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mayhew2070

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Everything posted by mayhew2070

  1. Yes please, I would also like the vault 33 content, and other special improvements added in.
  2. I know this an old post, but it felt silly to add a new one. So, I will just comment: I too would like to know if this SOD2 Mod Section is for SOD2, or SOD2-Juggernaut Edition. -thx
  3. I had my author/gamer handle changed. Yes it is still me. Enjoy the game. 8)
  4. I know this is late, but thanks for this info. I was going through the same thing on Fo4. :smile:
  5. Strong will continue to search for The Milk of Human Kindness. : )
  6. Thanks very much SKK50. I will check it out later today. Going to take a break for a little while, so far as to keep my sanity. Nearly a month working on CIT, and still haven't gotten the trade routes up. [edit[ Yep... I had to jump right in and double check everything, but everything popped up just green and lovely according to fo4edit, and the ck editor logs.... I think it's just because it is a congested area. I may have to merge the settlement with the location using kit gloves. I was trying so hard not to do that, but I guess we all have to make that crossroads decision at one time or another. Damnit. LoL. Thanks for the swift reply, however.
  7. OMG SKK thank you! This was much better than going through, and trying to find a certain point in videos. Nice job on the quick reference guide! [edit] Is there any chance of you going a little bit into what makes trade routes, pip-boy list, and companion home availability work? For the life of me I can't figure out why mine isn't letting those things work. Everything else works just fine.
  8. Thank you so much for this list! It's a lot more convenient then going through a long video tutorial, and having to skip to find the answers to basic questions.
  9. I think it maybe to just having too many mods running at once. I froze yesterday without even a prompt, awaited 3 minutes for it to stop stalling, and no dice.
  10. Lol that ^ [edit] omg this post is 1 & a 1/2 years old. Why do I come to this side of town? :laugh:
  11. Not completely last, but close to last. I found this Load list thread insightful: https://bethesda.net/community/topic/57726/updated-load-order-faq-and-assistance-thread-post-1-10-patch :thumbsup:
  12. I use LOOT too. It's not a solution. It does help, but read each page carefully on your mod list. They require you put their mods in a certain order that LOOT does not recognize. I am getting a little education on this on my latest post for Fallout 4 as well. I Use around 210-220 mods at any given time on Fallout 4, and I know it can be a tedious task to go through each and every one of them, but that's the risk we take by making a game more enhanced than what we are used to. Please do upload a mod list. It can be found under the Menu in LOOT (Copy load order), and paste it here. ~hope that helps
  13. None. None what so ever. Only Fallout 4. I can run FarCry Primal, WoW, ESO, and a multitude of several graphics intense applications. I have had those issues, but downloaded MSI afterburner, monitor it closely now, and lowered certain settings... those went away unless I download a mod implementing a ton of HQ items (all in one small area at the same time) congests my VRAM. Anyway.... I don't have that issue since I overclocked my card by 75 % core/memory. I also used to have the problem you are talking about when I turned off my pagefile to my memory.... I read somewhere that is a very naughty idea.
  14. Oh don't I feel silly. Here's a direct quote from Scrap's Webpage: That might be part of it. I usually take LOOT, and let it do everything. Yes, my LOOT is up to date. I install the other mods that the mod pages say that need to be in last after all that. What is weird though, is that, I played for like 6 hours (just after this post) with no issues just by starting back up on the same save. Kind of one of those hit and miss things. Anyway, thank you. This does help. If anyone else has suggestions on this load order please feel free to comment!
  15. So, it's making no sense at all. I do everything just right, my load order (to the best of my knowledge looks right, so please double check), no overheating, no over encumbrance of hardware, no justification for why this is happening: [Fallout 4 has stopped working. Click here to close the Program] As seen in this picture the hardware is not over-stressed. Top left screen Guide to the numbers according to MSI afterburner: GPU: Temp/USAGE (The Usage is Void, and I have no problems with it @100, because this is an overclock) MEM: Video CPU: Temp CPU: Usage Memory Ram: Hard Memory/Memory Page File Usage Direct Version: FPS Computer Hardware/Software Specifications: -AMD FX8370 -Nvidia 750ti FTW -MSI 970 Gaming Motherboard/ integrated sound -32 GB/s Memory 1866hz -16GB/s Virtual Memory Page-File -Window 7 64bit Pro -EVGA 1000w Gold Series (plugged into direct surge/not surge/battery) >Note on Power: I read several hours of documents, and found that if you plug your pc into a surge battery slot that it actually lowers your power outcome of your pc. This fixed my issue that I had with a new FX CPU that kept wiggin' out my motherboard/gpu. You know.... that endles beep loop that would make you pick up a FatMan and end it all.. lol. Third Party Programs: -MSI Afterburner (Overclock at 75% core/memory w/power optimal preference) -FO4SE (always up to date) -ENB (vanilla file no preset for performance) -LOOT (updated masterlist) Texture loose files: -Seasons Summer Edition v3.3 (I diffused this to a 512 edition because it had a terrible impact on my system. Still looks great as seen in the screenshot.) ESM/ESP/ESL Load Order: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 254 FE 0 ccbgsfo4036-trnsdg.esl 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 HUDFramework.esm 10 a SimSettlements.esm 11 b EthreonMasterPlan.esm 12 c TortureDevices.esm 254 FE 1 TheKite_Railroad_Handmaiden.esp 13 d Armorsmith Extended.esp 14 e Armorsmith All DLCs Patch.esp 15 f Cleaner Nuka-World Environment.esp 16 10 General Atomics Galleria Clean up Project.esp 17 11 LooksMenu Customization Compendium.esp 18 12 ChrisAnimeEyes.esp 19 13 Eli_Accessories.esp 20 14 DX_Atom_Girl_Outfit.esp 21 15 DX_Atom_Girl_Outfit AE Patch.esp 22 16 Deathclaw Hunter Armor.esp 23 17 Deathclaw Hunter - AWKCR Patch.esp 24 18 Crimsomrider's Immersive Market.esp 25 19 AWCKR-ArmorPaintPatch.esp 26 1a Crafting Workbench.esp 27 1b Crafting Workbenches - Ammo.esp 28 1c Crafting Workbenches - Ammo Special.esp 29 1d Crafting Workbenches - Automatron DLC.esp 30 1e Crafting Workbenches - Junk Items.esp 31 1f Crafting Workbenches - Power Armor.esp 32 20 Crafting Workbenches - Pre War and Manufactured.esp 33 21 Clean Water - Clear - ExtraRads.esp 34 22 spacefiddle_Follower-Stealth-Distance-Fixes.esp 35 23 Craftable Adhesives.esp 36 24 CROSS_GoreCrits.esp 37 25 CROSS_GoreCrits_FarHarborPatch.esp 38 26 CROSS_Cybernetics.esp 39 27 CROSS_Cybernetics_NoRobotFootStepSounds.esp 40 28 DCHorns.esp 41 29 FAR.esp 42 2a Faster Terminal Displays (20x).esp 43 2b FemsheppingsPorts_LeahLilithAndKalilies_AWKCR_AE.esp 44 2c g2m_FishFarmBridges.esp 45 2d GunmetalArmorSkins-MetalPack.esp 46 2e CR_OuthouseCollection.esp 47 2f Aluminum_Recipe.esp 48 30 BallisticFiber.esp 49 31 DirtyRadWater_v2.esp 50 32 Fiberoptics_recipe.esp 51 33 Fiberglass_recipe.esp 52 34 K9TacticalHarness.esp 53 35 LegendaryModification.esp 54 36 LegendaryModificationMisc.esp 55 37 LegendaryModificationCSA.esp 56 38 LegendaryModificationGroknak.esp 57 39 SettlementLimitSlashedFarHarbor.esp 58 3a SettlementMenuManager.esp 59 3b SkjAlert_All_DLC.esp 60 3c Spartan-Calyps.esp 61 3d Stackable Brick Wall Foundations.esp 62 3e FO4 Seasons - Summer - AllDLC.esp 63 3f Survivalist.esp 64 40 Tactical Flashlights.esp 65 41 Tactical Flashlights - Settings.esp 66 42 TroublemakerOutfit.esp 67 43 Starwarzneverchanges.esp 68 44 doubleperkbonusbasic.esp 69 45 EasyHacking.esp 70 46 Fusion core.esp 71 47 LongerPowerLinesInf.esp 72 48 patch_respawn.esp 73 49 SolarPower.esp 74 4a sp_mole_rat_disease_timed.esp 75 4b MaterialSwapFixes.esp 76 4c VendorCaps.esp 77 4d Vivid Fallout - All in One - Best Choice.esp 78 4e WestTekTacticalOptics.esp 79 4f WestTekTacticalOptics-AWKCR.esp 80 50 Z51_MDroid_XPLevelingLinearized.esp 81 51 LoweredJetpakAPDrain.esp 82 52 LooksMenu.esp 83 53 LMBTOverlays.esp 84 54 LooksMirror.esp 85 55 Locksmith.esp 86 56 Live Dismemberment - LiebermodeNoHeadshots.esp 87 57 Live Dismemberment - RegularNoHeadshots.esp 88 58 Live Dismemberment - BrutalNoHeadshots.esp 89 59 Acid_Recipe.esp 90 5a Insignificant Object Remover.esp 91 5b HN66-SiriusArmor.esp 92 5c PlasmaSword.esp 93 5d FOC_NCR_Armors.esp 94 5e FOC_NCR_Armors_AWCKR.esp 95 5f MiscHairstyle.esp 96 60 Sandbag Fortifications - Version 2C.esp 97 61 LagStealthModul.esp 98 62 QuickTrade.esp 99 63 MTM-NukaVimPowerArmorPaint.esp 100 64 Unique PipBoy.esp 101 65 PlasmaSword_LL.esp 102 66 LegendaryModification Enhanced.esp 103 67 Custom Legendary Modifications Remade.esp 104 68 Wasteland Sniper by Hothtrooper44.esp 105 69 FalloutKensei.esp 106 6a Assaultron PowerArmor DLC Edition.esp 107 6b 200-Far-Harbor-Customs.esp 108 6c WorkshopRearranged.esp 109 6d AdvBubbleTurretSet.esp 110 6e BalconySupports.esp 111 6f nuka_world_settlements.esp 112 70 General Atomics Galleria and Bowling Alley Settlements.esp 113 71 project eba.esp 114 72 UnlockedTrailersProject[uTP]v2.0.esp 115 73 stronger_vanilla_weapons.esp 116 74 collector.esp 117 75 Eli_Armour_Compendium.esp 118 76 Goodfellow's Goodneighbor Defences.esp 119 77 USSRiptideSettlement.esp 120 78 Goodfellow's Diamond City Defences.esp 121 79 NightstrikerCreatureMod.esp 122 7a Leaders Of The Commonwealth.esp 123 7b starlightwingfix.esp 124 7c SKKFastStart.esp 125 7d powerarmort49.esp 126 7e Crimsomrider's Obedient Concord Group.esp 127 7f ellen.esp 128 80 Abandoned_X-01_PA.esp 129 81 Glock 17&18.esp 130 82 BetterShackBridges.esp 131 83 Nuka World Bottle Fix.esp 132 84 starlightdoorfix.esp 133 85 Sanctuary Raider & Dog Removed.esp 134 86 FO4 NPCs Travel.esp 135 87 FalloutSamurai.esp 136 88 CompVictoria.esp 137 89 DiamondCityAutoClose.esp 138 8a AllConsoleCommands.esp 139 8b strongerRobotsSynthsTurrets.esp 140 8c MoreRobotParts.esp 141 8d Crossbow.esp 142 8e half_level_requirements.esp 143 8f ColtDeltaElite_10mmReplacer v1_1.esp 144 90 Eli Armor Compendium AE Patch.esp 145 91 FahrenheitComp.esp 146 92 STARCORES.esp 147 93 LegendaryModification2LM.esp 148 94 LegendaryModification2LMAKPatch.esp 149 95 SimSettlements_MegaPack_YearOne.esp 150 96 Hamed04 Sim Settlements Foundation AddOn.esp 151 97 YogMasterSword.esp 152 98 MasterSword.esp 153 99 Scrap Everything - Ultimate Edition.esp 154 9a ScrapUpdate - Ultimate.esp 155 9b dlc_fh_half_level_requirements.esp 156 9c dlc_half_level_requirements.esp 157 9d quadscrap.esp 158 9e stronger_vanilla_weapons_dlc.esp 159 9f svw_half_level_requirements.esp 160 a0 PCDugBuildAWall.esp 161 a1 ModdableRobotSettlers.esp 162 a2 PCDugWedges.esp 163 a3 LightsaberMod.esp 164 a4 Companion PA.esp 165 a5 DeathclawInfusedCait.esp 166 a6 AS_CraftableInstituteStations.esp 167 a7 Institute Clean.esp 168 a8 InsElevator.esp 169 a9 DX Courser X-92 Power Suit.esp 170 aa 1nivDX Courser X-92 Power Suit Male.esp 171 ab CBBE.esp 172 ac DX Commonwealth Shorts.esp 173 ad DX Vault Girl Shorts.esp 174 ae SimSettlements_XPAC_IndustrialRevolution.esp 175 af SimSettlements_XPAC_RiseOfTheCommonwealth.esp 176 b0 SimSettlements_LeaderPack_Gannon_Patches.esp 177 b1 CREAtiveClutter.esp 178 b2 dinoshelf.esp 179 b3 dinoshelf_extra_ammo.esp 180 b4 Northland Diggers New.esp 181 b5 CabinInTheWoods.esp 182 b6 woodysWastelandStuff.esp 183 b7 XnjguyFilledMods_AIO.esp 184 b8 GruffyddsSignsAndPosters.esp 185 b9 Sunshine Tiding Wild West.esp 186 ba HostileAviation.esp 187 bb More Where That Came From Diamond City.esp 188 bc Cygirl.esp 189 bd HeavyFullMetalSword.esp 190 be OWR2_CraftableDecor.esp 191 bf OWR2_CraftableDecor_CW.esp 192 c0 OWR2.esp 193 c1 CRX.esp 194 c2 Banana.esp 195 c3 Elvani's Track Pack - FIX.esp 196 c4 OWR_CraftableDecor.esp 197 c5 OWR_CraftableDecor_CW.esp 198 c6 OWR.esp 199 c7 SettleObjExpandPack.esp 200 c8 NanoSuit.esp 201 c9 NanoSuit_AWKCR_AE.esp 202 ca OA_LootableMaterialsCrates_vanilla_mergedDLC.esp 203 cb Afurn.esp 204 cc Holdup.esp 205 cd VltElevatorDLC.esp 206 ce slootyVaultSuit.esp 207 cf AmazingFollowerTweaks.esp Current Custom.ini: [General] SIntroSequence=0 fChancesToPlayAlternateIntro=0 bBorderRegionsEnabled=0 iNumHWThreads=8* [Pipboy] bPipboyDisableFX=1 [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= iLocationX=0 iLocation Y=0 iLocation X=0 [Camera] f3rdPersonAimFOV=70.00 fVanityModeMinDist=200.000 fVanityModeMaxDist=400.0000 fPitchZoomOutMaxDist=0.0000 fMinCurrentZoom=0.0000 fMouseWheelZoomSpeed=1.0000 fMouseWheelZoomIncrement=0.1000 f3rdPersonPowerArmorCameraAdjust=0.0000 fOverShoulderMeleeCombatAddY=0.50000 fOverShoulderMeleeCombatPosZ=15.0000 fOverShoulderMeleeCombatPosX=15.0000 fOverShoulderCombatAddY=0.50000 fOverShoulderCombatPosZ=30.000 fOverShoulderCombatPosX=20.000 fOverShoulderPosZ=30.000 fOverShoulderPosX=1.000 f3rdPersonAimDist=30.000 bApplyCameraNodeAnimations=0 [Gameplay] fPlayerDisableSprintingLoadingCellDistance=0 [Grass] iMinGrassSize=12 I apologize if there was a thread on here for this, but hopefully someone can make sense of my problem. ~thank you for reading.
  16. I realize that this an old thread, but I wanted to donate some information on my issue. I had accidentally launched a save through regular Fo4, and then I tried to save the same game through Fo4SE. Going to a revert to an old save before the 3 hours I put into it....... anyway, I believe that was the culprit for me.
  17. I know this is an old thread, but could someone shed some science behind this issue with the static objects persisting in game. I read about the save game deal, but I don't think that is my problem here. Objects i alter seem to take, but items I delete (like static debris) persist. I must have hand deleted over 430 static objects, and when I use fa4 edit (not before) it brings back all the items instead of disabling them... ...yeah.
  18. Thank you for this, as well. [edit 2/26/2020] This crashes my game these days. Would not advise using it anymore. :(
  19. IF Bethesda would've just explained all of this in the CK tutorial, that, that would've been just awesome.
  20. 2017 of April, and /facepalm I should've known this as well, lol.
  21. I know this is late. But, thank you for this.
  22. If someone could toss me the id for Quantum Power Armor I would be super grateful. Mine disappeared from the game after I collected all the 35 core. It's very frustrating. I could just use the paint job schematics if there is any too. Well, that is, if there is any. ~ty
  23. I know I am quoting an old post here, but this is where I started to ctd when scrapping as well. What gives?
  24. Bump this. I have recently upgraded some components in my computer as well as the person mentioning back in 2012. For some reason ever since I upgrade my Motherboard and Memory, the Creation Kit 2.0 won't let me load my saved mod assets. IT is so strange. I refreshed window and everything. I am guessing the only way to fix it is just to start from scratch. :(
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