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technicalbrutaldeathcore

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Everything posted by technicalbrutaldeathcore

  1. There should be a 'grand total' of 82-83 modifications activated.....basically none of which are Graphics related (although I dare say a lot of them are quite script heavy, could this be the problem?)
  2. I've seen that there are several threads about this already but all of them have a different 'fix'...and many of these people while having a similar problem seem to have other problems on top of it. As the title suggests when opening an NPC's container it will often Crash to the Desktop (After killing them...It seems to work fine while trading..and I haven't tried giving NPCs Items yet either.) although it happens more often when TAKING AN ITEM FROM A FALLEN ENEMY, the only exception I've seen to this is while attempting to take items from the chest at the end of Bleak Falls Barrow which resulted in repeated CTD's (Crash to Desktop.) My computer is a little Dated...... 4GB Ram, Intel® Core i5-3210M CPU (2.50GHZ.), 64-bit, 1GB Graphics card. The Game is located in Steam/Steamapps/Common/Skyrim, It's updated to the latest version and I have all of the DLC (Dawnguard, Hearthfire and Dragonborn.) I'm using Wyre Bash and I'm using the latest version of Skse...and I'm using BOSS to sort my Load order (I'll look into loot...I haven't looked at nor really used Skyrim in a while.) RECOGNISED PLUGINS (I removed the non-active Files from the list hopefully for your convenience, if you need the entire list I'll put it in a reply below if asked.) Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dawnguard.esm ActiveContains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dragonborn.esm ActiveContains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.ApachiiHair.esm ActiveRaceCompatibility.esm ActiveORS_MorthalPain.esm ActiveSupreme Fog.esp ActiveAK- Placeable Statics.esp ActiveContains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.AMatterOfTime.esp ActivePopulated Skyrim Civil War.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Footprints.esp ActiveSkyUI.esp ActiveCloaks.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}BetterDarkBrotherhood.esp ActiveWarning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.Gifts Of The Outsider.esp ActiveRun For Your Lives.esp ActiveThunderchild - Epic Shout Package.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Undeath.esp ActiveVoiddragon.esp Activexamnant.esp ActiveCivil War Overhaul.esp ActiveESFCompanions.esp ActiveFireAndIceOverhaul.esp ActiveHeadtracking.esp ActiveNpcHavokHit.esp ActiveSkyTEST-RealisticAnimals&Predators.esp ActiveSkyTEST-RealisticAnimals&Predators-Dawnguard.esp ActivedD - Enhanced Blood Main.esp ActiveThe Joy of Perspective.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveRealistic Lighting Overhaul - Weathers.esp ActiveabotFiresHurt.esp ActiveSkyRealism - Encumbrance.esp ActiveBetter Vampires.esp ActiveContains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function._tck_SpellCrafting.esp ActiveMidas Magic Expanded.esp ActiveDwemerverse - Dwarven Magic Package.esp ActivePhenderix's Magic Evolved.esp ActiveDual Wield Parrying_SKSE.esp ActiveThe Dance of Death - Dawnguard Edition.esp ActiveContains dirty edits: 22 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Sneak Tools.esp ActivedD-No Spinning Death Animation.esp ActiveFAMP2.esp ActiveESFAela.esp ActiveAmazingFollowerTweaks.esp ActiveCharacterMakingExtender.esp ActiveDeadlyMutilation.esp ActiveEnhancedCharacterEdit.esp ActiveASIS-Dependency.esp ActiveASIS.esp Here's the UNRECOGNISED Plugins (same situation as above ^^^^^^^^^) The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Equipping Overhaul.esp ActiveCyrodiliic heroes.esp Active (self-created)Skyrim Rethought.esp Active (Self-created)Eruptdragon.esp ActiveAncientTonguesSword.esp ActiveGuildStarter.esp ActiveSkyrim Fix.esp Active (Self-Created)LC_BecomeJarlofIvarstead.esp ActiveDead Space.esp ActiveAnimated Dragon Wings.esp ActiveJP_Quickening.esp Activelichperk.esp ActiveMagic of the Magna-Ge.esp ActiveWerewolvesUnleashed.esp ActiveRealistic Lighting Overhaul - Dawnguard Weathers.esp ActiveStark.esp Active (Self-created)LeggingsReturnStandalone.esp ActivePauldrons_Greaves_Base_File.esp Active (I wouldn't be surprised if it was one of these causing the problem.)LichRaceAndMannimarco.esp ActiveKhalSpellmakingMod.esp ActiveFable.esp Active (Self created.)Dragon Combat Overhaul.esp ActiveFantasia.esp ActiveImportantInformationOverhaul.esp ActiveMovementandStaminaOverhaul.esp ActiveVicnCreaturePack.esp Activesandboxcylinderheight.esp Active There you have it.......I have made some recent changes but as I've mentioned I haven't really used Skyrim (Or in fact this Computer.) for quite some time...and the last time I was on it I was actually testing some of the 'self created' mods...which didn't involve opening containers...the only time I noticed CTDS was when going overboard and spawning well too many NPCs or....when messing around with the game for a long period of time (an hour or so.) and consistently using console comments the entire time.... I started a New game AFTER installing the above modifications....and none of them were added, removed or updated mid game (I've only really just started this new playthrough...and within 5 minutes noticed a problem when attempting to loot a Stormcloak corpse...yet it didn't crash while opening any of the chests or collecting loose items.) See what you make of it, all help is of course appreciated (Sorry if the answer's obvious, I'm not as 'tech-savvy' as I once was.)
  3. I've seen that there are several threads about this already but all of them have a different 'fix'...and many of these people while having a similar problem seem to have other problems on top of it. As the title suggests when opening an NPC's container (After killing them...It seems to work fine while trading..and I haven't tried giving NPCs Items yet either.) although it happens more often when TAKING AN ITEM FROM A FALLEN ENEMY, the only exception I've seen to this is while attempting to take items from the chest at the end of Bleak Falls Barrow which resulted in repeated CTD's (Crash to Desktop.) My computer is a little Dated...... 4GB Ram, Intel® Core i5-3210M CPU (2.50GHZ.), 64-bit, 1GB Graphics card. The Game is located in Steam/Steamapps/Common/Skyrim, It's updated to the latest version and I have all of the DLC (Dawnguard, Hearthfire and Dragonborn.) I'm using Wyre Bash and I'm using the latest version of Skse...and I'm using BOSS to sort my Load order (I'll look into loot...I haven't looked at nor really used Skyrim in a while.) RECOGNISED PLUGINS (I removed the non-active Files from the list hopefully for your convenience, if you need the entire list I'll put it in a reply below if asked.) Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dawnguard.esm ActiveContains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dragonborn.esm ActiveContains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.ApachiiHair.esm ActiveRaceCompatibility.esm ActiveORS_MorthalPain.esm ActiveSupreme Fog.esp ActiveAK- Placeable Statics.esp ActiveContains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.AMatterOfTime.esp ActivePopulated Skyrim Civil War.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Footprints.esp ActiveSkyUI.esp ActiveCloaks.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}BetterDarkBrotherhood.esp ActiveWarning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.Gifts Of The Outsider.esp ActiveRun For Your Lives.esp ActiveThunderchild - Epic Shout Package.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Undeath.esp ActiveVoiddragon.esp Activexamnant.esp ActiveCivil War Overhaul.esp ActiveESFCompanions.esp ActiveFireAndIceOverhaul.esp ActiveHeadtracking.esp ActiveNpcHavokHit.esp ActiveSkyTEST-RealisticAnimals&Predators.esp ActiveSkyTEST-RealisticAnimals&Predators-Dawnguard.esp ActivedD - Enhanced Blood Main.esp ActiveThe Joy of Perspective.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveRealistic Lighting Overhaul - Weathers.esp ActiveabotFiresHurt.esp ActiveSkyRealism - Encumbrance.esp ActiveBetter Vampires.esp ActiveContains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function._tck_SpellCrafting.esp ActiveMidas Magic Expanded.esp ActiveDwemerverse - Dwarven Magic Package.esp ActivePhenderix's Magic Evolved.esp ActiveDual Wield Parrying_SKSE.esp ActiveThe Dance of Death - Dawnguard Edition.esp ActiveContains dirty edits: 22 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Sneak Tools.esp ActivedD-No Spinning Death Animation.esp ActiveFAMP2.esp ActiveESFAela.esp ActiveAmazingFollowerTweaks.esp ActiveCharacterMakingExtender.esp ActiveDeadlyMutilation.esp ActiveEnhancedCharacterEdit.esp ActiveASIS-Dependency.esp ActiveASIS.esp Here's the UNRECOGNISED Plugins (same situation as above ^^^^^^^^^) The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Equipping Overhaul.esp ActiveCyrodiliic heroes.esp Active (self-created)Skyrim Rethought.esp Active (Self-created)Eruptdragon.esp ActiveAncientTonguesSword.esp ActiveGuildStarter.esp ActiveSkyrim Fix.esp Active (Self-Created)LC_BecomeJarlofIvarstead.esp ActiveDead Space.esp ActiveAnimated Dragon Wings.esp ActiveJP_Quickening.esp Activelichperk.esp ActiveMagic of the Magna-Ge.esp ActiveWerewolvesUnleashed.esp ActiveRealistic Lighting Overhaul - Dawnguard Weathers.esp ActiveStark.esp Active (Self-created)LeggingsReturnStandalone.esp ActivePauldrons_Greaves_Base_File.esp Active (I wouldn't be surprised if it was one of these causing the problem.)LichRaceAndMannimarco.esp ActiveKhalSpellmakingMod.esp ActiveFable.esp Active (Self created.)Dragon Combat Overhaul.esp ActiveFantasia.esp ActiveImportantInformationOverhaul.esp ActiveMovementandStaminaOverhaul.esp ActiveVicnCreaturePack.esp Activesandboxcylinderheight.esp Active There you have it.......I have made some recent changes but as I've mentioned I haven't really used Skyrim (Or in fact this Computer.) for quite some time...and the last time I was on it I was actually testing some of the 'self created' mods...which didn't involve opening containers...the only time I noticed CTDS was when going overboard and spawning well too many NPCs or....when messing around with the game for a long period of time (an hour or so.) and consistently using console comments the entire time.... I started a New game AFTER installing the above modifications....and none of them were added, removed or updated mid game (I've only really just started this new playthrough...and within 5 minutes noticed a problem when attempting to loot a Stormcloak corpse...yet it didn't crash while opening any of the chests or collecting loose items.) See what you make of it, all help is of course appreciated (Sorry if the answer's obvious, I'm not as 'tech-savvy' as I once was.)
  4. the one in my documents is the one you need, and the only thing you really need to do is delete skyrim wherever it's installed, and the skyrim related stuff in my documents. after that, reinstall and add the mods back. simple 2 steps required.
  5. to CLEAN skyrim you may delete all modded content files(meshes, scripts, sound, esp/esm's besides the skyrim and dlc ones, textures, Interface(some modded content may be there), skse if necessary, enb files which may be in main folder but to do a proper clean install (works better) remove everything associated with skyrim and then re-install it with disk, steam or whatever.
  6. no just when you go to save always save twice at the same time, and try not to save over saves as this causes bloating and other issues, i also usually delete older saves if i have atleast 3 working.
  7. I had a similar problem, but i never really used horses that much... try looking around for a solution but also realise horses have always been buggy, without any updates i used to be able to fly wherever i wanted with the jump button, either way a clean install, or getting the latest update may help. otherwise, look around for a solution on the web.
  8. in testing i always start using a new game (i edited the ini so i start in a cell rather then going through the intro and startgame nonsense) and the problem persists, i don't test on saves as i know very well it's pointless. i hope this information helps.
  9. i've had similar issues, when any of my elder scrolls games (i have the first 5) turn like this i do a complete clean install, i'm afraid that is the easiest and most hastle free option, maybe write down the mods you used so you can re-add them. and just remember mods like armed to the teeth can be quite unstable as they do things that weren't really meant for the game. i hope someone posts a better response than mine but if they don't and you can't find any other solution online, suggest you go clean install it really happened alot to me with oblivion although also frequent with skyrim. sometimes the game just breaks, not sure why but even without adding new mods sometimes they stop working. another suggestion, try scanning your comp thoroughly and make sure your specs are well over the requirements, this should avoid ctds, i think you can also allocate more memory to skyrim although i suggest looking up that option on nexus before putting it into practice.
  10. i'm sorry but you're probably going to start again, i suggest on your new game always save twice at once to make sure you have a backup.
  11. they are the automatic weapons scripts i think originally created by automatic crossbows or something similar. and i'm sure that isn't the problem as i've used it for months with minimal issues, they basically choose the clip size, control firerate and the automation is controlled by simply holding the LMB(left mouse button). i've used these very scripts with npcs many times with no issues. thanks for replying by the way, i very much appreciate it. i'll post the scripts contents below if you think it'll help, the other script just links this script to the weapon. also note this script as you can see only edits a magic effect, therefore only affecting the weapon it is equipped on. -: :--------------------------------------------------------------------------------------: :- scriptName J3XCrossbowAutoEffectScript extends ActiveMagicEffect actor myTargetweapon myWeapon int property clipSize autoint clip float property firingSpeed auto Event OnEffectStart(Actor Target, Actor Caster)myTarget = TargetmyWeapon = myTarget.GetEquippedWeapon();debug.notification("equipped")RegisterForAnimationEvent(myTarget, "BowRelease")RegisterForAnimationEvent(myTarget, "bowDrawn")RegisterForAnimationEvent(myTarget, "AttackStop")EndEvent Event OnEffectFinish(Actor Target, Actor Caster);debug.notification("OnUnequipped")UnregisterForAnimationEvent (myTarget, "BowRelease")UnregisterForAnimationEvent (myTarget, "bowDrawn")UnregisterForAnimationEvent (myTarget, "AttackStop")EndEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName);debug.notification(asEventName)if (akSource == myTarget)if asEventName == "bowDrawn";debug.notification("OnAnimationEvent - drawn");RegisterForSingleUpdateGameTime(0.1)clip = clipSizeRegisterForSingleUpdate(firingSpeed)gotostate("firing")else;debug.notification("OnAnimationEvent - other") gotostate("")endifendifendEvent Event OnUpdate()EndEvent state firingEvent OnUpdate() ; This event occurs every five secondsif clip > 0myWeapon.fire(myTarget)clip = clip - 1;debug.notification("fire")RegisterForSingleUpdate(firingSpeed)elseDebug.SendAnimationEvent(myTarget, "AttackRelease")endifEndEventendstate-: :--------------------------------------------------------------------------------------: :-
  12. Yes, i mentioned in that mess of words here: "the PC can fire perfectly with no issues, but npcs seem to be stuck in a loop" and yes, I tried the newer ammo's i created, and a bunch of different vanilla ones (yes i tried bolts, not arrows as it is a crossbow) I also tried all manners of crossbows. if you would like i might make a video demonstrating the issue. i tested the crossbows on guards and other npcs, but what i'm more concerned about is getting the guns performing on my Npcs(few muck around ones, some dead space ones and others i forgot about.) i hope the above won't be necessary as it i believe i have explained the issue perfectly and the need of a demonstration seems unecessary.
  13. Npcs unable to fire bolts/Projectiles from crossbow based weapons Recently i decided to mess around with the creation kit and create npcs which make use of guns(based on crossbows) and other automatic weapons (crossbows) but i noticed they kept raising and lowering their weapons, at first i though i might have messed up the projectiles or scripts, so i spent hours seeing if that was a plausible issue, then later i thought of giving random npcs crossbows to test, but they displayed similar symptom, the PC can fire perfectly with no issues, but npcs seem to be stuck in a loop, and won't even melee with the crossbow although are able to switch weapons and attack with them, normal behaviour otherwise. It may be related to mods, although i'm not sure, as i've had these same mods for a while with no issues, i have been creating my own for my own enjoyment and messing about, but only with races, creating new npcs, factions, spells, armor and weapons and not in any way altering the vanilla (not editing vanilla records) anyway if you need more specifics or anything else to help me fix this issue i'd be happy to give any information required, and sorry if this is in the wrong section as i don't usually post in the forums, i did find one other with my issue on another site, but he received no replies...
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