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Everything posted by korrumpiert
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Hey guys, I'm having fallowing bug after my dragonhide spell wear off. What basicly happend is that my whole character turned (allmost) invisible. I tryed to re-load the character model by going to the flaggon and recreate my character, didnt work. Reloading the saved file, wearing off the armour or changing it also didn't solve the problem. Searching the web for like hours now and I'm so done and sick cuz I dont find anything... Also loading and older save isnt really an option cuz the older save is so far away from my latest and I really dont want to do all that stuff all over again :sad: (I checked older saves just to be sure and the issue isnt appearing there). But one thing I have noticed is that the bug must have something to do with the dragonhide spell because when I use it, my character will "re-appear" and when dragon hide wears off, it will vannish.... I also dont know if this helps but the bug appeared in the dungeon called: Forrelhost. Here are two screenshots: Without dragonhide active: http://i.imagebanana.com/img/69x2ieoc/thumb/20131211_00002.jpg With dragonhide active (looks as it should) : http://i.imagebanana.com/img/o59iup5m/thumb/20131211_00003.jpg I would really appreaciate some help! :smile: Greatings, Korrumpiert. :smile:
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Hello guys and girls! I know its just not me but when I first got the bloodskal blade I was like: "Wow, thats one badass weapon...!" Like 5 seconds later I looked at its effect and was more than disappointed, only 30 points of damage.... I was like: "Get real!" I know that there are some mods out there that does improve the blade but here is my idea. Its effects says: "Releases energy blast with power attacks that deals 30 damage." My effect idea would be a more fair one thats also would not be overpowered in my opinion: "Releases energy blast with power attacks that deals damage equal to its current attack." I dont know if thats possible to manage but I would really appreciate it if someone could create this mod. This also would mean that the bloodskal blade's effect would scale with its level if improvement. For example if I first had a legendary bloodskal blade that deals 200 points of damage per hit, the effect should also deal 200 damage. After I improve it even better it deals for example 300 damage, so the effect should also deal 300 points of damage. Sorry if my explaination istn that good, english is not my main language but I guess you get the point I'm aiming at. Greez, Korrumpiert!
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I agree with mjpalmer. Would be damn great if someone could do this!
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You really would do it?! That would be god damn more than awesome! Its a request with ideas I had for it. :smile: EDIT: just came up with another idea. Maybe also add a "Spell Tome: Conjure Lurker Vindicator" (should be a master level spell in my opinion cuz lurkers are just bad ass) - really missed that one in the DLC (just my opinion). And also let it benefit from dual casting, summoner, atromancy, elemental potency and twin souls perks like dremora lords.... would love to hear your opinion about that... :smile: Greez Korrumpiert.
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- fix
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I dont mean the dual casting, I mean the twin souls. Ya cant summon two of them at a time.
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- fix
- conjuration
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I totally agree with nudedragon here. The sounds / taunts of the shout allways kinda disturb me....
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Hello guys and girls. As a lot people maybe have noticed, you can not dual summon (summon two of them at a time; twin souls perk) the new DLC summonable monster. Monster that can not be dual summoned are: Seeker, Ash Spawn and Ash Guardian. Seekers in my opinion should benefit from the atronarch perk just like the Dremora Lords do. Ash Spawn are pretty much ash-like, burning undead. So benefits from the undead conjuration perks would be great. Ash Guardians are ash-atronarchs, so they really should benefit from the atronarch perk line. It aslo would be great if Seekers would become High Seekers when having the "elemental porency" perk unlocked. Ash Spawn still be called Ash Spawns but with more HP (see undead perk line). And finaly Ash Guardians become Potent Ash Guardians like other atronarchs do become. Would be really great if someone would be willing to do this :smile: Sorry for my bad english, its not my main language. Good bye ur Korrumpiert.
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- fix
- conjuration
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Hi guys, First of all my english isnt all that great so please forgive me if there'll be a lot writing mistakes in this post. A long time ago I played a game called cabal, where I was playing a class called "force blader". This class was wielding a sword in the right hand and was using magic in its left hand. So is my playstyle in skyrim... being a spellsword as most people will call it - I thought the outfit of a force blader would fit a spellsword damn well. Here's a picture of how a force blader does look like: http://www.mmobomb.com/wp-content/uploads/2011/02/Cabal-Online-2.jpg Greatings, Korrumpiert.
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Holy.......... :O Thank you veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery much for posting me this two mod's!!! I think the black/grey one is like Ornsteins Armor but just in another color. Thanks again! :O
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"Dragon Slayer Ornsteins" armor from Dark Souls. If you dont know who he is, here's a small picture: http://media.tumblr.com/tumblr_lx4inn3hGS1qdc1yb.jpg
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Just as the topic says... Is there someone that would like to create this really bad ass looking armor of Dragon Slayer Ornstein from Dark Souls? :) http://i.imgur.com/WDulJ.jpg http://th01.deviantart.net/fs70/PRE/i/2012/144/e/3/executioner_smough_and_dragon_slayer_ornstein_by_motise-d50z480.jpg http://media.tumblr.com/tumblr_lx4inn3hGS1qdc1yb.jpg By the way, the one on the right (the small guy) is Ornstein the Dragon Slayer. His spear also looks great (maybe useable as greatsword or greataxe in skyrim?!?!) Cheers, korrumpiert. :biggrin:
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Hey guys, I have a very annoying bug when looking from 3rd person view. Even if my character is just standing around and doing nothing, the moving animation is still on. :wallbash: Someone know's how to fix this? :confused: - Cuz I like playing in 3rd person a lot!
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Is it just me or is spellbreakers ward kinda bugged? Cuz normaly there should appear a ward when blocking with it but insteed there's only a blurry glow... Here's a screenshot so you can see: http://img6.imagebanana.com/img/iap2a9el/thumb/spellbreakerward.jpg I would be very happy if someone could create a fix. :)
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First of all, hi :biggrin: I would be very pleased if someone would like to create the armor + great sword of Kugo Kinjo from Bleach. His great sword really looks bad ass in my opinion and the armor also fits it damn well! Here are some picture's of Kugo Ginjo if you dont know about him. I also could imagine making this as a craftable armor/weapon out of ebony ingots, dragon bones, leather and grant black soul gems. http://dailyanimeart.files.wordpress.com/2011/11/the-devil-inside-me-by-mmagpl.png http://dailyanimeart.files.wordpress.com/2012/02/kugo-ginjos-full-fullnbring-form.jpg http://images1.wikia.nocookie.net/__cb57887/bleach/en/images/f/fa/Ep365KugoTauntsUryu.png Response would be great! Peace, over and out - Korrumpiert :)
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This is a poll to ask what you do in Skyrim, not your class. Mhmmmm.... ok. Than the closest thing is the adventurer and hero I think... Cuz I'm a lot in the wilds of skyrim with my character, exploring ruin's and also hunting dragons a lot and atm the dragon priests to get the 10th mask.
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Where is the warrior/knight?! :wallbash: Now im disappointed... :confused:
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I think its not about their base stamina, I think enemys just recover/regenerate stamina hell fast... An example...I drained a bandits marauders stamina to 0 with ice spells, started using fire spells to deal more damage and just when I began to use fire spells he allready was able to attack me with power attacks again... same for creatures btw...
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Classes, Builds and Equiptment. (High End Powerplay)
korrumpiert replied to korrumpiert's topic in Skyrim's Skyrim LE
For magic I did'nt ever use any mods to make my spells stronger; cuz magic is allready powerfull (staggering effects, conjuration... 2x Dremora Lord!!! <- bad ass; illusion making opponents fight themselfs...) - just examples. Also as I mentioned b4 fortify potions are often forgotten when playing a mage... fortify destruction potions for example letting my vampiric wizard deal around 230% more damage for 90 seconds. Btw; np for going off topic a bit... ;) -
I dunno what up to your game than... any mods installed that maybe cause bug's? I'm saying this because for me (ice spells for example) work on every creature or human, draining its/her/his stamina making them a bit slower and do not allow them to use power attacks.
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Classes, Builds and Equiptment. (High End Powerplay)
korrumpiert replied to korrumpiert's topic in Skyrim's Skyrim LE
Or DO UPGRADE your weapons and stuff and simply download that Intense Difficulty mod I mention before :tongue: By the way... this thread is kind of going to go in the wrong direction. So please insteed of discussing about the difficulty or things being broken, please post your characters, its abilities, gear and stuff, why do you use it and why do you think it's usefull :thumbsup: :) -
Crossbow still benefits from this perk! :thumbsup: Just say'ing :)
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Spell Cost Reduction Help Please!
korrumpiert replied to WaywardDovahkiin73's topic in Skyrim's Skyrim LE
But that number (damage) is just broken as hell... and mine isnt (nah ok its kind of broken having weapons with the like of 650 damage when playing on "normal" master difficulty but I'm a powerplayer and playing on Intense Difficulty - Master x8 anyways... so "high end damage weapons and gear" are fine for me. :biggrin: ) For example vampiric cap for crafting gear is at 31% (alchemy & smithing) Vampiric potions cap is 38% for enchanting potions; 158% for smithing potions. - just tell'in. I still wont call that a glitch that vampires profit from necromage that much :excl: Ohhhh?! A present?! - Cant wait! :dance: -
Spell Cost Reduction Help Please!
korrumpiert replied to WaywardDovahkiin73's topic in Skyrim's Skyrim LE
For me it clearly looks legit that "magic effects" caused by potions are increased as well when being undead thanks to necro mage... just say'in. :thumbsup: In that case a weapon with 200 million damage is totally legit as well. I mean it's just fortify restoration stacking with alchemical effects. It's like there was a fortify enchanting enchantment and you could do it endlessly until you hit the cap of a 32bit variable. It's clearly not legit, and Necromage says: All spells are more effective against undead. It's an implementation that hasn't been properly thought through. The "spell"effects from the potions/gear are kind of used "against" an undead (me), necro mage does not say that only damaging or negative effects will be increased :thumbsup: Btw... there also is a cap for vampiric enchanting/smithing gear/potions. So I would never be able to create broken weapons with the like of "200" million damage *lol* It's just that vampires benefits more from the likes of enchanting/smithing/alchemy - thats simply it. :whistling: -
Why so complicated - just go to your fellow vampire and let her bite you - voila immortal. :thumbsup: Nah... that would be to easy... :teehee: