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Catsmacker

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  1. In response to post #64519381. #64520881, #64557586, #64558091, #64581501, #64606941 are all replies on the same post. While these projects may never "complete" in a way a commercial release might, I do not see this as a failing. These are volunteer projects by people who love the game, and want to enhance, repair or expand the experience and share the results of their efforts. Even if completion never happens, it seems to me that building a team, and defining and meeting milestones have value, and provide valuable experience and networks of talent for future projects. From my own external perspective, it seems that this lack of completion / polish is often a result of what I refer to as scope creep. It can be seen along the lines of well we accomplished a, but be would also be cool, so let's do that next. The only real failures I see typically revolve around unclear or ambiguous messaging and not clearly setting expectations, but again, in a volunteer project there are no guarantees that you will have every skill set covered.
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