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Craddle

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Nexus Mods Profile

About Craddle

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    Germany
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    TES Skyrim, HotS

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  1. In response to post #41570475. You cant just kick casual mod-users out ;-). The site is far beyond being a place where only modders and enthusiasts meet. An option though would be to filter posts where the primary post has less that a line of text. That would get rid of those "Looks great", "So cool *some-meme-here*", etc. comments, which are certainly ok as opinion-feedback for the author of the post but dont serve any constructive purpose at all. Greetings, -- Craddle
  2. The front page sneak peak look quite good. Like the favourites selection and that you can finally search for games (since there are so many games now). While you're at it: is it possible to remove the clutter from the URLs when you click a tab on a mod's site? For example the "?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D77868&pUp=1" part. You barely _ever_ link to a specific tab of a mod but the mod's frontpage. That would make it much easier to see which mods I already have in my bookmarks or if a have visited a linked mod before. Greeting, -- Craddle
  3. In response to post #39384620. #39390810, #39439100 are all replies on the same post. He may refer to the notice at the bottom of each archived mod "If you wish to claim this file as your own [..]". Without violating the respective copyrights (whatever applies here) only the original author will be able to do that (unless explicitly stated otherwise). I'm wondering however, how the nexusstaff plans to ensure that he or she is the original author if someone tries to claim a mod.
  4. In response to post #39304285. #39330430, #39367095 are all replies on the same post. > Not to mention Bethesda may fix all the bugs in the current version of Skyrim. I don't believe that ;-). Having modders fix those comes for free and without risk. Porting patch-/bugfix-mods and reviewing all the changes would be quite costly. I wish their next engine will be less error-prone and maybe eliminate the need for a script-extender and/or modder-made MCM.
  5. In response to post #39304285. Strike that "maybe". It has been confirmed at Bethesdas E3 showcase. The Skyrim Special Edition seems to integrate parts of the Fallout 4 engine with support for bethesda.net workshop. PS: why not use 'Reply' instead of the '@', regarding you're a moderator?
  6. In response to post #39132290. #39188875 is also a reply to the same post. Whats does that have to do with nexusmods? I am not looking for another source for STALKER mods.
  7. TL;DR Can you merge mods with the same version? Great work. Especially since I had just started playing the STALKER series a few months ago. According to forums etc. CS is the weakest and I found way less mods for it so I started with this instead of CoP or SoC. Anyway, the modding community seemed somewhat dead to me (almost no new mods, no updates to old ones, mods scattered all over the internet and most of the downloads offline) so this is a great way to give it a boost (hopefully). And of course, nexusmods is way better than moddb (where I got most of my mods from). So I'm currently scrolling through the archived files and noticed that multiple versions of the same mod are stored as separate mods. For example there is (picked at random): - Total Factional Warfare (0.8.8beta) by Smoq2 and PhoenixHeart - Total Factional Warfare (v0.8.9 + Patch 1) by Smoq2 and PhoenixHeart - Total Factional Warfare (0.9) by Smoq2 and PhoenixHeart As you can see they have identical names and authors, only different version numbers, but are stored as mods 294, 293 and 295. Why is that? Now, I basically have to search for each mod and look for the highest version-number to get the most up-to-date version. I'd suggest to merge mods which have equal name and authors. Put older files under the "Old Versions" Section and concatenate the descriptions (and put the version as a delimiter between those). This should be fairly easy imho. Most of the mod-titles I saw so far seemed to be consistent. So either this information is available separately from source or can easily be regexed. Of course I don't know If this can be done afterwards or how much work this would actually be. It will certainly make modding STALKER much more comfortable though. I'm also willing to help in any way possible to make this happen. I will send a pm to Dark0ne if he misses the post and this matter receives any interest. Greetings Craddle PS: oh and where is STALKER Shadow of Chernobyl? Edit: apparently SoC has been added today
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