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TyrisBel

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  1. Having just followed the S.T.E.P Install, found a nice ENB (True Vision) and added all my fave mods on, Skyrim looks absolutely amazing and I find myself really getting into screen-archery, Dragon Portraits for example. The problem comes in combat, by the time I've realized that a kill move has triggered and move to press my screenshot key, the moments passed and I'm left with another awkward picture of my characters shoulder or ass. I was hoping someone could make a mod that takes several screenshots during kill move animations (like a burst mode on cameras) or even better a mod that does this on top of Dance of Death as then I can actually plan and execute (no pun intended) some really great screenshots. I've tried my hand at CK, and while I love level design, Scripting and Quest building are just completely beyond me, I inevitably break the game. that said, if someone has an idea how to do this, but not the time or motivation, pointing me in the right direction would be most appreciated.
  2. My two suggestions would be check your code grammar meticulosly, and your quest aliases/properties
  3. Scriptname FFM_QuestLvl_Enable extends ObjectReference ObjectReference[] property DStoneMarkers auto Event OnTriggerEnter(ObjectReference akActionRef) int index = 0 while (index < DStoneMarkers.length) if (DStoneMarkers[index].IsDisabled()) if (DStoneMarkers[index].GetLinkedRef().CanFastTravelToMarker()) DStoneMarkers[index].Enable() endif endif index += 1 endwhile EndEvent
  4. I Actually have changed to array, will post updated code if anyone wants
  5. Hi guys, i'm teaching myself papyrus (very gradually) I haven't coded since high school and that was in turbo pascal (yes that long ago) so it's slow going. I've written a script for my player house: When the player enters a trigger zone (directly in front of the entrance) the script checks to see if any of the fast travel markers to the standing stones (ie guardian stones mage, thief and warrior) are enabled, if they are it enables clones of the standing stones within the house. (this way you don't have to fast travel everywhere when you want to change star signs. But the code is very basic and as I look at it, I wonder if theres not a more elegant way to do this. If you're good at this sort of thing, please take a look and advise on any improvements:
  6. Does that work?, I thought I had tried that (possible with set linked ref) and my impression was it only set the object you right clicked on
  7. So building my player house, I now I want to set it up so upgrades can be purchased, so I lay Xmarkers that will enable when the upgrades are purchased, now I need to link all the items.... the thing is, some rooms have literally over a hundred items, do I have to set their enablestate parent to the xmarker one by one, or is there a way to select them all and link them all at once to the xmarker?
  8. yeah it's frustrating how limited workshop is, the irony is my mod seems much more popular on there than it does on Nexus, I suspect because of the lack of competition
  9. Every time I load up Skyrim the COC into my cell for testing, I have to click through all the tutorials each time I sprint, use a weapon rack, use my journal or inventory, its maddening, is there anyway to disable these tutorial windows? there's nothing settings or the INI file I can find.
  10. what sort of mods would require special packing?
  11. That makes sense, so going to tamriel isn't such a mem burden, once its there, it can teleport into the city without issue. Well done Sunnie, I would never have found that in a million years
  12. ... I don't know how to tell you this fg, I tweaked and played with your script for a while, with no luck, and then took it out and tested it as posted above, (just to check it was still working.) And the follower teleported with me... with no extra scripting! Previous to writing this thread they were NOT doing that. So I have no idea, but that does not seem to be a problem anymore. I feel bad considering how much effort you put into that script. Sorry!
  13. That does sound more elegant...but I didn't even know activators could cast spells. Let me keep trying with this, and if I can get it to work, then we'll make more optimal. It also seems strange that I can't find the equivalent of GetCurrentFollower. Just seems common sense to me that something like that should exist, but damned if I see it on the wiki
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