Jump to content

ProjectRender

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by ProjectRender

  1. The spider was always eating something lol, i figured a few roaming spiders would also be very well accepted into the insect AI, the insect features is hopefully nearly unlimited with the available tools. Also bring in following ants that travel with you for group encounters.
  2. Yea, its a great simulation game being a mix of basic play and statistics. The only thing I find lacking about the game is nowhere down the ling a 3-d open world version was never introduced, hoping to change that though.
  3. Thanks for he info, yea I pictured tunneling as the most intensive part. I had a few ideas of creating separate cells for the nests, but I would also settle for inhabiting a cave or old fortresses and things along those lines. I pictured you starting as a queen such as in the old Sim Ant, after picking your species (hopefully flying will be implemented by this time) you will find a suitable location to start your nest. Each queen will be fitted with stats appropriate to its species, and maybe after clearing a cave,dungeon,etc, you can settle in and start laying eggs. (Still need a mechanic for that also) You become the first born and start gathering food for the nest (wild animals, tamed animals, maybe even the citizens of Skyrim) and carrying on the basic activities as in the simulator. There would have to be a basic UI for each species, but thats for another post.
  4. I have a very ambitious idea for Skyrim by implementing the essence of Sim Ant. As I said, this to me seems like quite an undertaking considering my newness to blender and the creation kit but I would just like some clarifications from experienced modders before I learn the modding process to this extent. Since I played Sim Ant as a child I have always wanted a way to play a 3-d ant/insect simulation game, and Skyrim's creation kit and dynamics coupled with blender make it the perfect way to incorporate this idea. A little advice and a few answered questions should be getting me on my way. I'll keep the requests basic for now, but I'll probably edit this post later if i can get this rolling. -Is is possible to render 3-d ant characters(specialized characters such as queens/minors/majors) in blender and animate them into Skyrim, along with a few more insects?(Possibly later adding flying insects?) -Creating certain "racial talents/requirements" per say for each type/species of ant/insect? -Possible nesting areas (caves, abandoned houses, etc.) for the ants? (Sounds odd but I really appreciate the realism and want to make this as real-to-life as possible) -Options to start as different species of ant from the start? I'll continue to post as long as the possibility is there. Being new to this I still understand the idea of plagiarism from the game Sim Ant, but I assure you my ideas are not copying any of the qualities of the original. Seemingly just creating the ant in the virtual world of Skyrim in as much detail as possible. Any advice is appreciated, anyone wanna pm chat is more than welcome, and anyone with modding experience that may share my enthusiasm and wants to lend a hand is also more than welcome. Thanks in advance nexus!
  5. I am currently leveling a necromancer running a few mods to make it more realistic, and have come across a problem. I haven't used any of the reanimate corpse, raise zombie, etc spells until this char and noticed that my raised are dying on fast travel. I'm not entirely sure they stayed with you but since the atronachs did i assumed undead would to. Also one of the mods I'm using is supposed to stop them from becoming dust once they die, but the despawning turns them into dust anyway. -Do the raised despawn on fast travel anyway? - Are one of the mods I'm currently using clashing with the game? (mods) -http://skyrim.nexusmods.com/downloads/file.php?id=7360 (Third, Sixth, Seventh) Thanks in advance!
  6. Thanks again for the info, but i have run into a problem. I was toying with the healrate and set it to 3.9, I played a few minutes like this and exited the game after saving. Now the healrate increase feels a little op for me and when I try to change it back it will not convert to the new setting. I have tried multiple times with no success, if anyone has any idea whats going on the advice is well needed.
  7. Thanks for the help guys/gals much appreciated, this makes playing a two handed supposedly hard*** barbarian a little less frustrating.
  8. I'm still a little new with the whole console concept, I've tried every variant of gameplay and settings in the console and can't seem to come across anything. I tried narrowing by typing help health, but i only got a list of items with regeneration enchants. Can you narrow it down a little more? Sorry for the persistance, I really am working on modding in general and this seems like a fun way to start.
  9. Would you by chance know the console code? I've searched through google and can't come up with it.
  10. Hello, I'm new to the modding scene and was just wondering how you can increase the rate of health regeneration through the creation kit. Thanks in advance!
×
×
  • Create New...