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Everything posted by technicalbrutaldeathcore
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Uninstall and Re install Skyrim Help!
technicalbrutaldeathcore replied to bruenar's topic in Skyrim's Skyrim LE
to CLEAN skyrim you may delete all modded content files(meshes, scripts, sound, esp/esm's besides the skyrim and dlc ones, textures, Interface(some modded content may be there), skse if necessary, enb files which may be in main folder but to do a proper clean install (works better) remove everything associated with skyrim and then re-install it with disk, steam or whatever.- 20 replies
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no just when you go to save always save twice at the same time, and try not to save over saves as this causes bloating and other issues, i also usually delete older saves if i have atleast 3 working.
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Horses defy gravity
technicalbrutaldeathcore replied to NuclearWinterLover's topic in Skyrim's Skyrim LE
I had a similar problem, but i never really used horses that much... try looking around for a solution but also realise horses have always been buggy, without any updates i used to be able to fly wherever i wanted with the jump button, either way a clean install, or getting the latest update may help. otherwise, look around for a solution on the web. -
i've had similar issues, when any of my elder scrolls games (i have the first 5) turn like this i do a complete clean install, i'm afraid that is the easiest and most hastle free option, maybe write down the mods you used so you can re-add them. and just remember mods like armed to the teeth can be quite unstable as they do things that weren't really meant for the game. i hope someone posts a better response than mine but if they don't and you can't find any other solution online, suggest you go clean install it really happened alot to me with oblivion although also frequent with skyrim. sometimes the game just breaks, not sure why but even without adding new mods sometimes they stop working. another suggestion, try scanning your comp thoroughly and make sure your specs are well over the requirements, this should avoid ctds, i think you can also allocate more memory to skyrim although i suggest looking up that option on nexus before putting it into practice.
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i'm sorry but you're probably going to start again, i suggest on your new game always save twice at once to make sure you have a backup.
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they are the automatic weapons scripts i think originally created by automatic crossbows or something similar. and i'm sure that isn't the problem as i've used it for months with minimal issues, they basically choose the clip size, control firerate and the automation is controlled by simply holding the LMB(left mouse button). i've used these very scripts with npcs many times with no issues. thanks for replying by the way, i very much appreciate it. i'll post the scripts contents below if you think it'll help, the other script just links this script to the weapon. also note this script as you can see only edits a magic effect, therefore only affecting the weapon it is equipped on. -: :--------------------------------------------------------------------------------------: :- scriptName J3XCrossbowAutoEffectScript extends ActiveMagicEffect actor myTargetweapon myWeapon int property clipSize autoint clip float property firingSpeed auto Event OnEffectStart(Actor Target, Actor Caster)myTarget = TargetmyWeapon = myTarget.GetEquippedWeapon();debug.notification("equipped")RegisterForAnimationEvent(myTarget, "BowRelease")RegisterForAnimationEvent(myTarget, "bowDrawn")RegisterForAnimationEvent(myTarget, "AttackStop")EndEvent Event OnEffectFinish(Actor Target, Actor Caster);debug.notification("OnUnequipped")UnregisterForAnimationEvent (myTarget, "BowRelease")UnregisterForAnimationEvent (myTarget, "bowDrawn")UnregisterForAnimationEvent (myTarget, "AttackStop")EndEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName);debug.notification(asEventName)if (akSource == myTarget)if asEventName == "bowDrawn";debug.notification("OnAnimationEvent - drawn");RegisterForSingleUpdateGameTime(0.1)clip = clipSizeRegisterForSingleUpdate(firingSpeed)gotostate("firing")else;debug.notification("OnAnimationEvent - other") gotostate("")endifendifendEvent Event OnUpdate()EndEvent state firingEvent OnUpdate() ; This event occurs every five secondsif clip > 0myWeapon.fire(myTarget)clip = clip - 1;debug.notification("fire")RegisterForSingleUpdate(firingSpeed)elseDebug.SendAnimationEvent(myTarget, "AttackRelease")endifEndEventendstate-: :--------------------------------------------------------------------------------------: :-
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Yes, i mentioned in that mess of words here: "the PC can fire perfectly with no issues, but npcs seem to be stuck in a loop" and yes, I tried the newer ammo's i created, and a bunch of different vanilla ones (yes i tried bolts, not arrows as it is a crossbow) I also tried all manners of crossbows. if you would like i might make a video demonstrating the issue. i tested the crossbows on guards and other npcs, but what i'm more concerned about is getting the guns performing on my Npcs(few muck around ones, some dead space ones and others i forgot about.) i hope the above won't be necessary as it i believe i have explained the issue perfectly and the need of a demonstration seems unecessary.
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Npcs Can't fire with crossbow weapons.
technicalbrutaldeathcore posted a topic in Skyrim's Skyrim LE
Npcs unable to fire bolts/Projectiles from crossbow based weapons Recently i decided to mess around with the creation kit and create npcs which make use of guns(based on crossbows) and other automatic weapons (crossbows) but i noticed they kept raising and lowering their weapons, at first i though i might have messed up the projectiles or scripts, so i spent hours seeing if that was a plausible issue, then later i thought of giving random npcs crossbows to test, but they displayed similar symptom, the PC can fire perfectly with no issues, but npcs seem to be stuck in a loop, and won't even melee with the crossbow although are able to switch weapons and attack with them, normal behaviour otherwise. It may be related to mods, although i'm not sure, as i've had these same mods for a while with no issues, i have been creating my own for my own enjoyment and messing about, but only with races, creating new npcs, factions, spells, armor and weapons and not in any way altering the vanilla (not editing vanilla records) anyway if you need more specifics or anything else to help me fix this issue i'd be happy to give any information required, and sorry if this is in the wrong section as i don't usually post in the forums, i did find one other with my issue on another site, but he received no replies...