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brianlm

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Everything posted by brianlm

  1. This issue has been discussed, and resolved Here For anyone in the future that stumbles upon this bug, follow that link and place kamal_'s overrides into your override folder
  2. I was a little off on my first analysis. It appears monsters flee at 5 EL. So this is telling me that the fist Fearsome Roster rank is indeed working, because enemies flee from me at 4 level difference, but Improved Fearsome Roster does seem to be broke still, because enemies at 3 level difference still engage me. I don't have any trouble with overland map, this is just for immersion/RP purposes really, and as with any bug, takes away from the immersion. My main character is a barbarian with plenty of survial and listen, so it's easy enough to avoid and flee from most things. And I do have a bard/rogue for any stealth play that may be needed.
  3. I have both Fearsome Roster and Improved Fearsome Roster in my current SOZ playthrough, and they do absolutely nothing. Hostiles on the world map 2 levels below me still come running at me like nobody's biscuits. The description of the feat specifically says that any hostiles on the map 2 or more levels BELOW you run from you. With both Fearsome, and Improved Fearsome Roster feats, it still requires hostiles to be 4 levels below me to flee from my presence. This is disheartening, and I can't find ANYWHERE on the interwebs confirming this bug. There is absolutely no mention of these feats not working, and naturally, can't find any fix overrides. I refuse to believe that this expansion has been out for 3 years and NO ONE has noticed this? Can a fix for this possibly be done?
  4. Hi, currently I have these 3 mods installed: Weapons and Armor Fixes Smithing Perks Overhaul Complete Crafting Overhaul I installed these mods after I completed the Paarthurnax quest and can't seem to trigger the ability to craft Blades gear. I have met the two requirements, which is having the Advanced Smithing (Advanced Armors) perk, and completing the Paarthurnax quest. I tried using the console to reset the quest, then adding the stages to complete it again, but that's not working. I Just end up with the quest stuck in my quest log. Is there some other console command that can be used to trigger the option for Blades gear?
  5. Yep, have all 3 of the recommended mods DL'd and installed
  6. The mod info says that I can craft Blades gear after completing the Paarthurnax quest, but I installed the mod after I've done this and the Blades gear doesn't show up even though I have the "Advanced Smithing" perk. Similarly, I completed the redgaurd quest before installing the mod, however I am still able to craft scimitars. The mod doesn't seem to be detecting that I've already completed the Paarthurnax quest and isn't unlocking access to Blades gear smithing. Is there a console command or something I could use to fix this?
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