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Aarondhp24

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Posts posted by Aarondhp24

  1. Or tell it where else to look. Here's my batch file

     

    "G:\Steam\SteamApps\Common\Skyrim\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="TESV_Papyrus_Flags.flg" -i="G:\Steam\SteamApps\Common\Skyrim\Data\Scripts\Source;G:\Steam\SteamApps\Common\Skyrim\Data\Scripts\MyScripts" -o="G:\Steam\SteamApps\Common\Skyrim\Data\Scripts"

    Pause

     

    As you can see I created a directory just for my scripts, seperate from the Bethesda ones. Makes them easy to find :)

     

    I like this idea and I'm going to employ it. I found out by contacting Mark Hannah the author of the tutorial I was following, that I had linked my shortcut to the compiler directly instead of the .bat file. Once I corrected this it all compiled nicely. Thank you for the tips. They all helped me look where I wasn't thinking to.

  2. I've been trying to setup Notepad++ using the wiki tutorial but I keep getting a weird error message when I run the compiler manually.

     

    <unknown>(0,0): unable to locate script -f=TESV_Papyrus_Flags.flg

    No output generated for -f=TESV_Papyrus_Flags.flg, compilation failed.

     

    batch compile of 1 files finished. 0succeeded, 1 failed.

    Failed on -f=TESV_Papyrus_Flags.flg

     

    C:/Program Files (x86)\Steam\SteamApps\common\skyrim\Papyrus Compiler>Pause

    Press any key to continue.

     

    The "TESV_Papyrus_Flags.flg" is located in my data\scripts\source folder along with all the other .psc files that should be compiling.

     

    What am I doing wrong?

     

    I'll include screenshots of all my shortcuts just in case I'm missing a small step.

  3. more research is needed for this, as Voice acting is a major part of any mod.

     

     

    This is a copy-paste of another forum I posted on.

     

    Some of us want to hear our own voices or use other people speaking on tracks. So I have the solution for that. I've also covered everything from creating your own "Voicetype" folder, and the proper formats.

     

    From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC.

     

    Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok.

     

    If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work.

     

    Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu.

     

    Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking.

     

    Start up skyrim and see if it worked!

     

    This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.

  4. @SinderionsBones

     

    Quick question... I want to create a mod that will add a greater variety to established NPC's (like guards, bandits, necromancers etc.) I'm not looking to redo the LIP files, just want to import additional audio assets for the engine to pull from so that you aren't hearing the same 5 voices over and over again... Is that even possible given the CK in it's current state?

     

    As they touch on in one of the quest tutorials on creationkit.com, the only issue with this is to make new files you need the original voice actors... or someone VERY close. Doing it is not the issue at all. In fact go over to the last few tutorials on the creation kit site related to quests and dialog and they talk about how to edit things like npc's hellos and goodbyes. The engine is built for doing exactly what you're talking about with minimal fuss EXCEPT NPC's talking with several different voices would be very odd.

     

    Actually, I'm more interested on focusing on non-named NPC's. There are common things said by everyone regardless of city, gender, etc. "Arrow in the knee" for example. I don't want to have people impersonate the named NPC's so that it matches... I want to have a mod that just adds a great deal of variety to the radiant dialogue (said mostly by guards, etc) but also yelled out my forsworn, necros, bandits and whatnot. I've exported all the dialogue and I know where the .fuz files are... just not how to throw my pre-recorded audio files from other people into the pool that the engine uses when assigning a radiant voice... "keep your hands to yourself, sneak thief..." that sort of thing.

     

     

    That's literally just a matter of placing the .wav file in the proper voicetype folder. Each voice/response has its' own unique filename (located halfway down on the response tab where you would record the audio) so export from your external appication the batch voicetype folder using that name. Generate a lip file to go with it and bingo. I'm not messing with the batch folders for fear of breaking everything but let me know if this works.

  5. Thanks for not helping guys.

     

    To anyone having issue in the future here is the solution I found:

    Do not create a new sound file, instead in the quest/dialogue views/response window you are viewing record a silent file that is as long as the sound you want to be in the game.

    After recording hit save and hit okay. Now go to the sound/voice section and find this file. Replace it with the sound you want to add. (Rename the sound you wanted to add so that it replaces the sound you recorded)

     

    Hope this saves people from hours of frustration like I had.

     

     

    Some of us want to hear our own voices or use other people speaking on tracks. So I have the solution for that. I've also covered everything from creating your own "Voicetype" folder, and the proper formats.

     

    From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC.

     

    Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok.

     

    If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work.

     

    Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu.

     

    Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking.

     

    Start up skyrim and see if it worked!

     

    This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.

  6. Hey guys thanks for taking the time to help.

     

    Well I figured it out on my own, and it only took me 2 days =D

     

    From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC.

     

    Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok.

     

    If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work.

     

    Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu.

     

    Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking.

     

    Start up skyrim and see if it worked!

     

    This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.

  7. When i try to configure a microphone with the creation kit it asks for and input format yet the box has no options to choose from

     

    From what I've seen there isn't an easy fix for this, but I did figure out a workaround if you're trying to record audio for an NPC.

     

    Point Blank: The record button on the CK is absolute garbage. I'm seeing post after post where people open up the "configure" button only to be met by an empty "import format" pop-up with no data and no way to click ok.

     

    If we can't use CK to record with our mics then lets get Audio software. I personally pay for mixcraft because I record music, but audacity should work.

     

    Then Record whatever you want to save on that software. When you export your recorded audio, you have to save it in .WAV format, 16 samples(bit), mono channel. The file name you should use will be listed on the "response" tab right above the record, preview, save, buttons. Place this newly created file into your VoiceType folder. I created my own by right clicking in the "VoiceType" menu and selecting new. It asks for a name and that's it. Once you have your audio inside that file, then select your NPC and give him that voicetype from the drop down menu.

     

    Go back to the response window and you should see your .wav file in the window above the record button. Double click and you can hear your audio! You're not done yet though. Look below this window for a generate lip file button. To the right of it should be a "from Wav" dot. Select that and click the generate lip file button. What you just did was create a lip synching file so it looks like the NPC is actually talking.

     

    Start up skyrim and see if it worked!

     

    This is the most ridiculous workaround I've ever had to do, but it works even with the glitchy CK record buttons. To make it fast, find your voicetype folder outside of CK and right click then send to desktop so you have a handy shortcut. Makes it easy to drop sounds in there. Goodluck.

  8. im currently making lots of triangles, but im getting irritated by some of the triangles appearing mid-air and having to lower the axis to the floor manually each time. how can i get new markers to stick to the floor better?

     

    also if i have a slight raised bumpy ground does the navmesh have to be perfectly ontop of ground and not under in little places. some places if i raise it the navmesh raises a little higher than the ground in parts, does this mean i will get floating NPCs over certain parts.

     

    oh and Spiders, if i have a room with spiders, if i put the navmesh on the walls and ceiling will the climb the cieling and walk allover the room, floors, walls and ceilings?

     

    I've got an easier method for you. Scroll-select the offending arrow and press the "F" key. This by default drops everything to the ground. The reason your points are "floating" is because youre actually clicking on the outsides of wall models or clutter pieces. If you scroll so your camera is inside the room, you shouldn't have this problem.

  9. So I am following the tutorial for making quests and I did a little recording of the dialogue so that it gives you time to read the text. When I play this in game however, the voice file doesn't play and it instantly goes to the next part of the dialogue...

     

    Anyone know what's going on?

     

     

    I watched your video and the exact same things is happening to me. I've tried configuring my mics but the freaking input format screen is blank and I cant even click ok. Sometimes the mics dont even show up >=(

    Very frustrating. I honestly think the issue is just that we are unable to configure our mics at all and there isn't a good reason for it.

  10. Hey guys thanks for taking the time to help.

     

    I'm trying to do some voice overs for the NPC in my new quest. The tutorial SEEMED really easy, but when I record... nothing happens. I hit preview and I either get an error or silence. Nothing shows up that may indicate it recorded anything at all. It's maddeningly frustrating especially this close to being done.

     

    I have used the MaleCommonerAccent voicetype on the actor and my own THCVoicetype, but still the same problem.

     

    Now I bring up my second issue. When I try to alter the recording device (just to be safe) I have a blank "Select Audio Format" window that shows up. There are no options, and the OK button is greyed out. Can anyone tell me what I'm doing wrong here? I'm pulling my hair out over this. Thanks again for any help you can provide.

  11. I want to record some place-holder dialogue for some NPCs I'm creating. However, when I select the 'Configure' button and select my microphone as the input, another dialogue box pops up and asks me to select the audio format. However, the box is empty, so there is nothing to select, and no way to type anything in. The only thing it will let me do is hit 'Cancel', so then it defaults back to the incorrect input.

     

    I also tried working around this by recording the audio in a separate program, and placing the file in the Data/Sound/Voice directory so I could just select it in the dialogue options menu. However, only the default files seem to be listed there, and there's no way to "browse" to it.

     

    Any help would be greatly appreciated!!

     

    Bump, having the same issue. I even set my mic as the default sound recorder for my pc, but still nothing.

  12. Make sure that all the markers are shown by pressing M.

    Have you checked out the ck tutorial from Bethesda on creationkit.com? When I get back on the ck I will look a little more into it for you.

     

    I fixed my issue. Apparently I had hit shift+I which specifically hides light markers but wasn't UNhiding them.

     

    I think I might have a solution for our friend though. Some of the things in the CK aren't updating visually, but ARE updating when I load up the level.

    Try a default map with out any set image space, make two rooms and apply those light templates you would like to test. If that works then try applying

    an entire imagespace by right clicking the plugins name in the cell window, but leave the individual lighting templates alone. If it's working there shouldn't

    be a change.

     

    It's a little work but try it out and let me know what did/did not work.

  13. I initially posted this in the wrong forum...but

     

    Im having an issue when I create a room marker and then go to do a batch lighting template for that room apart from the cell template, I set it up and hit the "Do" button like it says in the CK tutorial and nothing happens. Anyone know how to fix this or any alternatives to change the lighting template for individual rooms? Thanks in advance

     

    I'm having a similar problem where I can't even see the RoomMarker. I used the show/hide menu to display the rooms/portals but still nothing. Any tips there?

     

    Also your problem may have something to do with LOD (level of detail) settings in the Rendering window. Try I'll keep looking and come back if I figure anything out.

  14. I don't know why this happened all of a sudden, but I can't see the light markers anymore. I can definitely see the light is there and I've tried toggling lights on and off, I tried the "1" key to unhide/hide invisible stuff, I tried "L", and "M" but to no avail.

     

    Can someone help me out here? I'm losing my mind because I'm stuck on the lighting tutorial

     

    I included a gif image of my render window just so you can see for yourself Im not crazy lol..

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