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D41V30N

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Everything posted by D41V30N

  1. It is already allowed to sort Download History by Category (by clicking on the Category column header). If we are only viewing the mods from one particular game, I believe it should be allowed to sort tracked mods list by category as well. Sometimes, you have a lot of conflicting mods tracked and you want to choose which one you would like to enable for a particular playthrough and sorting by category would make it significantly easier. Immensely helps with organization.
  2. I carelessly added two settlement mods that edit the same area and now, the entirety of my Lexington has disappeared. Is it safe to remove a mod added settlement mid-playthrough? If so, what do I have to do to make it safe?
  3. EDIT: FIXED BY REMOVING "CraftingMenu.swf" from Data/Interface folder. I recently reinstalled the entire game (after full uninstall: remove game folders, documents folders, appdata, everything) and moved to Vortex from NMM. I installed around 200 mods and started the game, and haven't been able to run SkyUI even once. It shows the "CraftingMenu" or "MessageBox" errors. I even deleted the *.swf files from Data/Interface and re-downloaded SkyUI, but I still can't get it to work. I reinstalled SKSE64 as well. I use BethINI (potato laptop) and some forums suggested to unlock the 60 fps thing. I did. I tried in both FullScreen and Borderless Windowed mode. I even started a new game, and still can't get rid of the SkyUI Error Code 5. Please help :sad:. Here's my load order organized by LOOT (and whatever Vortex does, since I don't understand much about how that works either): 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RSkyrimChildren.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 LegacyoftheDragonborn.esm 8 8 Gray Fox Cowl.esm 9 9 TravellersOfSkyrim.esm 10 a SkyUI_SE.esp 11 b 3DNPC.esp 12 c Lore Weapon Expansion - Daedric Crescent.esp 13 d Lore Weapon Expansion - Goldbrand.esp 14 e Lore Weapon Expansion - Relics of the Crusader.esp 15 f MoonAndStar_MAS.esp 16 10 Gildergreen Regrown.esp 17 11 Audio Overhaul Skyrim.esp 18 12 Immersive Sounds - Compendium.esp 19 13 SoundsofSkyrimComplete.esp 20 14 Palaces Castles Enhanced.esp 21 15 Castle Volkihar Rebuilt.esp 22 16 HearthfireGuardsAndFortifications.esp 23 17 Summermyst - Enchantments of Skyrim.esp 24 18 The Great Cities - Minor Cities and Towns.esp 25 19 Cutting Room Floor.esp 26 1a AnotherSortingMod_2017-SSE.esp 27 1b Followers.esp 28 1c Skyrim Immersive Creatures Special Edition.esp 29 1d MoreBanditCamps.esp 30 1e SkyHavenTempleRestored.esp 31 1f Beasts of Tamriel.esp 32 20 Helgen Reborn.esp 33 21 OBIS SE.esp 34 22 Settlements Expanded SE.esp 35 23 WindstadMine.esp 36 24 HGF_WindstadMinePatch.esp 37 25 OpulentThievesGuild.esp 38 26 Immersive Hold Borders SE.esp 39 27 Thunderchild - Epic Shout Package.esp 40 28 Fort(ified) Dawnguard.esp 41 29 cliffs.esp 42 2a MrissiTailOfTroubles.esp 43 2b OBIS Loot SE.esp 44 2c Hothtrooper44_ArmorCompilation.esp 45 2d Weapons Armor Clothing & Clutter Fixes.esp 46 2e Immersive Weapons.esp 47 2f Populated Lands Roads Paths Legendary.esp 48 30 WACCF_Armor and Clothing Extension.esp 49 31 SkyrimsUniqueTreasures.esp 50 32 WACCF_ImmersiveWeapons_Patch.esp 51 33 WeightLessTrueAll.esp 52 34 ZIA_Complete Pack_V4.esp 53 35 DBM_WACCF_Patch.esp 54 36 DBM_AOS_Patch.esp 55 37 Immersive Encounters.esp 56 38 Dwarfsphere.esp 57 39 JK's Riverwood.esp 58 3a Lore Weapon Expansion.esp 59 3b Unique Uniques.esp 60 3c WACCF Unique Uniques Patch.esp 61 3d PrvtI_HeavyArmory.esp 62 3e Keeping Warm.esp 63 3f TSR_TeldrynSerious.esp 64 40 Run For Your Lives.esp 65 41 Cloaks.esp 66 42 1nivWICCloaks.esp 67 43 1nivWICSkyCloaksPatch.esp 68 44 3dnpc - Overhual.esp 69 45 AcquisitiveSoulGemMultithreaded.esp 70 46 Raven Rock.esp 71 47 HeljarchenFarm.esp 72 48 HGF_HeljarchenFarmPatch.esp 73 49 Inigo.esp 74 4a DBM_HelgenReborn_Patch.esp 75 4b Tel Mithryn.esp 76 4c HGF_Followers_CompatibilityPatch.esp 77 4d Skaal Village.esp 78 4e SexLab-AmorousAdventures.esp 79 4f SofiaFollower.esp 80 50 Vigilant.esp 81 51 ApothecaryInventoryRebuildDLC.esp 82 52 Ars Metallica.esp 83 53 CommonClothes.esp 84 54 moonpath.esp 85 55 JRMoonpathtoElsweyrPatch.esp 86 56 Immersive Patrols II.esp 87 57 DBM_AHO_Patch.esp 88 58 DBM_IW_Patch.esp 89 59 Storefront.esp 90 5a DBM_MAS_Patch.esp 91 5b STR_AFP_CompatibilityPatch.esp 92 5c DwemerNetwork.esp 93 5d Darkend.esp 94 5e DBM_CRF_Patch.esp 95 5f WheelsOfLull.esp 96 60 DBM_Vigilant_Patch.esp 97 61 ThievesGuildLadder.esp 98 62 ApotheosisDemo.esp 99 63 Lucien.esp 100 64 PCE - 3DNPC Patch.esp 101 65 PCE - No Custom Music patch.esp 102 66 PCE - USSEP+CRF Patch.esp 103 67 PCE - Legacy of the Dragonborn Patch.esp 104 68 The Paarthurnax Dilemma.esp 105 69 Equippable Tomes.esp 106 6a Map Markers Complete.esp 107 6b middenexpandedlitesse.esp 108 6c isilNarsil.esp 109 6d Dawnguard&VolkiharArtifactsQuests.esp 110 6e AK- Boethiah Alternate.esp 111 6f AK- Namira for Good Guys.esp 112 70 Andromeda - Unique Standing Stones of Skyrim.esp 113 71 Animallica.esp 114 72 Audio Overhaul Skyrim - Immersive Sounds Patch.esp 115 73 BarenziahQuestMarkers.esp 116 74 Better Skill and Quest Books Names SE.esp 117 75 BCS_BSQBN _Patch.esp 118 76 Beards.esp 119 77 Bijin NPCs.esp 120 78 Bijin Warmaidens.esp 121 79 Bijin Wives.esp 122 7a Celtic_Music_In_Skyrim_SE.esp 123 7b NirShor-MusicalLore.esp 124 7c Celtic Music in Skyrim - Combat.esp 125 7d Celtic_Music_In_Skyrim_SE_Dungeon.esp 126 7e Chesko_LoreBasedLoadingScreens.esp 127 7f Chesko_WearableLantern.esp 128 80 Cloaks - Dawnguard.esp 129 81 Cloaks - USSEP Patch.esp 130 82 DBM_ArsMetallica_Patch.esp 131 83 DBM_ImmersiveCreatures_Patch.esp 132 84 DBM_Cloaks_Patch.esp 133 85 DBM_DGE_Patch.esp 134 86 DBM_IA_Patch.esp 135 87 DBM_HA_Patch.esp 136 88 DBM_ISC_Patch.esp 137 89 DBM_Namira_Patch.esp 138 8a DBM_OBIS_Patch.esp 139 8b Faction Crossbows.esp 140 8c PrvtIRoyalArmory.esp 141 8d DBM_RoyalArmory_Patch.esp 142 8e DBM_RSChildren.esp 143 8f DBM_ZimsImmersiveArtifacts_Patch.esp 144 90 DiverseDragonsCollectionSE.esp 145 91 Dr_Bandolier.esp 146 92 Easy lockpicking.esp 147 93 Enchanting Freedom.esp 148 94 FNIS.esp 149 95 FNIS_PCEA2.esp 150 96 FNISSexyMove.esp 151 97 nwsFollowerFramework.esp 152 98 FNISspells.esp 153 99 FPSBoost.esp 154 9a Grass FPS Booster.esp 155 9b HearthfireMultiKid.esp 156 9c HearthFire Display Case Fix.esp 157 9d HearthfireMultiKid_LastName.esp 158 9e Hothtrooper44_Armor_Ecksstra.esp 159 9f icepenguinworldmapclassic.esp 160 a0 Immersive Encounters - RS Children Patch.esp 161 a1 ImmersiveWeaponsCrafting.esp 162 a2 Improved Eyes Skyrim.esp 163 a3 InigoPerkPointGiver.esp 164 a4 SPTDiverseGuardsSkyrimSE.esp 165 a5 USSEP-Immersive Weapons Patch.esp 166 a6 IW_BijinIND_Patch.esp 167 a7 KS Hairdo's.esp 168 a8 LeftHandRings.esp 169 a9 LrsamwaysExpandedSkyrimWeaponry.esp 170 aa Lucien-MoonandStar-Patch.esp 171 ab Lucien-Moonpath-Patch.esp 172 ac MoonAndStar_ImmersionPatch.esp 173 ad MoonAndStar_RSC_Patch.esp 174 ae more plants all extra.esp 175 af Move it Dammit - Less Wait Time.esp 176 b0 My Home Is Your Home.esp 177 b1 NoRadialBlur.esp 178 b2 OBIS SE - Immersive Weapons Patch.esp 179 b3 OBIS SE Patrols Addon.esp 180 b4 PassiveWeaponEnchantmentRecharging.esp 181 b5 PCE - Marked Droppable Barenziah Stones.esp 182 b6 pickpocket100.esp 183 b7 RaceMenu.esp 184 b8 RaceMenuPlugin.esp 185 b9 Realistic-Voice.esp 186 ba RichMerchantsSkyrim_x10.esp 187 bb RSC 3DNPC Patch.esp 188 bc RSC CRF Patch.esp 189 bd RSC HR Patch.esp 190 be RSC MoonAndStar Patch.esp 191 bf RSC Settlements Expanded SE Patch.esp 192 c0 RSChildren.esp 193 c1 RSChildren - CRF Patch.esp 194 c2 sandboxcylinderheight.esp 195 c3 Settlements Expanded SE - RS Children Patch.esp 196 c4 SGEyebrows.esp 197 c5 SOSRaceMenu.esp 198 c6 SuperbSerana.esp 199 c7 ThievesGuildLadder_Patch_OTG.esp 200 c8 ToneyCraftingResource.esp 201 c9 TravellersOfSkyrim - Dragonborn and Bags and Pouches Addon.esp 202 ca TravellersOfSkyrim - Vanilla.esp 203 cb UNP Vanilla Outfits.esp 204 cc UnreadBooksGlow.esp 205 cd Vigilant Voiced.esp 206 ce VioLens SE.esp 207 cf XPMSE.esp 208 d0 Imperious - Races of Skyrim.esp 209 d1 AKA_LeftHandRings_Patch.esp 210 d2 Immersive Citizens - AI Overhaul.esp 211 d3 SOS_ImmersiveCitizens_Patch.esp 212 d4 PCE - Immersive Citizens AI Overhaul Patch.esp 213 d5 Relationship Dialogue Overhaul.esp 214 d6 BUVARP.esp 215 d7 BUVARP IW Patch.esp 216 d8 DBM_BUVARP_Patch.esp 217 d9 PCE - RDO Patch.esp 218 da RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 219 db Alternate Start - Live Another Life.esp 220 dc PCE - Live Another Life Patch.esp 221 dd Alternate Start -- New Beginnings.esp 222 de Complete Alchemy & Cooking Overhaul.esp 254 FE 0 CACO_SkyrimImmersiveCreaturesSE_Patch.esp 254 FE 1 CACO_Moonpath_Patch.esp 254 FE 2 CACO_GrayCowl_Patch.esp 254 FE 3 CACO_USSEP_Patch.esp 223 df DBM_CACO_Patch.esp 254 FE 4 Inigo_CACO_Patch.esp 224 e0 Ordinator - Perks of Skyrim.esp 225 e1 Apocalypse - Magic of Skyrim.esp 226 e2 Apocalypse - Cheat Chests.esp 227 e3 Apocalypse - Ordinator Compatibility Patch.esp 228 e4 Multiple Enchantments - Ordinator Patch.esp 254 FE 5 CACO_Ordinator_Patch.esp 229 e5 Open Cities Skyrim.esp 230 e6 AFP_OC_CompatibilityPatch.esp 231 e7 DBM_OpenCities_Patch.esp 232 e8 PCE - Open Cities Patch.esp 233 e9 SOS_OpenCities_Patch.esp 234 ea Immersive Encounters - Open Cities Patch.esp 235 eb ThievesGuildLadder_Patch_OSC.esp 236 ec Immersive Citizens - OCS patch.esp 237 ed WACCF_BashedPatchLvlListFix.esp
  4. So I have around 50 mods that show up on my "unresolved" dependencies and I have no idea what to do with them. Previously, in NMM, you would usually overwrite files according to specific mods, but I'm really having trouble understanding the whole dependency / conflict resolution part. What is the "drag to another mod to define dependency" function? Which mod should I drag over which mod? But then if you click on the red "thunder" icon next to it, you can go in and choose which mod's files to use. Then why do you need to define dependency? Also, how does dependency work anyway? If I drag Mod A to Mod B, does it mean A is dependent on B or B is dependent on A? Furthermore, what's "Must Load Before", "Must Load After" and "Requires" for? For example, I have a conflict between Total Character Makeover and Improved Eyes Skyrim. How should I resolve this conflict? I tried to look up videos or instructions, but most of them are a bit too complicated for a casual like me to understand. So I was wondering if someone could give some simple instructions on what to do where.
  5. I cleaned the master files according to the guide, but the game still crashes in Dimhollow. The game also crashes in several other areas, particularly near Yngol Barrow, North of Peryite's Shrine, near Meridia's shrine and in Dimhollow Crypt. The only mods with ITM records are Undeath (18 ITM records) and Moon & Star (1 only).
  6. I have sorted it with LOOT. I haven't however cleaned the master files. I'll definitely check the guide and get back. Thanks a lot!
  7. After entering Dimhollow Crypt, I killed the initial vampires and opened the gate by pulling the chain. But as soon as I enter through the gate, my game crashes. I've tried to use the "tcl" command to avoid that area and go around, and the game still crashes. I'm certain that this is because of mods, but I'm not sure which one. I have included my load order here: Also, if anyone can, please let me know if I have any redundant or unnecessary mods. Thank you so much.
  8. I am unable to assign settlers in my settlements. I select my settlers and use the "Assign" button on Food / Scavenging Station / Stores etc. and nothing happens. The "Assign" options is still there at the bottom of the screen, the resource is not highlighted, and the message "This resource has been assigned" does not appear either. Sometimes, the settlers may move towards the resource, but they are not assigned to the resource. Additionally, I can neither "Move" settlers to another settlement nor assign them to "Supply Route". It may be a mod problem, so I have listed my Load Order here: https://drive.google.com/open?id=1gmxMgdcmOnGAVT2ZNHXpgcz3d76qXYiaG7Na-H_fWUU It would be a tremendous help if someone could look into it and tell me which mods are causing the conflict. When I use the Vault-Tec Population Management System, this is what comes up: http://imgur.com/a/TTXNC
  9. You know how the "Vault Power Conduit" snaps to the upper-center of the wall; can the same be done to lights which automatically snap to the: a) center of the ceiling tile; b) center of the floor tile; c) upper-center of the wall tile? It would make lighting up the vault much MUCH easier (which is a common gripe with the Vault-Tec Workshop DLC).
  10. It can be tiresome to equip settlers with armor, weapons and ammo individually. Therefore, I was thinking whether someone would be able to create a special "container" where you can put the items you wish for your settlers to equip themselves with and they will automatically come and equip themselves with the items placed on the container. Guards will have higher priority to equip the better quality weapons.
  11. Currently, a settler assigned to a Scavenging Station (in other words, a "Scavenger") will collect two random junk items per day. I was wondering if someone could add the following functions to the scavenger's work: Add a new settlement object, known as "Scavenger's Chest/Cache" [Resources > Miscellaneous > Scavenger's Chest]. Scavengers will collect all items from dead enemy/allied units within a certain radius around the settlement and drop them in the Scavenger's Chest/Cache. Scavengers will subsequently dispose of the dead body after dropping all the items from it into the cache (unless it's not a generic NPC). Maybe add a holotape menu to allow players to toggle this option on or off. This adds some more function to the scavengers in your settlement, disposes those annoying immersion-ruining corpses all the while moving all the items from those corpses into a chest. Thanks.
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