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rattledead

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Everything posted by rattledead

  1. I have a brf file containing two meshes, a sword and a shield. My problem is that my shield's textures don't show up in the game. Instead it maps the native textures from the native shield I used as a template in Morgh's Editor. Everything looks fine in OpenBRF though. The swords works fine in game too. Is a brf file not supposed to have two kinds of items or something like that?
  2. Nevermind, I fixed it. OBJ import in the latest version of Nifskope is broken. I didn't import the UV's along with the mesh just like I expected. I used 1.1.0 instead.
  3. Hello I'm fairly new to modding. And this is the first time modding Skyrim. So I've created a simple kitchen knife mesh and texture to experiment. The mesh works fine in game, but I can't get the textures to work. I know it is referenced corrently in the BSShaderTextureSet, because when I type in new paths to my own textures, it changes something in the color of the mesh. I think it's something with Uv's. The first thing I tried to do to see what the problem was, was open a vanilla NIF (steeldagger.nif), change the paths of the textures to my own directory (same vanilla textures, but in my own location), it worked. Then I exported the NiTriShapeData of the dagger as an .obj, opened in Maya, exported it again as .obj and then imported in back in NifSkope. And the textures didn't work. Here is my NIF file with my kitchen knife. http://www.speedyshare.com/KftgW/kitchendagger.nif
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