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Vitz

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    Netherlands
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    The Witcher 3

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  1. All right, this game is looking increasingly more interesting. Time to hop on the bandwagon.
  2. I've added Nexus sites to my whitelist a while ago. Can't remember any abusive ads during that time, but I'm highly appreciative of what you're doing to make sure the website continues to be a pleasant browsing experience.
  3. Hi LukeH, thank you for the response. I've gone ahead and continued this issue in the thread you linked me to, as it seems more appropriate. However, I'll include links to my logs here seeing as I can't post them without some formatting trickery on the Bethsoft forums (they're also included in my post there, but at least over here I can make them clickable and stuff): http://pastebin.com/XM8LL8Li http://pastebin.com/fRB3egWu http://pastebin.com/eBqs0kEy
  4. I guess I forgot to include in my original post: All mods have been disabled. What?
  5. Alright, I've been pulling my hairs out for the last hour or so trying to fix this. Usually I can manage, but this has me completely stumped and I'm all out of ideas. I've just completed enough small jobs given to me by Delvin and Vex to do the larger quest for Windhelm's Thieves guild presence. Also known as the quest "Summerset Shadows". The thing is, this quest doesn't start. At all. I turn in my job to Delvin and everything's great. He pays me and I walk off to turn in my other job to Vex. This job is the fifth one in Windhelm, and in turn enables new dialogue from Delvin, who tries to assign me "Summerset Shadows", but fails miserably. All the dialogue is there. He tells me where to go and such, but when the conversation is over, nothing happens. No quests are added to my quest log. Now I've done a whole lot of digging around and found several solutions. None of them work, though. As I understand it, this bug can be caused by killing Linwe earlier on in the game. When I read that notion, I looked through my chest of belongings, and yep, there was Linwe's armour along with his other stuff. I think it's safe to say I killed him at some point. A solution offered by someone I found while doing a search for this problem was going back to the place Linwe is initially spawned at, kill the bandit leader occupying the structure at that time, use a player.placeatme command for Linwe while residing in his natural habitat and then leaving. This would reinstate Linwe as the mighty leader of his very own dungeon and restore balance in the world. But alas, it wasn't so. The exact same problem persisted when talking to Delvin. After loading the save I made before talking to Delvin, I decided to go the more hardcore route of forcing the quest stage through the console. This, as it turns out, is not a fool-proof console command and it also resulted in nothing whatsoever. The last thing I tried before giving up and rushing over here to see if anyone else has any ideas was the showquestvars command. Now I'm not experienced in any way with the various commands and information they yield, so the slab of text following said command was pretty much like Chinese to me. However, after researching a little, I found the following thread: http://forums.nexusmods.com/index.php?/topic/877557-questsetstage-doesnt-work-getstage-is-always-0-how-can-this-be/ Now this person appears to have found a solution to the exact problem I'm having (albeit for a different quest). I was overjoyed to find this until I attempted to decipher his methods for fixing it. I can't make heads or tails of it. If I understand correctly, the fact that all the NPC aliases are set to "NONE" is a bad thing and seeing as the showquestvars command reveals the same thing in my case, I need to find a way to get these aliases to something other than "NONE", correct? The very obvious question I want to ask then is: How? If anyone knows how I can fix this, I'd very much appreciate the help. It's driving me nuts because I'm quite the completionist and with a huge bounty on my head in The Reach for killing some Thalmor on the road and being ratted out by a chicken, it would benefit me greatly to have someone in Markarth who I can get to erase said bounty. TL;DR: No matter what I try, Summerset Shadows quest doesn't start. Tried everything I can think of to no avail. Hlep.
  6. The site is even less functional for me than it was before the fixes, I'm afraid. I'm really struggling to get a download to start. Regardless of which server is chosen...
  7. Nah it's not a conflict. Read the comments for that particular mod. It appears to be a problem when changing the parameter concerning the level cap. Simply changing that from 30 to whatever seems to work but causes this crash.
  8. That one crashes past level 20 (or 30 with Broken Steel) if you have an evil character though.
  9. Okay, so I'm not a modder; so this could potentially be a stupid question, but why is there still no real mod to increase the level cap? So far there are only these mods that make you go over 30 in theory, but it doesn't really work that well as it's almost like a ''fake'' level up. The GUI doesn't get updated and such. So why haven't there been modders who were successful in creating something that works like the level cap increaser found in Broken Steel? Is it hardcoded and can't be altered unless you're Bethesda or something? A cap of 30 simply doesn't cut it.
  10. I managed to fix it by waiting 5 days (and another for the sake of it). This reloaded all cells and allowed me to go outside finally. I'm glad to have finally completed The Pitt. What a crash zone. Unbelievable. Thanks for the replies. Much appreciated.
  11. Alright, so my game crashes during the Unsafe Working Conditions quest in The Pitt. Once I enter Midea's house, she tells me I have to go watch Ashur's speech outside. She leaves the house, and I want to follow her. However, once I leave the house, my game crashes at the loading screen. Always. I have no idea how to fix this. I've tried disabling all my mods, making the game vanilla. No luck. I tried turning off the auto-save function. Nothing. What else can I do? I'm just stuck in that little house now and can't get out. I'm running FO3 with the 1.6 patch (probably shouldn't have patched to this, but I wanted Point Lookout). For mods I use FOMM, and FOSE is installed for certain mods. But like I said before, even with all my mods turned off, it still refuses to work. And when I try playing with FOSE, through the original Fallout3.exe, I can't even load my game in Midea's house without crashing. Is there any way to teleport myself outside or something? I reckon that has potential to fix things, but I wouldn't be surprised if it crashes the game too. So yeah, any help would be greatly appreciated. I really like The Pitt so far and would love being able to complete it. System specs: Intel Core 2 Duo E6600 ATi Radeon 4870 1GB ASUS P5K Motherboard 2x1GB Kingston HyperX 900MHz PC6400 Game is installed to the C drive, and I already disabled Fallout in the fddshow settings. Thanks in advance. Edit: Even the player.moveto command didn't work. I guess this is doomed to fail. Edit 2: Downgrading to 1.0.0.15 doesn't do it either. I give up.
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