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bannedfromjdate

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Everything posted by bannedfromjdate

  1. Ok. I see that I was installing the Oldrim FNIS. Not sure how that happened. But what should the FNIS path look like? I reinstalled MO2 and FNIS, and it still looks the same. 10 minute edit: I reinstalled MO2 and FNIS for SE and it's working now. Thank you for the assistance.
  2. I don't understand what's wrong with FNIS. I installed it normally from Nexus, then added the executable to MO2. I followed the GamerPoets guide to install FNIS, so I don't know what else I could have done.
  3. The two lines I omitted are: ">>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V7.4.5 6/20/2018 7:08:53 AMGenerator: C:\Users\[myname]\AppData\Local\ModOrganizer\SkyrimSE\mods\Fores New Idles in Skyrim - FNIS\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe" I am running SE from Steam, and I tried launching through Steam once and it didn't make that warning disappear. I'm also loading FNIS through MO2, as you can probably tell
  4. I started on a fresh install and ran into t-pose issues after installing FNIS, XP32 MSSE, and ECESE. I'm sure that all the versions I got are for SE and FNIS doesn't return anything meaningful: "Skyrim 32bit: ??.??.?? - Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)Patch: "SKELETON Arm Fix" Patch: "HKX File Compatibility Check Skyrim/SSE" Reading FNISBase V7.4.5 ...Reading FNISCreatureVersion V6.1 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files....Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Create Creature Behaviors ... 94 animations for 3 mods successfully included (character). 1 Warning(s). 0 possible consistence issues" Could it be load order? Right now LOOT is placing them FNIS -> XPMSE -> ECE. Not sure what else it could be.
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