.esm? I thought somehow it just was "untouchable". Hey, you know that center building at Sunshine Tidings? That one that cointains the workshop... Well tried to move it in the CK and noticed that I have two duplicated buildings at the same spot. Is that part of the game or I just duplicated it before by accident?
  4. Hi again! I tried that though... loading previous saves to see if that helps, with no luck as the walls still were invisible. But finally I think I've found a fix! What I did is to open the Fallout4.esm in the CK, then load the cell in question, go to "World" tab > "PreCombine Geometry for Current Cell"...then, go to "Visibility" tab > "Generate Precombined Visibility for Current Cell". I don't know why, but just exiting CK without saving anything, run the game, and everything is back! It was so depressing.Thank you for be with me in those depressing moments. Lol :laugh:
  5. I recovered it from the recycle bin and tried that solution, but problem persists (even without my mod). I don't want to use that mod anymore, just want to delete it. I need it in order to fix the problem? Is there a way to "reset" the Fallout4.esm? Thank you!
  6. Hi! I just was trying to make a simple mod that marks as essential Professor Goodfeels at Sunshine Tidings, So I save the .esp, run the game, and the walls starts looking like this: They are still there, as I can collide with them... The information I can provide is (in order): *Tried to disable my mod... *Tried to delete it... *Tried to fast travel... *Tried to start a new game... *Tried to reinstall... *Tried to verify game cache at Steam... *Tried to start a new game again... *Tried to cry but can't. Have to mention that no only walls disappeared, trees and other static objects as well. This is the only cell with this problem. Help! :nuke: :nuke: :nuke: :nuke: :nuke:
×
×
  • Create New...