-
Posts
110 -
Joined
-
Last visited
Everything posted by MikeDavis
-
Automation Tools for TES5Edit - Suggestions Thread
MikeDavis replied to matortheeternal's topic in Skyrim's Skyrim LE
Pls check on youtube couse I cannot send likes in here on youttube: Warcraft 3 Triggers just like that and u will see this will be great for skyrim. -
Automation Tools for TES5Edit - Suggestions Thread
MikeDavis replied to matortheeternal's topic in Skyrim's Skyrim LE
I would love to get a warrcraft 3 like triggers in skyrim gladly pay money for it Even 100$ alone for a proper Map Editor Like StarCraft 2 is or Warcraft 3 I -
I been missing in the late time. Can u add a new custom creature with new custom animations now? In the past u could not add what about now?
-
Automation Tools for TES5Edit - Suggestions Thread
MikeDavis replied to matortheeternal's topic in Skyrim's Skyrim LE
Pls check that out Warcraft 3 is easy and cheap and popolar so bascialy u hide all the code u make for the normal programin into a question Event COndition Action Pls check warcraft 3 triggers u will see will be amazing for skyrim. -
Automation Tools for TES5Edit - Suggestions Thread
MikeDavis replied to matortheeternal's topic in Skyrim's Skyrim LE
Hey a got a question: Do u know Warcraft 3 Model Eidtor Trigger where u could do good thinks easly without to know computer programing? That will be awesome for Skyrim. I mean insteat of script the ppl get a very user friendly I mean u program by completing missing words questions like this: Crate a UNIT faceing ANGLE at POSITION.... where u select units angle and poztion from a table u can do so no programing knowledge needed. -
Some time ago I have created this animation what do u say: I always wanted to attack witch shields like there is a combat system itself. https://www.youtube.com/watch?v=NmzNaspMvBs Sorry for double post, I don't know how to delete didn't used this site for a while:D.
-
-
Yes but how for example I made a few animation but ofc I cant have them in the game. So ppl need: 1.Better knowledge in: Programming, Digital Arts: Mesh modeling, Texturing, Animations. 2.Better tools easy to use but complex (even if u have good knowledge): remember warcraft 3 triggers system easy to use complex u could create good tings easly no programing was needed.) In skyim even if u have the best models\texture\animations u cannot do nothing with them. In skyrim is a pain in the ass to add a new custom abilitie 3 A way to make money out of it legal. Just think a professional programmer or digital artist would not care to create content if he gets no money for his work, not even minimum pay. I know was something with beth\valve on steam and it was hilarious they had to take it back. Couse is not fair if beth gives us a crap dlc where I have to pay 20$ for nothing... I mean you can stay 50$ on a mod and get nothing 0$ so. right now to be moding is bad. True modding means: new custom creatures/animations/weapon types/abilities/quest but not that generic (kill. find") minigames.... PS: I even have to say "new custom without to replace anything" this is just bad hear that ffs.
-
Show me a mod where I can see a good custom creature witch is using a custom animations set that works good. I sow import from dragon age game, somebody made a tank wheels to spin.
-
Well you can add new animations but you cannot add any new custom combat animations without to replace anything. I didn't see mods witch adds new custom creature with new custom mesh\texture\animations whitout to replace anything in the entire skirm modding .
-
1. At what I was saying lets just that u have different creatures and u have some 1 armour and u want a system that auto ajust the vertex\poly of the armour to fit the creatures in the game optimal in auto mode so u don't have to make a armour for every creature. 2. At this question what I was saying is lets say you have a character that has this posibilityes for combat style: Unarmed, Melee, Ranged, Magic Right\Left hand combat with weapons\shileds\magic\ranged\unarmed 1 handed in to hands to hold like in darksouls 2 handed in 1 hand to hold. and then the mix on this So you will need a smart system to reduce the animation count becoue with will be big ....
-
1. There is a posbility to create a system in a game that auto scale for ex a helmet to fit units headtype? For ex some units got small\bigger heads you know what I am saying so you don't have to manual ajust the helm to the head type same for armour, Bascaly u set some parameters you select some vertex and they auto move\scale to fit the body type so a optimal amour is adjusted? 2 There is a system to create so u can combine body parts to form a character in animation? For ex to save the limbs parts animations separtly but there still be linked good inside the game to look ok?
-
so there is still no bot that add a better left hand and dual wield combat system? Becouse to me left hand combat looks broken to me a about a few moves only not good at all. Dual wield also is broken to me couse u got just a few moves as well not that good.
-
Sinse Zartar is making the character behavior enchanced mod I made a few animations, what to u think are they any good? Shield Attack 1&2 https://www.youtube.com/watch?x-yt-cl=85114404&v=NmzNaspMvBs&x-yt-ts=1422579428 Imperial Jump https://www.youtube.com/watch?v=kJZSJR1j10w&feature=youtu.be
-
Is sad couse after years nobdy added a mod where u can use new weapon with new combat animations....
-
I want to see complety new animtions when u use the spear. I mean: 2 basic attacks( stand and walk can be same motion), and 1 power. Every usefull is also running attack.
-
why does it takes so long to see a mod where u can use new custom combat animations with new weapon types even years after game lounch. I can make and add easy into old warcraft 3 editor and in skyrim editor u cannt or at least u must be really skilled 3d arts&programming.
-
http://youtu.be/LFixCnCoL1k So I have set a fast video where I have mirrored some attack moves that u can do with the right hand now with the left as well. What do u say about a mod like this if possible? At lest replace some of the left hand anims with anims like 1h right anims. I read tutorials but I still don't know how do I export the 3ds max 2012 file to skyrim? I can export nif\kf but I get error if I try to reimport what I have created so I can test if it is ok kf. ofc 1 anim at a time, added nodes.... There is a link to the youtub video In here
-
Can u do something like this for a "illusion" of attacking, I did this into the old warcraft 3 and it was not hard: 1.Add a new combat animation as a simple "idle" one. 2Create a small region on front of the character that moves auto depending of the unit facing angle. 3 Force play the animation when it attacks as a idle 4 Damage the unit(s) in front of the attackers that are on that region that was created. 5.Play stagger animation if so. 6 Play sounds if so. 7 Set some effects( blood, etc) 8 I will like every time u attack u get in front one step and when u are hit u are almost always mini stagger and u get on step back.
-
What do u ppl say about these 4 helmets? I will make some more for fun then set a texture to the them. I made them from scratch. Added a new helmet http://imageshack.us/photo/my-images/849/slideshowz.jpg/
-
I liked!!!! Rage of Mages years ago when i played i could love to see some monster from it in the game but u cant add no monster with the editor no anims couse is s#*!.
-
Would you like to see this monster in the game, it can be lore friendly: http://img33.imageshack.us/img33/8871/romogre.jpg
-
Buy better video card u scrub.
-
Adding new combat weapon types and new custom creatures with animations should be the core of modding, not some retexture a quest kill ffs WIll be so cool to have "Whip" in shyrim. We need a petition?