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BrettM

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Posts posted by BrettM

  1. By the time of Skyrim, the Falmer had become mythical, or nearly so. There were few, if any, credible sightings. Snow Elves were something out of very ancient tales, and their twisted descendents hiding deep in Dwemer ruins were virtually unknown.

     

    Yet now they are getting bolder and more aggressive. They are taking up residence in Nordic barrows on the border between the Rift and Eastmarch, tunneling into fortresses in Whiterun, breaking into lighthouses in Winterhold, and waylaying merchant caravans in the Reach. Guards in Whiterun hold are seeing strange, frightening creatures that they can't identify, and warning people away from the cave where they seem to be lairing.

     

    I would call that a growing threat. There are many hints that this is leading up to some future crisis for Skyrim. The Falmer: A Study suggests this, and I think it would be an interesting DLC directly related to Skyrim. It could be even more interesting now that we have access to Solstheim, where the Snow Prince was defeated, and Forgotten Vale, though I don't know if they'd ever make a DLC that requires the player to have previous DLCs.

  2. Properly dealing with the Thalmor, however, would certainly require new provinces as well. Wouldn't we have to go to Cyrodiil and, eventually, Alinor at the very least?

     

    There are so many good possibilities for continuing the story of the Dragonborn, such as the Thalmor threat, the Akaviri threat, and the Falmer threat. I'd really love to see TES V break the usual mold for single-player RPGs and add some massive expansions, even if we have to wait a couple of years for each. Or perhaps they could find a way to allow us to continue our characters over to later games that take us into these areas.

  3. If you're far enough along with the Companions, you can also sell to Eorlund. If you have some jewelry, books, or staves to sell, you can unload those on court wizards, but they have less than half the money of general merchants or smiths.

  4. Unfortunately, there is nothing you can do about the Thieve's Guild and Maven. The most you can do is steal her horse to screw with her, which is not exactly supporting law and order. The best you can do is save her son's former girlfriend by lying to him, which is not entirely consistent with strict lawful-good behavior. I would consider some of the Daedra quests to be supportive of law-and-order. Meridia, Azura, Vermina, and Malacath quests send you out after true bad actors, though you have to be careful not to listen to Vermina's instructions at the end. Betraying Namira lets you do good, but does require you to use an innocent priest as bait, which is discomforting.

  5. This one is a bit of a spoiler for any who haven't yet cleared Frossel in Solstheim, so I'll tag it.

     

     

    Where the Rieklings are performing their little cargo-cult ceremony with the wagon and crude fake horse, look on the ground just under the horse's tail, where you will see several lumps of charcoal. It seems the Rieklings figure that fake droppings make their fake horse more realistic. :D

     

  6. The Thalmor win the civil war. After all, it is what they WANT to be happening. Distracts the empire from what they are doing, weakens both the empire, and Skyrim, leaving both open to conquest by the thalmor.

    The Thalmor win if the civil war continues. The last thing they want is a win by either side. The Thalmor are as much afraid of a Stormcloak win as they are of an Empire win. It's right there in Ulfric's dossier: "Ulfric's death would have dramatically increased the chance of an Imperial victory and thus harmed our overall position in Skyrim" and "A Stormcloak victory is also to be avoided, however ..."

  7. Dragons don't mate, if they all die then they're all dead either untill the next Kalpa comes around and reality reboots, or Alduin ressurects them. Dragons aren't born, they have always existed.

    At one point Odahviing refers to Paarthurnax as "the old one." If dragons have always existed, how can they be different ages?

     

    Because they where created by Akatosh at different times, Alduin being the first and most powerful.

    You seem to have missed the "if" in my question, so perhaps I was being too subtle in trying to make my point. Your explanation of dragon age differences is the obvious one, but it is not consistent with dragons having always existed. If Paarthurnax is older, then Odahviing did not exist when Paarth was created. If there was a period when Odahviing did not exist, then he could not have always existed.

  8. I, too, assumed they were Yngol's clansmen/crew based on the book. Maybe they just wanted to see me put Yngol to rest so they could rest themselves, since they disappear after you defeat him. But I did keep expecting them to DO something other than just follow me around. I don't care what: attack me, show me something, or communicate with me somehow.
  9. All my mages wear light armor because defending yourself in cloth is such a pita (and I stink at it). Archery/stealth/conjurer in light armor is no problem, and I didn't have to give up anything. If you allocate points carefully, you can get all the perks you need in smithing, enchanting, and alchemy to raise light armor over the cap while still getting every perk you need in light armor, archery, stealth, and conjuring.
  10. The syndrome doesn't require you to be unhappy with the way you've played a character. In my own case I just like to try doing things in different sequences, which may get me a few different quests from another sequence. And I like to try different armors and weapons, so I need characters with light armor and characters with heavy armor, sword-and-board guy, greatsword guy, dual-wield axe guy, hammer guy, destruction-magic guy ...

     

    I'm happy with all of them, but it's still an obsession to find and try all the different combinations.

  11. Thank you! I make many a day, that's what I can do with a lvl 100 smithing skill and all perks taken I CAN MAKE ANYTHING. I'll make you a Saturday tomorrow how's that?

    Nice! Can I order the old fashioned kind that comes with cartoons in the morning? I really miss those.

  12. I can't see why they would want to ban Talos worship because of ideological differences. It's not worth their time to spend agents enforcing the ban

    Yet they do exactly that. Find the Talos shrine in the woods near Riverwood to learn of the actions of one such agent. Ondolemar in Markarth tries to recruit you to gather evidence against a suspected Talos worshipper. In one branch of the Civil War story you can blackmail Jarl Igmund's steward by finding evidence of his Talos worship and threatening to turn it over to the Thalmor. Nords have good reason to fear being denounced to the Thalmor inquisition for practicing the "heresy" of worshipping Talos.

     

    The Thalmor put a great deal of effort into hunting down the remnants of the Blades to the last individual, going far beyond eliminating them as an operational threat. Why? Because the organization was intimately associated with Tiber Septim, and they were Talos worshippers. Acilius Bolar, one of the last, fled to an ancient Blade's sanctuary (Bloated Man's Grotto), where he left his sword and his writ in front of a statue of Talos before going out to die to prevent the Thalmor from desecrating the shrine.

     

    I think it's pretty clear that ideology is at work here, not just crafty warmongering.

  13. By banning the worship of Talos, they instigated a civil war in Skyrim

    Your statement makes the ban sound like a new strategy the Thalmor came up with after losing the Battle of the Red Ring. However, the ban was part of the package of Thalmor demands presented to the Empire before the war even began. I think it's pretty clear that this is part of the Thalmor agenda for reasons other than weakening the Empire for a new invasion following their loss of a war they expected to win.

  14. There are many aetherial beings, both greater (the gods) and lesser. Many escaped back to Aetherius when Mundus was created, tearing holes between Mundus and Aetherius that became the sun and stars. Many, however, did not escape and became trapped on Nirn as mortals. The Thalmor believe that these trapped beings are the ancestors of the mer. Thus, if Mundus is destroyed, the elves will all be freed from their imprisonment in mortal bodies to take their rightful existence as aetherial beings.
  15. I've never tried the master-level spells on them. I do know that you can easily keep a dragon from shouting by having the Impact perk and dual-casting a lesser lightning spell, like Thunderbolt, because you can keep them stun-locked until they die.
  16. The agent in Markarth was there to either buy or steal the deed to the mine for the Empire. I.e., it was a covert op, not an investigation. From Margret's Journal: "General Tullius is growing impatient, but I'll bring back the deed to Cidhna Mine." That would hardly jeopardize their supply chain, but would give them complete control over it. The fact that the agent was prepared to get the deed by any means necessary hardly spells "ethical integrity" to me. They didn't give a fig about "the most notorious criminals in the Reach" and their welfare, but just wanted the mine under imperial control rather than in the hands of a Stormcloak sympathizer.

     

    Why didn't they just replace Laila with her younger son, who was a very vocal supporter of the Empire, preserving a little continuity? Granted, the youngster probably has little experience, but the same could be said of Siddgeir and High King Torygg. If the Empire did not know about the reputation of the Black-Briar family, their intelligence service doesn't have the brains God promised the goose. If they did know, then the best spin you can put on it is that they did not care, which doesn't indicate imperial concern for the well-being of the citizens. The worst spin is that those who made the decision were corrupt.

  17. What's your level in Sneak? I have characters that can walk up to a bandit in heavy armor, tap them on the shoulder, and all but slap them around for a while before they aggro. I've even started conversations with some. This starts happening around when a character reaches 100 in Sneak, has some Sneak perks, has Fortify Sneak on a couple of pieces of gear, and perhaps has Muffle on his boots. It seems like Sneak can be TOO effective sometimes.
  18. The interesting thing about Skuldafn is that it is clearly ancient Nord construction, and certainly Alduin didn't build it with his feet.

     

    This means that the dragons must have flown up a Nord construction crew. One or more dragons would have been needed to ferry up the crew plus keep them supplied during a construction project that probably took years. Aside from the stone, which was probably quarried nearby, the builders would need food, clothing, replacements for worn tools, etc. In fact, it would take the resources of a large town to get a job like that done: quarry workers, lumberers, miners, toolmakers, and various service personnel (cooks, hunters, cobblers, tailors, etc.) to support them. Plus a Dragon Priest or two to take care of the religious needs of the group -- essentially a full colony -- and serve as liaison to Alduin and whatever other dragons had access. (Probably the crew was buried on-site when they died and became the draugr that we have to deal with today. Being selected for the construction of Skuldafn was likely a one-way ticket.)

     

    Now, I have a hard time believing that Alduin himself would have transported all of these people and goods personally. Or ANY of them, for that matter. How many dragons would it take to get that many people and a good deal of materiel up there in a reasonable amount of time? Quite a few, I would think, meaning that a lot of dragons must have known the way.

  19. Yes, the Companions take gold for helping people out, including strong-arm jobs. However, they apparently draw the line at serving as mercenaries in a political dispute. There is a difference between taking pay for a one-off job and signing up with somebody's army. Note that they didn't even join in the defense of Whiterun when Ulfric attacked, but barricaded themselves in their hall.

     

    That said, I'm not sure the restriction would prevent a Companion from joining a cause out of a sincere sense of conviction. It isn't as if Ulfric or the Legion is taking the Dragonborn on as a mercenary.

  20. For those interesting in getting rid of Silver-Blood as well, I think he gets evicted if you give Markarth to the Stormcloaks during Season Unending and then take it back by siding for the Empire. If memory serves, Silver-Blood gets made Thane in Season Unending and then evicted to spend the rest of his days living in Windhelm's basement once it's taken back.

     

    Keep in mind that there are two Silver-Blood brothers. Thongvor is the one who can become Jarl, while Thonar is the one who runs the mine. It is never made clear just how much knowledge Thongvor had of what Thonar was doing, though neither of them is up for any Good Guy awards.

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