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Everything posted by Katzapult
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Here is some more information about the freigher missions issue: https://steamcommunity.com/app/275850/discussions/0/1744482417434617716/
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... is there a mod that fixes this issue? Source: https://steamcommunity.com/app/239140/discussions/0/611701360838460119/
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There are still some nasty bugs left in this game. Frighter missions for example (which officially have been fixed by Hello Games to my knowledge) still cannot be completed because they bug out every time. So I was wondering... is there already some kind of fix-project for this game or at least a fix for that specific issue?
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Ok, problem solved. Answer received. Result: They should work together very well. :)
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Ok, thanks. I just did. :)
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Hi :) Are Clangeddin's Fixes compatible with nwn2fixes? Will they eat up each other? Here is the link for nwn2fixes: https://neverwintervault.org/project/nwn2/other/patch/nwn2-fixes Thank you for reading. :D
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mod for better hit detection
Katzapult replied to Katzapult's topic in Fallout New Vegas's Discussion
That sounds quite awesome. Kind of a win-win-situation for me. :D It´s either intended to be designed that way or solved by the Ragdolls mod. :) Thanks to both of you for the quick replies. -
mod for better hit detection
Katzapult replied to Katzapult's topic in Fallout New Vegas's Discussion
I´ve tested it with my high level sniping character on a very short distance and even then the weapons sometimes missed. What´s interesting is that I couldn´t find any mod for this. So maybe you´re right and it´s intended to be that way or that bug is only on console. Here is the text from the wiki: "The Gauss rifle's shot will rarely completely pass through an opponent when shot outside of V.A.T.S" The bug is listetd to be encountered on all ports, but maybe the wiki is wrong about this. http://fallout.wikia.com/wiki/Gauss_rifle_(Fallout:_New_Vegas) By the way, my anti material rifle uses explosive ammo. Could it be related to this? -
mod for better hit detection
Katzapult replied to Katzapult's topic in Fallout New Vegas's Discussion
Hmm... evidence... good question. :wink: The bug (if it´s a bug) happened to me only when the target is running towards the player. If the target stands still, it´s dead. Only tested it with the gauss rifle and the anti material rifle. + On the wiki i´ve found a note that the gauss rifle can sometimes pass trough enemies. I´m not very sure, because it was quite a long time ago, but I think it happened to me when aiming at the enemies belly. -
Hello everyone! :smile: So here is the thing: A long time ago I used to play Fallout New Vegas on my Xbox 360. There was a nasty bug where bullets sometimes passed through human enemies. This doesn´t matter if you are using a full auto rifle but with sniper rifles it becomes realy anoying. So now I have the PC version (GOG) and want to use the Yukichigai Unofficial Patch but I need some additional mod to fix the hit detection issue. Does such a mod exist and is it compatible with the unofficial patch?
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Qwinn´s Ultimate DAO Fixpack v3 (no longer beta!)
Katzapult replied to Katzapult's topic in Dragon Age: Origins's Discussion
The tutorial was a great help. Thanks again. Got it now. :thumbsup: -
Qwinn´s Ultimate DAO Fixpack v3 (no longer beta!)
Katzapult replied to Katzapult's topic in Dragon Age: Origins's Discussion
Thank you for the fast reply. Unfortunately, it didn´t work. I think i´m still doing something wrong. No search results.