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debieblue

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Everything posted by debieblue

  1. Ya...it was...and I am half bald now for all the hair pulling. But I must stand corrected...I felt so terrible about having to leave poor "Wujeeta" in the "house of the dead"...truly, I felt rotten about it (talk about emersion gaming). So, I left her, finished the questline, bought Honeyside, and became Thane. Then about five game days later as I am bopping through Riften,,,who do I smack right into? "Wujeeta"!! Alive and very well. I could not have been happier (I think I actually squeeled)....ahhh...I just love those kind of endings... :yes:
  2. This is a fastidiously worked out 'fix' that has taken me two solid days to figure out, and that is on how to 'start' the "Helping Hands" quest that is given ONLY by "Wujeeta", a special NPC located in Riften when she is DEAD. Without this questline completion, you CANNOT become Thane or buy the house "Honeyside". Much to my dismay, when the time came to purchase Honeyside (I'm lvl 37), and do the Thane questline, I could not find "Wujeeta" anywhere. She had vanished into thin air. Well, as it turns out...BETHESDA...(so stupid dev team, way to go :wallbash: ), puts "Wujeeta" in harms way from the countless dragon attacks that occur in Riften in two locations (in front of the North gate and on the docks). So the chances are, if you cannot find "Wujeeta"...anywhere...likely she is dead, and if that is where you are, then that is what we need to find out...and fix it. I started looking for her at my "SAVE Point 278"...I went back in my countless saves (that's why you need to "make copies" folks), and discovered that "Wujeeta" DIED at "SAVE Point 117" by a Blood Dragon attack, with me never knowing it...and there was no way I was going back all that way for a 'do over'. First of all, in order for this "fix" to be successfull, you will need "on hand", BEFORE you do this, some information...so let's start there. You will need: A "Named NPC" or "Location" Reference ID #. Any will do. I have the special NPC horse "Frost", who has a unique base # and ref #, so I used him...Frost's Reference # for those who are in this position and have him is...00097E1F Everything ingame has 'two' numbers, a "Base ID #", and a "Reference ID #"....we will be working with the "Reference ID #'s". If you do not know any Ref #'s to one of the above then go to "UESPwiki" and look one up. The reason for this "Named NPC or Location Ref #" is because if your "Wujeeta" is indeed taking a permanent dirt-nap, then by locating her, you will be "stuck in the house of the dead"...and will not be able to get back out! So pay attention! Now...To find out if "Wujeeta" is dead or alive is next on the agenda, so bring up the "console" (use the "tittle key...~..." above the 'tab key"), and type into the console: player.moveto 00019DDF If you find yourself standing by "Wujeeta" in the real world...then she is still alive, and you should be able to get/continue the questline. However, if you find your player in a very strange "electric green and pink basement, with dead bodies dropping from the ceiling", then your "Wujeeta" is dead, and you are now located in the "house of the dead of Riften". This is where all the dead bodies go that despawn in that area. Creepy place. Anyway, if you are here, check out the "dogpile" of dead bodies before you..."Wujeeta" (a lizard) should be among them. Now you must move her away from the rest. I found that by 'unsheathing my weapon, being in first person mode, placing crosshairs over "Wujeeta" and holding down "E", I could drag her out of the pile. This way it will be easier to "target her" without the other bodies getting in the way. Once you have her clear of the others...again bring up the console and Left click your mouse key to target her...what you want is the console to locate and recognize "Wujeeta's" Ref #, which will be displayed in the center of your screen. It can be difficult, but keep clicking all over her body...it will eventually come up. Once you have her Reference # displayed, (which should be 00019DDF), type in the console the command: resurrect (DO NOT USE the "player.placeatme <Base ID #>...this will 'clone Wujeeta' into the normal world, and she will NOT give you the questline completion) Hit the enter key, then the "tittle" key to close out of the console. "Wujeeta" should stand right up, fully clothed...but, according to her dialogue, (whether you had the quest to begin with, I did not, makes no difference), the questline "helping Hands" has finished (again according to her). If this happens, then we need to "force" the questline to start and end, or just end, depending on where you were, so the Jarl meeting (which is next) can be entered into your quest log and take place. So depending where you were, you are most likely going to miss out on this small quest 'Helping Hands" because we need to 'bypass' it...which is really no loss, condisering what this broken questline will do to your game in the long run. So you don't get the silver ring reward...oh well. So..."Wujeeta" should be standing before you, but the two of you are stuck in the land of the dead...such a pitty. Now we need to force the start/furtherance of the quest by injection through console commands the necessary quest "sequences". Every questline has them, along with their own ID #'s. In the "Helping Hands" quest, its Ref ID# is written thus: FreeformRiften12 It has "5" quest sequence numbers, which are..."10, 20, 25, 200, 250"...("10" is the beginning of the quest, while "250" is the closing. This quest will ONLY "force initiate" from "200"...so do not try to go further back in the lineup. The printout of the 'quest ID with its sequence' #'s looks like this: FreeformRiften12 10 FreeformRiften12 20 FreeformRiften12 25 FreeformRiften12 200 FreeformRiften12 250 So now, open the console and type 'exactly' as written below encluding caps, and DO NOT SAVE GAME at any time during this fix, untill I say so: setstage FreeformRiften12 200 Hit 'enter' then close the console by hitting the 'tittle' key. You should see (if you did not have one before) a 'quest journal entry' being made at the top of your screen. If not, press "E" and talk to "Wujeeta" and see if she has more dialogue to offer that would start/continue the quest. If she does not, and is still telling you "thank you" for helping her, then open the console again, and type in the next command: setstage FreeformRiften12 250 (Even if "Wujeeta" dialogues with you to further the questline, you must still do the above last step to "close out" this questline sequence because "Wujeeta" is not leaving this place, nor are you coming back...so make sure the quest closes to a finish) That should bring up the wanted quest results and place it in your log. Talk to "Wujeeta" to finalize her part of the quest. You should now have a quest entry to go see the Jarl, be finished with "Wujeeta" and ready to leave. There is nothing more you can do for "Wujeeta", she cannot leave the "house of the dead", and will remain there. That is why it is vastly important that you finish out this quest with her now, and start the next 'leg' of the quest, and that is to go see the Jarl. Check to be sure it is present in your log. Now to get out. This is where that "NPC/Location Ref #" I mentioned earlier comes into play. Open the console for the last time, and type in: player.moveto <place your reference # here> As I said, I used my horse Frost to locate to, because what you are doing is "fast traveling" to that NPC or Location. So this is what mine looked like: player.moveto 00097E1F That located me out of the 'house of the dead" and set me at Whiterun stables where Frost is located. From this point you should be back in the real world and your quest log should be updated and current. NOW DO A HARD SAVE AND RELOAD GAME. Done...tha's all folks!....;) I hope this helped. Good luck and happy dragon trails to you....... :thumbsup:
  3. Needless to say I am about to rip my hair out by the roots if I can't find a solution to this maddening situation. I cannot get into the city of Riften, no way, no how, and I have tried everything I can think of. I am not alone here...many players have come up against this inigma, but no solution has been found that I can find. As it stands, the two gates into the city remain "locked" and the guards standing duty there will not open them or dialog with me in any way to allow me to pass. The gates need a "key", and cannot be picked, nor do the gurads have a "key" on their person. One guard at the South gate tells me to "Halt...no addmittance to rifraff...go to the North gate if you want to enter...those are my orders...to tell everyone to enter by the North gate." Additional dialog on this one guard at the South gate comes up inwhich I can either "Persuade him, Bribe him, or Intimidate him", ....and I have done all to no avail. So I killed them both for the key to open the door...they have no key. I went as they commanded back to the North gate (again), thinking that in speaking to this guard at the South gate, something might have now been triggered at the North gate. So I approached the two guards there, a male and a female...(I have been told there are supposed to be two male guards, not a female), and they do nothing but ask "What do you want?"...and no additional dialogue is offered. I have read in other forums to 'sneak into the city' through the meadery...Um...the Blackbriar Meadery is INSIDE the city with no OUTSIDE entrances located. I have also been told to have one of the many "Unknown Gems" which are found throughout the land in my inventory, which will trigger a quest line for the Thieves Guild (even the game guide states this), which is what I am after in the first place here, since I am an 'assassin, sneak thief'. Sadly however, the NPC who triggers this questline pertaining to these gems, as are the many other NPC's who trigger the Thieve's Guild quest line, are located INSIDE the city gates. The guard DOES NOT tell me I need to pay a "tax" to get in...he says nothing but "What do you want?". There is no dialogue triggered when I approach the gate from the North, only the South as stated above, and that is limited and goes nowhere. I have no idea what to do...I do not want to wait for "A Cornered Rat" quest line to start for it is further down the road in doing the Main Quest Line than I want to go right now, and according to many write-ups and even the game guide...you can start the "Thieves Guild Quest line at any time" and do not have to wait. It is even better according to the guide, in that being an assissin type, that you NOT wait, but jump in as soon as you can. Can someone please help me to get into this infernal city by other means than getting arrested for a crime?
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