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Aarondhp24

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Everything posted by Aarondhp24

  1. I like this idea and I'm going to employ it. I found out by contacting Mark Hannah the author of the tutorial I was following, that I had linked my shortcut to the compiler directly instead of the .bat file. Once I corrected this it all compiled nicely. Thank you for the tips. They all helped me look where I wasn't thinking to.
  2. Here's the location of the TESV_Papyrus_Flags.flg file.
  3. I've been trying to setup Notepad++ using the wiki tutorial but I keep getting a weird error message when I run the compiler manually. <unknown>(0,0): unable to locate script -f=TESV_Papyrus_Flags.flg No output generated for -f=TESV_Papyrus_Flags.flg, compilation failed. batch compile of 1 files finished. 0succeeded, 1 failed. Failed on -f=TESV_Papyrus_Flags.flg C:/Program Files (x86)\Steam\SteamApps\common\skyrim\Papyrus Compiler>Pause Press any key to continue. The "TESV_Papyrus_Flags.flg" is located in my data\scripts\source folder along with all the other .psc files that should be compiling. What am I doing wrong? I'll include screenshots of all my shortcuts just in case I'm missing a small step.
  4. This is a copy-paste of another forum I posted on. Some of us want to hear our own voices or use other people speaking on tracks. So I have the solution for that. I've also covered everything from creating your own "Voicetype" folder, and the proper formats. From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC. Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok. If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work. Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu. Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking. Start up skyrim and see if it worked! This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.
  5. As they touch on in one of the quest tutorials on creationkit.com, the only issue with this is to make new files you need the original voice actors... or someone VERY close. Doing it is not the issue at all. In fact go over to the last few tutorials on the creation kit site related to quests and dialog and they talk about how to edit things like npc's hellos and goodbyes. The engine is built for doing exactly what you're talking about with minimal fuss EXCEPT NPC's talking with several different voices would be very odd. Actually, I'm more interested on focusing on non-named NPC's. There are common things said by everyone regardless of city, gender, etc. "Arrow in the knee" for example. I don't want to have people impersonate the named NPC's so that it matches... I want to have a mod that just adds a great deal of variety to the radiant dialogue (said mostly by guards, etc) but also yelled out my forsworn, necros, bandits and whatnot. I've exported all the dialogue and I know where the .fuz files are... just not how to throw my pre-recorded audio files from other people into the pool that the engine uses when assigning a radiant voice... "keep your hands to yourself, sneak thief..." that sort of thing. That's literally just a matter of placing the .wav file in the proper voicetype folder. Each voice/response has its' own unique filename (located halfway down on the response tab where you would record the audio) so export from your external appication the batch voicetype folder using that name. Generate a lip file to go with it and bingo. I'm not messing with the batch folders for fear of breaking everything but let me know if this works.
  6. Some of us want to hear our own voices or use other people speaking on tracks. So I have the solution for that. I've also covered everything from creating your own "Voicetype" folder, and the proper formats. From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC. Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok. If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work. Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu. Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking. Start up skyrim and see if it worked! This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.
  7. Well I figured it out on my own, and it only took me 2 days =D From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC. Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok. If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work. Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu. Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking. Start up skyrim and see if it worked! This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.
  8. From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC. Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok. If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work. Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu. Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking. Start up skyrim and see if it worked! This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.
  9. I've got an easier method for you. Scroll-select the offending arrow and press the "F" key. This by default drops everything to the ground. The reason your points are "floating" is because youre actually clicking on the outsides of wall models or clutter pieces. If you scroll so your camera is inside the room, you shouldn't have this problem.
  10. Several others are having the same issue. Hopefully we hear from someone soon. http://forums.nexusmods.com/index.php?/topic/564720-recording-dialogue-audio-help-please/page__p__4577563__hl__%2Bconfigure+%2Bmicrophone__fromsearch__1#entry4577563 http://forums.nexusmods.com/index.php?/topic/562621-select-audio-format/page__p__4561314__hl__%2Bconfigure+%2Bmicrophone__fromsearch__1#entry4561314
  11. I watched your video and the exact same things is happening to me. I've tried configuring my mics but the freaking input format screen is blank and I cant even click ok. Sometimes the mics dont even show up >=( Very frustrating. I honestly think the issue is just that we are unable to configure our mics at all and there isn't a good reason for it.
  12. Hey guys thanks for taking the time to help. I'm trying to do some voice overs for the NPC in my new quest. The tutorial SEEMED really easy, but when I record... nothing happens. I hit preview and I either get an error or silence. Nothing shows up that may indicate it recorded anything at all. It's maddeningly frustrating especially this close to being done. I have used the MaleCommonerAccent voicetype on the actor and my own THCVoicetype, but still the same problem. Now I bring up my second issue. When I try to alter the recording device (just to be safe) I have a blank "Select Audio Format" window that shows up. There are no options, and the OK button is greyed out. Can anyone tell me what I'm doing wrong here? I'm pulling my hair out over this. Thanks again for any help you can provide.
  13. Bump, having the same issue. I even set my mic as the default sound recorder for my pc, but still nothing.
  14. I fixed my issue. Apparently I had hit shift+I which specifically hides light markers but wasn't UNhiding them. I think I might have a solution for our friend though. Some of the things in the CK aren't updating visually, but ARE updating when I load up the level. Try a default map with out any set image space, make two rooms and apply those light templates you would like to test. If that works then try applying an entire imagespace by right clicking the plugins name in the cell window, but leave the individual lighting templates alone. If it's working there shouldn't be a change. It's a little work but try it out and let me know what did/did not work.
  15. I'm having a similar problem where I can't even see the RoomMarker. I used the show/hide menu to display the rooms/portals but still nothing. Any tips there? Also your problem may have something to do with LOD (level of detail) settings in the Rendering window. Try I'll keep looking and come back if I figure anything out.
  16. I don't know why this happened all of a sudden, but I can't see the light markers anymore. I can definitely see the light is there and I've tried toggling lights on and off, I tried the "1" key to unhide/hide invisible stuff, I tried "L", and "M" but to no avail. Can someone help me out here? I'm losing my mind because I'm stuck on the lighting tutorial I included a gif image of my render window just so you can see for yourself Im not crazy lol..
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