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Pumpkinbot

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  1. Say, could I, through scripting, turn a spell into a hold-button-down type spell, like shields and concentration spells in Skyrim? I've got a Birthsigns mod I'm working on, and I'm wanting something like that for a new Atronach lesser power. Instead of the Atronach granting a passive maybe-it-will-work spell absorption shield, you get a lesser power that, as long as you're holding the casting button, gives you complete spell absorption, but also heavily drain your fatigue. Maybe something like this? ScriptName AtronachShieldThingy Begin ScriptEffectUpdate If IsCommandPressed == Cast Player.AddSpell FullSpellAbsorption Player.Addspell FatigueDrainAlso ToggleSpecialAnim TouchCastLoopOrSomething Else ToggleSpecialAnim TouchCastLoopOrSomething EndIf End I dunno, something like this. As you can tell, I'm not a good scripter at all. :tongue: But I'm pretty sure there's some OBSE command that can check if a command is pressed, rather than having to search for the key something is bound to, and check if that specific key is pressed. Not too sure about the others, the CSWiki's a bit hard to search through.
  2. Ohhh, I see, alright. :P Yeah, I could just rip the files from the original and mash them together. Heck, since I use Oblivion Character Overhaul, I'm pretty used to opening up ESPs to add things in myself, hah. I could Wrye Bash them, probably, but I haven't the foggiest how to even start that. I'll look into it, thanks!
  3. I'll look into that, thanks! Does that have the hair that I mentioned in the OP? If not, this comes off as a completely unwarranted and unwanted advertisement. And what do you mean, "It is stripped package" and it's "missing assets"? If you mean it doesn't have certain textures or meshes it should have, then...well, it's just an unfinished mod.
  4. This hair, in particular. I like long, frizzy hair, but I'd much rather it be a light brown, or, even better, color-able. I'd take a stab at it myself, but apparently, there's a lot of things to mess around with. So, uh...any bored texture-ers wanna...texture?
  5. Yeah, I might just look for an animation replacer. But I don't think it'd be that hard to change the spellcasting system, if the engine allows it. Play X animation on CastButtonPress, play Y animation on CastButtonRelease (and actually fire the spell) IF It's been Z seconds since CastButton was pressed. Then again, I wouldn't even know where to begin with changing that...
  6. Link? I'd be interested in this, too.
  7. One of the problems I have with Oblivion's magic system mostly comes down to offensive spells. I hit the button, and the spell flies off half a second to a second later. I like bows because you can ready the arrow, but the moment you want that arrow to fly, you just release the button and it goes. But magic's not like that at all. You have to press the button, and -then- aim at the intended target. In Skyrim, you could ready a spell in advance, and then release it to fire it. Is there a mod that adds that? I did see Chargeable Spells, but it only adds a few chargeable spells, I don't think it'd play well with L.A.M.E, and it does some crazy stuff with magicka that makes Atronachs hate themselves. I don't want the spells to grow in power as you hold down the button, I just want to be able to hold a spell ready so I can immediately fire it off when I see an enemy. Another option would be to move the animation to the end of the spell. Make the spell fire off nearly instantly, but you have to wait after you fire off the spell before you can throw out another one. I suppose that would fix the problem, but I'd much rather have a charging system.
  8. Ohh, I see. Thanks, I'll test that out the next time I open up the Construction Set!
  9. Oh, whoops. It's always one tiny mistake that messes a script up, isn't it? Really? Coulda sworn GetFullGoldValue had to have a reference stated beforehand. Welp, that makes things simpler! CS wiki's always been a bit wonky. EDIT: Formatting. Nexus' post system has always bugged me. >.< Just give me some bbcode and I'll be happy.
  10. Well, what I meant is, it only goes off at the time of casting, meaning if I move around, only the items that were within range when I cast it will have the glow, whereas Detect Life shows everything within so many feet of you, because it's cast on the player. EDIT: Here's my new Detect Valuables script. 30 ft area for 15 seconds on touch. Except it's...not working. :T I do the animation like I casted a thing, and...nothing. Que pasa? ScriptName PBOTTowerDetectValuables Ref PBOTThisContainer Begin ScriptEffectStart Set PBOTThisContainer to GetSelf If PBOTThisContainer.GetFullGoldValue == 25 PlayMagicShaderVisuals PBOTEffectDetectValuables EndIf End Begin ScriptEffectFinish StopMagicShaderVisuals PBOTEffectDetectValuables End
  11. Pretty sure I covered all of my bases, but I'll repeat it all here. Game: Oblivion, obviously. System: PC, obviously. Pirated: Nope. Description: Already done, check the OP. Computer specs: 32-bit Windows Vista, 3GB RAM, Dual core CPU @ 2.16 GHZ each, terrible on-board graphics card (inb4 I'm shunned by the "PC Master Race"), 11GB of free hard drive space. Yes, it's terrible. You wanna give me the money for a new computer? Game specs: Located at "C:\Program Files\Bethesda Softworks\Oblivion", only DLC I own is Shivering Isles, using OBMM and BOSS, OBSE is installed, Construction Kit is also installed. Load order: Read the OP. Sorry if I sound a bit upset, but I feel most of this is either obvious, or has already been stated in the OP. I've already said my computer's a potato, and everything's more or less default settings. EDIT: I just remembered, I think I uninstalled DarNified UI briefly to look over the options and see if I could remove the HUD aspect of it, since I use HUD Status Bars. I said "no" to everything it replaced, which was hud_main_menu and hud_reticle from Oblivion XP. Perhaps that was the reason it was screwing up? I'll try messing around with those, I suppose, though I think they're exactly as they were when I first installed them, and it was all working. Tried with OBXP's reticle and main menu, no dice. Tried with DarN's reticle and main menu, also crashed. Tried with OBXP's main menu, and DarN's reticle. Crashed again. On a whim, I decided to try loading it without OBXP or DarN. Loaded up just fine (though my eyes were not prepared for the huge font of vanilla Oblivion, why is that a thing). So I am on the right track. EDIT2: Okay, I fixed it by myself, once again. And I think I know how to, this time. I completely uninstalled OBXP and DarN, then installed DarN, and then OBXP on top of it, replacing everything with OBXP. And now it's loading. Still wouldn't mind if someone helped me with the teleporting horses, dying NPCs, and random crashes, that'd be nice.
  12. Long story short, my game's had problems with horses randomly teleporting inside Open Cities'...uh, cities, NPCs clipping halfway through the floor, buttons randomly deciding to not work until I restart Oblivion, NPCs randomly dropping dead, and NPCs having trouble pathing if they have to stand on a specific spot (they just sort of pace back and forth over the spot, instead). I've also had random CTDs, but I figured it was Oblivion being Oblivion, or my potato laptop being a potato. But now, Oblivion won't even bother to load. If I try to load a save file, or start a new game, it just immediately crashes. It's similar to another problem I had, but since nobody bothered to help, I never found the cause, and I just happened to fix it. Don't know how. Here's my load order. I'm also using GameCompanion, OBSE with Menuque, Elys_USV, NifSE, Enhanced Camera, Blockhead, and FastExit2. Someone please actually answer this time. :c I'd really like to actually be able to play Oblivion. EDIT: Crashing while loading has been fixed, but I'm still having intermittent CTD's, along with the teleporting horses and NPCs with pathing issues. Any help would be greatly appreciated.
  13. You didn't read how to install it. It's no body's fault but your own. You need to add certain lines to your Oblivion.ini in your "Documents\My Games\Oblivion" directory. Head back to the Nexus page for DarNified UI, it's got all the instructions you need. EDIT: Or better yet, install it as an OMOD with Oblivion Mod Manager and not have any problems at all. :P
  14. Oof. Yeah, that might explain why my game was crashing. UVIII was trying to do it's freeze effect, and Supreme Magicka was trying to do it's thing at the same time. As much as I want to keep UVII, if only for the awesome dual-wielding, I'm gonna have to uninstall it. :T Thanks for the third time in ten minutes, Forli!
  15. Come to think of it, I do try to regularly keep up a Frost Shield spell I have. I think it's only 15%, and that's the only armor I have at all, I'm in complete cloth. My weakness to magicka just says 25% from my Apprentice sign, not enough to make me get two-shot by mobs. Though I think that Frost Shield spell kept falling off while I was fighting, it doesn't last terribly long. I'll check again next time I load that file up. Thanks again! (And thanks for answering my other two threads! ^-^)
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