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Posts
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Everything posted by MayanMisfit
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You may have to rename the esl to Esm then open it in the ck, find the item then re-mesh
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SkylightUI (SkyUI) interface for Skyrim SE
MayanMisfit replied to scramjetbooster's topic in Skyrim's Skyrim LE
Why not just download the official alpha?- 23 replies
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Nobody an tell you what mods are the best as "the best" is completely subjective. As for bugged, did you use loot to sort your load order?
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SSE Ring of the Beast visual replacement-Bone Hawk Ring
MayanMisfit replied to Deleted2947183User's topic in Skyrim's Mod Ideas
no worries, I'm gonna replace chillrend with a stahlrim sword next. I absolutely despise the glass weapons -
SSE Ring of the Beast visual replacement-Bone Hawk Ring
MayanMisfit replied to Deleted2947183User's topic in Skyrim's Mod Ideas
https://www.nexusmods.com/skyrimspecialedition/mods/12593/? -
SSE How to - model replace
MayanMisfit replied to MayanMisfit's topic in Skyrim's Creation Kit and Modders
Ah this is pretty simple then. You can use similar methods to switch out other models. When you load up the Creation Kit, be sure to select Skyrim, Update, and Dawnguard esm as your masters. The Ring of the Beast is DLC1nVampireBloodMagicRingBeast. The Bone Hawk ring is DLC1BoneHawkRing. It helps to have both open so you can see the file names you need to reference. We need to switch out two things. The first is the World Model that is shown while the Ring of the Beast is just lying around; you also see this as the inventory view. Click on the Ring of the Beast in the Object Window. In the new window, change the World Model to DLC1HawkClawRingGO.nif The second is the model that appears on the player. At the bottom section for Models, right click in the window and hit "new." In the filter box, begin typing DLC1HawkRingAA and select it when it appears. After that is done, there should be two models listed: the default model, and the new one you just added. Right click and delete the default model DLC1VampireRing01AA. Save your mod and you should be good to go. Be sure to try this with other things. It's a pretty fun simple mod if you want to do something like give Zephyr a unique model and other such things. (Weapons also need to have their 1st person model changed as well.) Do i need to extract anything? because it will only let me choose from models that seem to have been added from other mods Figured it out, thanks for the help :) -
SSE How to - model replace
MayanMisfit replied to MayanMisfit's topic in Skyrim's Creation Kit and Modders
That wouldn't work since it's a quest item -
SSE How to - model replace
MayanMisfit replied to MayanMisfit's topic in Skyrim's Creation Kit and Modders
Someone asked for a mod to replace the ring of the beast with the bone hawk model so I figured I'd give it a go -
I'm aware that I can manually replace meshes etc in the game folders, but how would i make it an installable file?
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So is it not possible to just remove the added mod files?
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you could just edit the armor rating of clothing
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had something similar happen earlier, open the console and type "coc whiterun" it'll break you out of the conversation. then just go back and start the conversation again
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Hey guys, having an odd issue here. The bandit leaders from the radiant quests you get from inn keepers aren't showing up where they are supposed be. My current load order is
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Awesome, thanks for the heads up
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I know this would be fairly niche, but is nobody interested?
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You could just start a new save, uninstalling mods mid save will always lead to some form of curruption
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Would anybody be able to make a mod in a similar vein to frost fall. It doesn't have to be so extensive. All I really need is a reverse of the temperature damage, so the the player is stronger the colder they are and instead take damage from being to warm.
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Suggestions wanted for a follower mod!
MayanMisfit replied to JosephRussell's topic in Skyrim's Skyrim LE
Could you have him respond to some comments made by the other top followers like Sofia etc it doesn't have to be too extensive, but the odd remark now and then would he awesome -
You should wait of the official version SkyUI 5.1 for SSEÂ Read this:Â https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha/dmxr24u/ shlangster wrote this on the SkyUI nexuspage yesterday:"FYI the SE port is basically done: https://cdn.discordapp.com/attachments/232170049413185537/359018830971797506/20170917183358_1.jpg I found a crash with the map menu though, so I'll wait a bit longer with the release until things are more stable." I'll just wait then xD
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Does anyone know of a mod that makes inadvertently walking into a fire pit give you fire damage?
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Yeah, i can't figure it out, When i try installing via nmm, it says that skse isn't installed when it is
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Can i ask you how? Install Bethesda Archive Extractor. Decompress SkyUI 5.1 in an empty folder. Extract the content of SkyUI.bsa in that folder. Delete SkyUI.bsa. Manual install in "Data" folder. Otherwise: Compress ALL the content of that folder in a new compress file (7Z, Rar, or Zip) and than install with NMM (add it pressing the green "+ " large buttom). I tried this, it works right up until i go to system, then the game crashes out
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Hey guys, could someone point me to detailed instructions on how to convert mcm please