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Herby8860

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  1. Thank you! I added the SKSE source scripts to the Skyrim data file and copied into notepad++ before copying into the creation kit editor and it worked perfectly.
  2. I'll try again tomorrow after work. I removed the line and deleted the empty spaces and a fresh enter between the 2 lines. Now I get this : D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(3,15): cannot name a variable or property the same as a known type or scriptD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(67,26): cast is not a function or does not existD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(67,26): cannot call the member function cast alone or on a type, must call it on a variableD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(69,16): variable SKSE is undefinedD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(69,21): none is not a known user-defined typeD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(69,41): cannot compare a none to a int (cast missing or types unrelated)D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(69,41): cannot relatively compare variables to NoneD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(71,32): GetCameraState is not a function or does not existD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(71,32): cannot call the member function GetCameraState alone or on a type, must call it on a variableD:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(71,12): type mismatch while assigning to a int (cast missing or types unrelated)No output generated for Nul_Strip_Effect_Script_002, compilation failed. I'm going to download notepad++ and use that to paste the text into before copying to a new script and see if that solves my problem. Appreciate the help.
  3. I was able to remove 1 error after viewing the post on my phone and saw the characters "" at the beginning of the second line. They didn't show up on the CK editor, but I deleted the line and typed it again. Now I only have the EOF error.
  4. I'm attempting to make a script to auto strip the Player and Npc's when they enter a pool following this article https://www.nexusmods.com/skyrimspecialedition/mods/30265?tab=articles. I copy the text to create a new script for the magic effect, but I get 2 errors and it fails to compile. This is the first script I've tried and have no clue where to begin to fix this. Any help is appreciated. Starting 1 compile threads for 1 files...Compiling "Nul_Strip_Effect_Script_002"...D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(3,0): no viable alternative at character '?'D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\temp\Nul_Strip_Effect_Script_002.psc(3,1): missing EOF at 'Scriptname'No output generated for Nul_Strip_Effect_Script_002, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Nul_Strip_Effect_Script_002 Here is the script that I'm attempting to make. Scriptname Nul_Strip_Effect_Script_002 extends activemagiceffect Scriptname Nul_Strip_Effect_Script_002 extends ObjectReference spell property Nul_Strip_Spell_001 auto Actor Property PlayerRef Auto ;define variable for camera stateint iCameraState ;define variables for weapons in each handWeapon equippedleftWeapon equippedright ;define varialbe for player shieldArmor player_shield ;define variables for the follwing slots, 30 to 49, 52 to 61Armor slot32Armor slot30Armor slot31Armor slot33Armor slot34Armor slot35Armor slot36Armor slot37Armor slot38Armor slot39Armor slot40Armor slot41Armor slot42Armor slot43Armor slot44Armor slot45Armor slot46Armor slot47Armor slot48Armor slot49Armor slot52Armor slot53Armor slot54Armor slot55Armor slot56Armor slot57Armor slot58Armor slot59Armor slot60Armor slot61;Armor slot130;Armor slot131;Armor slot141;Armor slot142;Armor slot143;Armor slot230 ;define variables for possible spellsSpell spell0Spell spell1Spell spell2Spell spell3 Event OnTriggerEnter(ObjectReference triggerRef);debug.notification("found something!") Actor akactionRef = triggerRef as Actor if (akActionRef != game.getplayer() && !akActionRef.isincombat()) ;debug.notification("effect applied") Nul_Strip_Spell_001.cast(akactionref,akactionref) else if (SKSE.GetVersionRelease() > 0) ;find camera state iCameraState = Game.GetCameraState() ; this is an skse function endif ;change to third person if not already If(iCameraState == 0) Game.ForceThirdPerson() Endif ;get weapons equippedleft = PlayerRef.GetEquippedWeapon(true) equippedright = PlayerRef.GetEquippedWeapon() ;get shield player_shield = PlayerRef.GetEquippedShield() ;get spells spell0 = PlayerRef.GetEquippedSpell(0) spell1 = PlayerRef.GetEquippedSpell(1) spell2 = PlayerRef.GetEquippedSpell(2) spell3 = PlayerRef.GetEquippedSpell(3) ;get armor slots slot32 = PlayerRef.GetEquippedArmorInSlot(32) slot30 = PlayerRef.GetEquippedArmorInSlot(30) slot31 = PlayerRef.GetEquippedArmorInSlot(31) slot33 = PlayerRef.GetEquippedArmorInSlot(33) slot34 = PlayerRef.GetEquippedArmorInSlot(34) slot35 = PlayerRef.GetEquippedArmorInSlot(35) slot36 = PlayerRef.GetEquippedArmorInSlot(36) slot37 = PlayerRef.GetEquippedArmorInSlot(37) slot38 = PlayerRef.GetEquippedArmorInSlot(38) slot39 = PlayerRef.GetEquippedArmorInSlot(39) slot40 = PlayerRef.GetEquippedArmorInSlot(40) slot41 = PlayerRef.GetEquippedArmorInSlot(41) slot42 = PlayerRef.GetEquippedArmorInSlot(42) slot43 = PlayerRef.GetEquippedArmorInSlot(43) slot44 = PlayerRef.GetEquippedArmorInSlot(44) slot45 = PlayerRef.GetEquippedArmorInSlot(45) slot46 = PlayerRef.GetEquippedArmorInSlot(46) slot47 = PlayerRef.GetEquippedArmorInSlot(47) slot48 = PlayerRef.GetEquippedArmorInSlot(48) slot49 = PlayerRef.GetEquippedArmorInSlot(49) slot52 = PlayerRef.GetEquippedArmorInSlot(52) slot53 = PlayerRef.GetEquippedArmorInSlot(53) slot54 = PlayerRef.GetEquippedArmorInSlot(54) slot55 = PlayerRef.GetEquippedArmorInSlot(55) slot56 = PlayerRef.GetEquippedArmorInSlot(56) slot57 = PlayerRef.GetEquippedArmorInSlot(57) slot58 = PlayerRef.GetEquippedArmorInSlot(58) slot59 = PlayerRef.GetEquippedArmorInSlot(59) slot60 = PlayerRef.GetEquippedArmorInSlot(60) slot61 = PlayerRef.GetEquippedArmorInSlot(61) ;slot130 = PlayerRef.GetEquippedArmorInSlot(130) ;slot131 = PlayerRef.GetEquippedArmorInSlot(131) ;slot141 = PlayerRef.GetEquippedArmorInSlot(141) ;slot142 = PlayerRef.GetEquippedArmorInSlot(142) ;slot143 = PlayerRef.GetEquippedArmorInSlot(143) ;slot230 = PlayerRef.GetEquippedArmorInSlot(230) akActionRef.unequipall() endifendEvent Event OnTriggerLeave(ObjectReference triggerRef)Actor akactionRef = triggerRef as Actor if (akActionRef != PlayerRef) ;debug.notification("effect removed") akActionRef.dispelspell(Nul_Strip_Spell_001) else if (SKSE.GetVersionRelease() > 0 && iCameraState == 0) ;return to first person if necessary ;if (iCameraState == 0) Game.ForceFirstPerson() ;Endif endif ;if the trigger is the player then equip all weapons, spells and armor ;equip weapons if (SKSE.GetVersionRelease() > 0) PlayerRef.EquipItemEx(equippedleft,2,true) ;this is an skse function PlayerRef.EquipItemEx(equippedright,1) ;this is an skse function else PlayerRef.EquipItem(equippedleft) PlayerRef.EquipItem(equippedright) endif ;equip shield PlayerRef.EquipItem(player_shield) ;equip spells PlayerRef.EquipSpell(spell0,0) PlayerRef.EquipSpell(spell1,1) PlayerRef.EquipSpell(spell2,2) PlayerRef.EquipSpell(spell3,3) ;equip armor PlayerRef.EquipItem(slot32,false,true) PlayerRef.EquipItem(slot30,false,true) PlayerRef.EquipItem(slot31,false,true) PlayerRef.EquipItem(slot33,false,true) PlayerRef.EquipItem(slot34,false,true) PlayerRef.EquipItem(slot35,false,true) PlayerRef.EquipItem(slot36,false,true) PlayerRef.EquipItem(slot37,false,true) PlayerRef.EquipItem(slot38,false,true) PlayerRef.EquipItem(slot39,false,true) PlayerRef.EquipItem(slot40,false,true) PlayerRef.EquipItem(slot41,false,true) PlayerRef.EquipItem(slot42,false,true) PlayerRef.EquipItem(slot43,false,true) PlayerRef.EquipItem(slot44,false,true) PlayerRef.EquipItem(slot45,false,true) PlayerRef.EquipItem(slot46,false,true) PlayerRef.EquipItem(slot47,false,true) PlayerRef.EquipItem(slot48,false,true) PlayerRef.EquipItem(slot49,false,true) PlayerRef.EquipItem(slot52,false,true) PlayerRef.EquipItem(slot53,false,true) PlayerRef.EquipItem(slot54,false,true) PlayerRef.EquipItem(slot55,false,true) PlayerRef.EquipItem(slot56,false,true) PlayerRef.EquipItem(slot57,false,true) PlayerRef.EquipItem(slot58,false,true) PlayerRef.EquipItem(slot59,false,true) PlayerRef.EquipItem(slot60,false,true) PlayerRef.EquipItem(slot61,false,true) ;PlayerRef.EquipItem(slot130,false,true) ;PlayerRef.EquipItem(slot131,false,true) ;PlayerRef.EquipItem(slot141,false,true) ;PlayerRef.EquipItem(slot142,false,true) ;PlayerRef.EquipItem(slot143,false,true) ;PlayerRef.EquipItem(slot230,false,true) ;debug.messagebox("Leave Triggered") endifendEvent
  5. Sorry in advance if this is a stupid question. I'm trying to make a few mannequins, but when I select them and then hit the "T" square on the icon bar I'm not getting the select from drop down box. The "T" does change to blue like it is selected and I'm not able to change anything in the renderer window while its selected. Thanks in advance, Jason
  6. I've thought about going to a save before she died. but before I noticed she was bugged I've completed the Dawn Guard and Alduin Quests.
  7. Before I finished The Dawn Guard quest, Adrianne was killed in a vampire attack. No big deal, just go into the console and use the recycleactor command. Since then only dialogue she has is "Is there anything you can tell me about white run". No option for buying or selling. That really isn't the biggest issue. She moans like one of the dead that Serana always brings back to life and a couple of times in trying to talk to her she says in a raspy voice "release me". Its more than a little creepy. If anyone has any ideas I'd appreciate it. I'm about to the point i'm going to disable and mark for delete just so I don't hear the undead moans anymore.
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