Every time I try to walk up to the Miraak temple the game either crashes to desktop or freezes requiring me to end it from task manager. It happens in the exact same spot each time and I'm clueless on how to fix it. Any help appreciated My load order: Dawnguard.esm Dragonborn.esm unofficial skyrim patch.esp unofficial dawnguard patch.esp unofficial dragonborn patch.esp RiversideLodge.esp dragonsoulstoperks.esp Headbomb's Better Sorting - Ammo.esp Headbomb's Better Sorting - Books.esp Headbomb's Better Sorting - Food (Normal Weight).esp Headbomb's Better Sorting - Ingredients.esp Headbomb's Better Sorting - Miscellaneous.esp Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp Headbomb's Better Sorting - Spells.esp Headbomb's Better Sorting - Potions (Light Weight).esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp lush trees.esp staticmeshimprovementmod.esp staticmeshimprovementmod-part2.esp water.esp lightplacement.esp The last few lines of my log files. First log (CTD): [02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5E8) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027111) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5EC) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027116) cannot be initialized because the script no longer contains that property [02/06/2013 - 10:30:15PM] Loading game... [02/06/2013 - 10:30:15PM] VM is thawing... [02/06/2013 - 10:30:15PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnPlayerLoadGame() calling MakeAliasesEyesRed() [02/06/2013 - 10:30:15PM] error: File "HearthFires.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39 [02/06/2013 - 10:30:15PM] [dlc1vampireturnscript <DLC1VampireTurn (0200588C)>]MakeAliasesEyesRed() [02/06/2013 - 10:30:25PM] Egg running OnLoad()[DLC2ExplodingSpiderEggSCRIPT < (03030F79)>] [02/06/2013 - 10:30:30PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events [02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnPackageStart() [02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (03031656)>]OnPackageStart() [02/06/2013 - 10:30:40PM] RNPC: Periodic update check. ----------------------------------------------------------------------------------- Second log (CTD): (03038C07)>]RollForRieklings() [02/06/2013 - 10:58:34PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 51.000000 [02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None [02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>] [02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False [02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 [02/06/2013 - 10:58:46PM] warning: Assigning None to a non-object variable named "::temp7" stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 [02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 102 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 [02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function call stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 103 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 ------------------------------------------------------------------------------------------------ Third log (freeze) [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303896E)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03031656)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03038969)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031662)>]OnPackageStart() [02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031663)>]OnPackageStart() [02/06/2013 - 11:01:17PM] error: (030143A4): does not have 3d and cannot have an effect shader played on it. stack: [ (0302ADEE)].EffectShader.Play() - "<native>" Line ? [ (030143A4)].dlc2standingstonefx.OnCellAttach() - "DLC2StandingStoneFX.psc" Line 19 [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E94)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208CF)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D0)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D2)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D4)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D3)>]OnLoad() will call CheckMyPillarToggle() [02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E95)>]OnLoad() will call CheckMyPillarToggle()