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MikeDavis

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Everything posted by MikeDavis

  1. Pls check on youtube couse I cannot send likes in here on youttube: Warcraft 3 Triggers just like that and u will see this will be great for skyrim.
  2. I would love to get a warrcraft 3 like triggers in skyrim gladly pay money for it Even 100$ alone for a proper Map Editor Like StarCraft 2 is or Warcraft 3 I
  3. I been missing in the late time. Can u add a new custom creature with new custom animations now? In the past u could not add what about now?
  4. Pls check that out Warcraft 3 is easy and cheap and popolar so bascialy u hide all the code u make for the normal programin into a question Event COndition Action Pls check warcraft 3 triggers u will see will be amazing for skyrim.
  5. Hey a got a question: Do u know Warcraft 3 Model Eidtor Trigger where u could do good thinks easly without to know computer programing? That will be awesome for Skyrim. I mean insteat of script the ppl get a very user friendly I mean u program by completing missing words questions like this: Crate a UNIT faceing ANGLE at POSITION.... where u select units angle and poztion from a table u can do so no programing knowledge needed.
  6. Some time ago I have created this animation what do u say: I always wanted to attack witch shields like there is a combat system itself. https://www.youtube.com/watch?v=NmzNaspMvBs Sorry for double post, I don't know how to delete didn't used this site for a while:D.
  7. Yes but how for example I made a few animation but ofc I cant have them in the game. So ppl need: 1.Better knowledge in: Programming, Digital Arts: Mesh modeling, Texturing, Animations. 2.Better tools easy to use but complex (even if u have good knowledge): remember warcraft 3 triggers system easy to use complex u could create good tings easly no programing was needed.) In skyim even if u have the best models\texture\animations u cannot do nothing with them. In skyrim is a pain in the ass to add a new custom abilitie 3 A way to make money out of it legal. Just think a professional programmer or digital artist would not care to create content if he gets no money for his work, not even minimum pay. I know was something with beth\valve on steam and it was hilarious they had to take it back. Couse is not fair if beth gives us a crap dlc where I have to pay 20$ for nothing... I mean you can stay 50$ on a mod and get nothing 0$ so. right now to be moding is bad. True modding means: new custom creatures/animations/weapon types/abilities/quest but not that generic (kill. find") minigames.... PS: I even have to say "new custom without to replace anything" this is just bad hear that ffs.
  8. Show me a mod where I can see a good custom creature witch is using a custom animations set that works good. I sow import from dragon age game, somebody made a tank wheels to spin.
  9. Well you can add new animations but you cannot add any new custom combat animations without to replace anything. I didn't see mods witch adds new custom creature with new custom mesh\texture\animations whitout to replace anything in the entire skirm modding .
  10. 1. At what I was saying lets just that u have different creatures and u have some 1 armour and u want a system that auto ajust the vertex\poly of the armour to fit the creatures in the game optimal in auto mode so u don't have to make a armour for every creature. 2. At this question what I was saying is lets say you have a character that has this posibilityes for combat style: Unarmed, Melee, Ranged, Magic Right\Left hand combat with weapons\shileds\magic\ranged\unarmed 1 handed in to hands to hold like in darksouls 2 handed in 1 hand to hold. and then the mix on this So you will need a smart system to reduce the animation count becoue with will be big ....
  11. 1. There is a posbility to create a system in a game that auto scale for ex a helmet to fit units headtype? For ex some units got small\bigger heads you know what I am saying so you don't have to manual ajust the helm to the head type same for armour, Bascaly u set some parameters you select some vertex and they auto move\scale to fit the body type so a optimal amour is adjusted? 2 There is a system to create so u can combine body parts to form a character in animation? For ex to save the limbs parts animations separtly but there still be linked good inside the game to look ok?
  12. so there is still no bot that add a better left hand and dual wield combat system? Becouse to me left hand combat looks broken to me a about a few moves only not good at all. Dual wield also is broken to me couse u got just a few moves as well not that good.
  13. Sinse Zartar is making the character behavior enchanced mod I made a few animations, what to u think are they any good? Shield Attack 1&2 https://www.youtube.com/watch?x-yt-cl=85114404&v=NmzNaspMvBs&x-yt-ts=1422579428 Imperial Jump https://www.youtube.com/watch?v=kJZSJR1j10w&feature=youtu.be
  14. Is sad couse after years nobdy added a mod where u can use new weapon with new combat animations....
  15. I want to see complety new animtions when u use the spear. I mean: 2 basic attacks( stand and walk can be same motion), and 1 power. Every usefull is also running attack.
  16. why does it takes so long to see a mod where u can use new custom combat animations with new weapon types even years after game lounch. I can make and add easy into old warcraft 3 editor and in skyrim editor u cannt or at least u must be really skilled 3d arts&programming.
  17. http://youtu.be/LFixCnCoL1k So I have set a fast video where I have mirrored some attack moves that u can do with the right hand now with the left as well. What do u say about a mod like this if possible? At lest replace some of the left hand anims with anims like 1h right anims. I read tutorials but I still don't know how do I export the 3ds max 2012 file to skyrim? I can export nif\kf but I get error if I try to reimport what I have created so I can test if it is ok kf. ofc 1 anim at a time, added nodes.... There is a link to the youtub video In here
  18. Can u do something like this for a "illusion" of attacking, I did this into the old warcraft 3 and it was not hard: 1.Add a new combat animation as a simple "idle" one. 2Create a small region on front of the character that moves auto depending of the unit facing angle. 3 Force play the animation when it attacks as a idle 4 Damage the unit(s) in front of the attackers that are on that region that was created. 5.Play stagger animation if so. 6 Play sounds if so. 7 Set some effects( blood, etc) 8 I will like every time u attack u get in front one step and when u are hit u are almost always mini stagger and u get on step back.
  19. What do u ppl say about these 4 helmets? I will make some more for fun then set a texture to the them. I made them from scratch. Added a new helmet http://imageshack.us/photo/my-images/849/slideshowz.jpg/
  20. I liked!!!! Rage of Mages years ago when i played i could love to see some monster from it in the game but u cant add no monster with the editor no anims couse is s#*!.
  21. Would you like to see this monster in the game, it can be lore friendly: http://img33.imageshack.us/img33/8871/romogre.jpg
  22. Adding new combat weapon types and new custom creatures with animations should be the core of modding, not some retexture a quest kill ffs WIll be so cool to have "Whip" in shyrim. We need a petition?
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