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MrBenkes

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  1. We'd have to have someone come in here that's seasoned in modding, at least someone who has dabbled a good bit and understands it better. I wonder if that would complicate things much.
  2. That's why I'm looking to speak with someone about ways in which we can implement such a thing. I know that there are overhauls of skill trees that exist, so editing a skill tree is possible. I know that the Vampire and Werewolf skill trees exist outside of the normal perk/skill window. Understanding these things helps me work towards making something like this possible in some way or another.
  3. Empowered Dragon Shouts. Each different shout has an Empowered Shout. Each individual Empowered Shout will become available to you when you find the third word of that shout. Empowering a shout costs an additional Dragon Soul. Animal Allegiance now affects characters that are a lower level than you. Aura Whisper now grants invisibility for 20 seconds. Battle Fury decreases the attack speed of hostile characters equal to the bonus that friendly characters receive from this shout. Become Ethereal now grants a jump height increase equal to 300% of your normal jump height. Bend Will will now instead set your Speech skill to 300 for 180 seconds when used in a town or hold. Call Dragon summons Paarthurnax instead to fight for you for 120 seconds. If Paarthurnax is already in attendance, nothing happens. Call of Valor summons four Dremora Lord instead. Clear Skies now restores 10 Stamina, Health, and Magicka. Cyclone increases your Movement Speed by 20% for 5 seconds. Disarm has a 25% chance of completely deleting a weapon, even if the Disarm fails. Dismay also casts an overcharged version of the Frenzy spell (only Dragons are immune to this cast of Frenzy, but all other characters are affected). Dragon Aspect now deals 30 points of Fire Damage on hit to targets when dealing Melee or Ranged Damage. Dragonrend has a 10% chance of killing the affected Dragon. Drain Vitality guarantees a random Soul Gem on death on the body of the affected enemy. This effect only grants Soul Gems of creatures with that level Soul Gem or lower. (You can't get Grand Soul Gems from Skeever.) Elemental Fury enchants your fists with 20 random magical damage (fire, frost, shock, and magic) in place of increasing attack speed, and does not require a weapon in either hand. Fire Breath now permanently damages a character's armor. (Destroyed basically means "delete from the game using delete functions") Cloth Armor is completely destroyed. Leather Armor has a 50% chance of being destroyed. Iron Armor has a 25% chance of being destroyed. Steel Armor will increase your damage against character's wearing Steel by 10%. Enchanted clothing and armor will decrease the effectiveness of the enchantment on the clothing/armor by 50%. (If you find Enchanted clothing/armor on the affected character, the enchanted item will require the use of Void Salts at a Smithing station.) Elven Armor will increase your Attack Speed against character's wearing Elven by 10%. Scaled Armor will increase your Critical Hit Chance against character's wearing Scaled by 10%. Steel Plate Armor will increase your chance to stagger against character's wearing Steel Plate by 10%. Glass Armor has a 25% chance of being destroyed on hit for 10 seconds. Dwarven Armor will cost 20 Stamina each time the affected character(s) wearing Dwarven Armor attacks. Orcish Armor wearers affected by Fire Breath attack 25% slower and have a 25% chance to drop their weapon when attempting to block. Ebony Armor overencumbers affected characters that are wearing Ebony Armor. Daedric Armor wearers affected by Fire Breath deal 25% more damage and receive a 50% Movement Speed buff. This affects all Daedra (including allies) Dragon Armor wearers affected by Fire Breath deal 50% more damage and receive a 25% Movement Speed buff. This affects Dragons (including allies) Frost Breath drains 10% of an enemy's Stamina every second for 10 seconds. If an enemy runs out of Stamina at any point during the Stamina drain, they automatically die from freezing to death. (This needs to have a cap set in place, where Frost Breath requires a target to expend some of their own Stamina to trigger lethality from the Stamina drain. Discussed this earlier with someone to attempt achieving balance so it isn't one shotting everything you hit with it. Making sure that the affected character(s) have a natural cap set in place for countering the potential for a delayed kill, that character's Stamina Regen. won't be affected by this shout. The affected characters should have something like a natural percentage cap that's bolstered by Stamina Regen.) Ice Form, when used, affected characters that are a lower level than you can be shattered with a power attack, instantly killing them. Kyne's Peace now forces the closest animal to you to become your follower until that animal dies. Marked for Death also restores 10 Stamina for each power attack performed against the marked enemies. Soul Tear gives a 20% chance to stagger affected characters each time you deal Unarmed Damage to them. Slow Time doesn't slow down time for you. Storm Call casts Chain Lightning on enemies hit by lightning damage caused by the shout. Summon Durnehviir summons Alduin in his place to fight for you for 120 seconds. If you attempt to summon Alduin while fighting Alduin, one of three things will happen: 1. Your shout will be heard, but nothing will happen, and Alduin will use the shout Soul Fog, activating the fog found in Sovngarde. 2. A second Alduin will appear, and both Alduin will fight you. Killing one will cause the other to leave. 3. Your shout will be heard, and instead of a second Alduin appearing, the current Alduin will increase two times in size and will deal 200% more damage. Throw Voice casts a 100 damage Shock Rune spell for you six feet from the first enemy to start investigating the sound. Unrelenting Force can now be cast at your feet, launching you 100 feet into the air. For 10 seconds, you are immune to fall damage. (Talked with a friend about this shout being usable against any surface, specifically the ground and walls, and casting this against a wall should propel you hard enough to knock out, or stagger characters affected by the impact caused by bumping into someone.) Whirlwind Sprint freezes any enemy you pass completely solid. If/when they thaw out, based on their weakness, deal 30 damage of that kind to them, staggered over 3 seconds.
  4. The Spirit Tree Ways to build experience within the Spirit tree: Throwing Weapon damage and Throwing Weapon kills. Throwing Weapon disarms. Melee Power Attack damage and Melee kills. Taking damage during combat while not wearing Light Armor or Heavy Armor. Path A is the path of the Rabbit / Agility Path B is the path of the Snake / Offense Path C is the path of the Turtle / Defense __________________________________________________________________________________________________________ First Perk - "The Journey Ahead" This Skill Tree disables itself whenever Light Armor and/or Heavy Armor is equipped. Every level gained grants 10 Stamina. One handed weapons can be thrown. 10% chance to disarm an enemy character with a weapon throw if the weapon connects. Rank 2 - Spirit Level 20 required, increase the chance of a disarm by an additional 10% (20% chance total at this rank) A successful disarm deals 3 points of bleeding damage for 5 seconds. Rank 3 - Spirit Level 40 required, increase the chance of a disarm by an additional 10% (30% chance total at this rank) A successful disarm deals 4 points of bleeding damage for 6 seconds. Rank 4 - Spirit Level 60 required, increase the chance of a disarm by an additional 10% (40% chance total at this rank) A successful disarm deals 5 points of bleeding damage for 7 seconds. Rank 5 - Spirit Level 80 required, increase the chance of a disarm by an additional 10% (50% chance total at this rank) A successful disarm deals 6 points of bleeding damage for 8 seconds, and successfully casts Fear on that character. (The weight of the weapon is multiplied by two, taking that many points out of your stamina. A fixed 50% chance of a Critical hit will be applied to every throw.) __________________________________________________________________________________________________________ Level 15 - "Focus" Enemy arrows are automatically deflected when blocking. Costs 20% of your Stamina. For every 100 points of Stamina you have, the 20% cost is reduced by 1%. (Archers not in view of the player cannot be blocked in this manner.) Rank 2 (Unlocks at Level 20 in the Spirit skill) - Destruction spells cast by hostile characters are automatically absorbed when blocking, randomly restoring Health and/or Stamina based on the level of magic absorbed. Costs 20% of your Magicka. (Mages not in view of the player cannot be blocked in this manner.) Magicka costs per spell absorption listed below (Subject to change): Novice level Destruction spells cost 10% of your total (not current) Magicka, and restore 10 Health and/or 10 Stamina. Apprentice level Destruction spells cost 15% of your total (not current) Magicka, and restore 15 Health and/or 15 Stamina. Adept level Destruction spells cost 20% of your total (not current) Magicka, and restore 20 Health and/or 20 Stamina. Expert level Destruction spells cost 25% of your total (not current) Magicka, and restore 25 Health and/or 25 Stamina. Master level Destruction spells cost 30% of your total (not current) Magicka, and restore 30 Health and/or 30 Stamina. If you don't have enough Magicka for the purpose of spell absorption, your Magicka bar is drained completely, and you take damage to your Health equal to 20% of your current maximum Health. __________________________________________________________________________________________________________ Level 20 - "Of Three, Only One" "The Rabbit" - Sprinting costs 50% less Stamina. Your Health Regen is increased by 10%. "The Snake" - Unarmed Power Attacks cost 25% less Stamina. Your Magicka Regen. is increased by 10%. "The Turtle" - A third of the damage you receive is taken from your Stamina. Your Stamina Regen. is increased by 15%. (If there isn't enough Stamina, drain the bar completely and whatever wasn't absorbed by your Stamina bar is dealt back to your Health) __________________________________________________________________________________________________________ Level 25 - "Untapped Potential" 15% chance of finding a Soul Gem on a slain enemy. Visiting an Arcane Enchanter will allow the user to designate a use/effect for each Soul Gem. (Only Soul Gems found on slain enemy characters can be treated in this manner at an Arcane Enchanter, as to avoid coding issues and complications with variants of Azura's Star.) Putting an additional perk point into altering Soul Gems at an Arcane Enchanter requires your Enchanting Level to be a certain level in place of having Spirit at a certain level. Rank 2 - Enchanting Level 35 required, granting a 5% chance to finding a Soul Gem on slain enemy characters. Rank 3 - Enchanting Level 70 required, granting a 5% chance to finding a Soul Gem on slain enemy characters. Soul Gems found on enemies are based on the kind of soul of the slain character. __________________________________________________________________________________________________________ Petty Soul Gem Effects: __________________________________________________________________________________________________________ Rank 1 "Shard of Hope": Restore 30 Health "Breton's Grace": 15% Magic Resistance (90 seconds) "Silver Tongue": Haggle for 15% Better Prices (90 seconds) Rank 2 "Shard of Protection": Restore 30 Health, and gain 30% Magic Resistance for 90 seconds. "Merchant's Charm": Haggle for 30% better prices for 120 seconds. "Spare Coin": Add a Gold Ring, a Gold Necklace, and 100 gold to your inventory. Rank 3 "Shard of Wellness": Restore 30 Health, 30 Stamina, and 30 Magicka. "Chance Find": Add a random Gold Ring and a random Gold Necklace to your inventory. Haggle for 45% better prices for 120 seconds. "Fight Night": For every Critical Hit you land on an enemy, add 50 gold to your inventory. This effect lasts 50 seconds. __________________________________________________________________________________________________________ Lesser Soul Gem Effects: __________________________________________________________________________________________________________ Rank 1 "Shard of Renewal": Restore 60 Health "Breton's Smirk": 20% Magic Resistance (90 seconds) "Magic Touch": Items enchanted are 15% stronger (90 seconds) Rank 2 "Shard of Remedy": Restore 60 Health, and gain 20% Magic Resistance for 90 seconds. "Mystery Sensation": Items Enchanted are 25% stronger for 90 seconds. Advance 1 level in a random skill that doesn't belong to the Warrior Guardian Sign. "Recycling": Gain access to a Rank 3 Petty Soul Gem of your choice. Rank 3 "Shard of Haste": Restore 50 Health and 50 Stamina. Carrying capacity increases by 50 for 500 seconds "Curious Clinking": Add 2 randomly chosen Rank 3 Petty Soul Gems. (Any effects listed on the Rank 3 Petty Soul Gem list become available at random from this effect, adding 2 Soul Gems with effects/uses designated to them immediately.) "Fumbling Advance": Hostile characters have a 5% chance of dropping their weapon when walking towards you for 20 seconds. __________________________________________________________________________________________________________ Common Soul Gem Effects: __________________________________________________________________________________________________________ Rank 1 "Shard of Vigor": Restore 90 Health "Breton Biscuit": Resist 25% of Magic Resistance for 90 seconds. "Novice Thief": Lockpicking and Pickpocket is 30% easier for 90 seconds. Rank 2 "Shard of Love": Restore 90 Health, and gain 30% Magic Resistance for 90 seconds. "Skilled Thief": Lockpicking and Pickpocket is 30% easier for 90 seconds. Add a Potion of Extended Invisibility to your inventory. "Triple Threat": The next three weapons you throw deal 15 Fire, 15 Frost, and 15 Lightning Damage on hit. Rank 3 "Shard of Care": Restore 60 Health. For 30 seconds, all damage dealt to you is 100% restored 0.5 seconds after receiving damage. "Angry Hobbyist": The next four weapons you throw deal 20 Poison, 20 Fire, 20 Frost, and 20 Lightning Damage on hit. "Brute Force": For 90 seconds, doors that are locked or require a key can be opened with an Unarmed Power Attack. __________________________________________________________________________________________________________ Greater Soul Gem Effects: __________________________________________________________________________________________________________ Rank 1 "Shard of Vitality": Restore 120 Health "Breton Soup": 30% Magic Resistance (90 seconds) "Tourism": Gain the Muffle effect and become Invisible for 90 seconds. Rank 2 "Shard of Warmth": Restore 120 Health, and gain 30% Magic Resistance for 90 seconds. "Sublimate Shadow": Gain the Muffle effect and become Invisible for 120 seconds. Your Invisibility can now only be broken if you run out of time or attack a character. "Dash 'n' Smash": For 60 seconds, Unarmed Power Attacks will increase your Movement Speed by 300% when moving towards a visible hostile character. Rank 3 "Forgiveness": The first time you are dealt damage by a character, stagger that character and restore Health equal to half the damage that was dealt to you. This effect does not require activation of this gem. "Gleeful Zeal": For 120 seconds, Unarmed Power Attacks will increase your Movement Speed by 300% when moving towards a visible hostile character. "Unbound": For 90 seconds, Gain the Muffle effect and become Invisible. During this time, you may walk through doors and walls once every 15 seconds. (These effects last until time runs out, and can't be broken normally.) (The Player character can't walk through doors or walls that don't have anything on the other side. An example would be walls attached to doors that take you to a different area/zone, or doors that take you to a different area/zone.) __________________________________________________________________________________________________________ Grand Soul Gem Effects: __________________________________________________________________________________________________________ Rank 1 "Shard of Life": Restore 150 Health "Lively Presence": Health Regenerates 30% faster for 90 seconds. "Escape Rope": Fast Travel while inside, to the nearest Hold. Rank 2 "Shard of Rejuvenation": Restore 150 Health. Health regenerates 25% faster for 120 seconds. "Caravan's Getaway": Fast Travel while inside, to the nearest Hold. Your Carry Weight is increased by 1000 points for 120 seconds. "Second Wind": The next time you Shout, you may use that Shout again within 3 seconds, ignoring the cooldown. Rank 3 "Miracle Mixture": Restore 300 Health. Your Stamina and Magicka is increased by 300 points for 120 seconds. "Displacement": Fast Travel while inside to a location of your choice. Your Carry Weight is increased by 1000 points for 180 seconds. "Sudden Loss": The first time a hostile character damages you, delete a random item they have equipped. This effect does not require activation of this gem. __________________________________________________________________________________________________________ Black Soul Gem Effects: __________________________________________________________________________________________________________ The effects unlock one at a time, as a reward for reaching certain levels in Enchanting, and access to Black Soul Gems is unlocked at level 80 of the Spirit tree upon picking the perk associated with that level of the Spirit tree. "Nerve Strike" - Enchanting Level 10. Your next successful Unarmed Power Attack deals 30 Shock damage, paralyzes for 3 seconds, and increases your attack speed by 30% for 3 seconds. "Return to Sender" - Enchanting Level 20. For the next 30 seconds, spells and arrows deal no damage to you, and the damage that you would've taken is dealt back at the attacker. (Crossbow bolts are treated the same.) "Confusion" - Enchanting Level 30. For 120 seconds, all characters in the area are given The Wabbajack and become Frenzied. "Pandora's Box" - Enchanting Level 40. Random use effect. Can only be used in areas occupied by Town Guards. Lasts 120 seconds. List of effects: 1. Cast Frenzy on all nearby animals. All affected animals deal 60 Fire damage per hit. 2. Characters standing on the ground are dealt 2 fire damage per second. 3. Town Guards are Frenzied and have access to the Unrelenting Force shout. 4. The town becomes invaded by 10 Wolves. The Wolves have 500 Health each. 5. Town Guards summon a Dremora Lord when they see you that attacks you on sight. 6. All characters that are not Town Guards attack Town Guards in the area. 7. Three Dragons are summoned to the area. If you're inside a building/cave/not outside, the Dragons will spawn whenever you spawn outside of the current structure you're occupying. "Adrenaline Rush" - Enchanting Level 50. The first time you take elemental damage from an enemy, cast Flame Cloak and increase your Movement Speed by 300% for 60 seconds. "Erratic Diet" - Enchanting Level 60. Add 6 random Rank 2 and Rank 3 Soul Gems in any combination to your inventory. "Equality" - Enchanting Level 70. For 120 seconds, all characters in the area unequip all equipped Light and Heavy Armor items. "Arcane Weaver" - Enchanting Level 80. For 300 seconds, you can re-enchant enchanted items. "Fortunate Weather" - Enchanting Level 90. For 60 seconds, the sky starts raining random items. If a character is hit with one of these items, deal damage equal to the item's weight + 5 points. These items can be picked up. "Call Upon The Cat Lord" - Enchanting Level 100. Summon M'Aiq the Liar for 300 seconds. M'Aiq the Liar sells randomly Enchanted clothing and jewelery pieces. M'Aiq can also change your Appearance, Race, Gender, Age, and Name. __________________________________________________________________________________________________________ Soul Gem Idea Bank Increased racial power usage (Soul gem involvement) Storing elemental energies in gems; Grenades (Soul gem involvement) Longer Distance Jumps (Decrease gravity and increase speed of movement)(enable game to recognize inertia and momentum) Burst damage using your soul gem bank __________________________________________________________________________________________________________ Level 30 - "Force of Will" "Veteran's Jog" - You can now sprint while overencumbered. "Astute Striker" - Your normal unarmed attacks deal 20% more damage, and Power Attacks deal 10% more damage. "Hard of Hurting" - Take 20% less damage from enemy Power Attacks. Level 35 - "Spirit of the Mountain" Every 5 points of Stamina you have raises your Armor Rating and Magic Resistance by 1 point. The armor and magic resistance you gain from this perk scales with your total maximum Stamina. Level 40 - "Like the Wind" Rank 1 - Stamina Regen. is increased by 30%. Second and Stamina regen. from this perk does not stack with enchantments. Level 50 unlocks the option to invest a second point. Level 60 unlocks the option to invest a third and final point. Rank 2 - Your Stamina Regen. is increased by 40%. Increase your Movement Speed by 10%. Rank 3 - Your Stamina Regen. is increased by 50%. Attack Speed and Movement Speed by 20%. Level 45 - "Lucky Rabbit's Foot" - 15% chance to take no damage (melee). Your next attack staggers that enemy character, and your critical hit chance against that enemy is increased by 30% for 2 seconds. "Viper's Pinch" - Pressure point attacks from Stealth. (When in Stealth, initiating a Pickpocket attempt opens a dialog box, giving the player the option to to pickpocket, disable/cripple the target's shield arm, the right leg, or putting characters to sleep.) "Mirrored Shell" - Enemies take 25% of the damage they deal to you. Level 50 - "Heightened Senses" Enemies are now louder when inside a building, and you can now see magic runes and traps much easier. Level 55 - "Drunkard's Path" "Fleeting Madness" - Drinking 3 bottles of alcohol triples your Movement Speed and Stamina Regen, but reduces your damage by 90% and increases your screen brightness by 30%. "Hothead Hooch" - Drinking 3 bottles of alcohol triples your Melee Damage and your character's voice volume level, randomly casting a shout you have unlocked, but reduces your Stamina Regen. by 90% and Armor Rating by 60%. "Stone Spirits" - Drinking 3 bottles of alcohol triples your Armor Rating, doubles your Stamina Regeneration, but reduces your Attack Speed by 90% and screen brightness by 30%. Level 60 - "Vigilant Smashing" Power attacks have a 50% chance of ignoring shield blocks and parries, and throwing weapons now have a 30% chance to stagger enemies. Level 65 - "Mad Dash" - Gain 20% increased Movement Speed while sprinting. Enemies are feared for 2 seconds when you approach them for the first time. "Adrenaline Rush" - Gain 20% increased Attack Speed for 1 second the first time you attack an enemy. Your first attack against that enemy is unblockable. "Spirit Guard" - Gain 25% increased Health Regen. and 50 Armor Rating for 2 seconds the first time you take damage from an enemy. Level 70 - "Inner Strength" Every 5 points of Stamina you have raises your Health and Magicka by 1 point. The Health and Magicka you gain from this perk scales with your total maximum Stamina. Level 75 - "Burst Fire" - You can now use your Racial Power once every hour. Every use of your Racial Power will instantly refresh your ability to shout. While a shout or power is active, you deal 40% more damage with Unarmed Attacks and 40% more damage with throwing weapons. "Ascension" - Gain Access to Empowered Shouts. "Thundering Presence" - After you use your shout or Racial Power: Gain 15% Movement Speed, 40% Armor Rating, 20% Shout Cooldown Reduction, and 26% Attack Speed for 20 seconds. Level 80 - "Taste for Torture" Critical hits on an enemy cause continual bleed damage. You now have a 20% chance to find Black Soul Gems on Humans. Level 85, Perk A - "Antisocial Medicine" Whenever you become poisoned or diseased, based on the affliction, your abilities change accordingly for a brief time. (This counts as 100% Disease and Poison Immunity. This perk will make it impossible to become a Werewolf or Vampire. This perk does not disable any of your current Werewolf or Vampire abilities, and does not ruin your ability to progress further in Werewolf or Vampire skill trees that you already have access to.) Ataxia: Attack speed is increased by 25% for 10 seconds. Black Heart Blight (Dragonborn DLC only): Movement Speed is increased by 10% for 10 seconds. Bone Break Fever: 10% chance to stagger enemies for 10 seconds. Brain Rot: 25% Magicka Regen. for 10 seconds. Droops (Dragonborn DLC only): Weapon damage from enemies is decreased by 15% for 10 seconds. Rattles: Stamina recovers 50% quicker for 10 seconds. Rockjoint: 25% increased damage resistance against opponents wielding melee weapons for 10 seconds. Sanguinare Vampiris: Vampires take 25% additional damage from your attacks for 10 seconds. Witbane: Magicka recovers 50% quicker for 10 seconds. Lycanthropy: Animals steer clear of you for 10 minutes. Level 85, Perk B - "Antisocial Conversation" You can now challenge any Town Guard to a Brawl, and will not gain a bounty because of the Brawl. Level 90 - "Rabbit's Flow"- While your carry weight is 100 pounds or less, Health and Magicka Regeneration is increased by 25%. Movement Speed and Attack Speed is increased by 25%. All hostile characters suffer a 50% Critical Hit Chance penalty. "Serpent's Flash" - While sprinting, you may initiate a power attack against an enemy that is 10 feet away from you. When initiated, your Movement Speed is increased by 400%. "Tortoise Fortress" - Increase your Armor Rating by 100 points. Attacks made against you deliver 50% of the total damage back to the attacker and heal you for half the damage they take. Level 95 - "Four Petal Lotus Strike" Normal melee attacks have a 25% chance of disarming a hostile character, a 25% chance of staggering, a 25% chance of inflicting 5-15 bleed damage that lasts for 3 seconds, and a 25% chance of paralyzing the hostile character. Any number of these attack chances can trigger on hit. Level 100 - "Wind Form" - Increase your Attack Speed 150% while standing still. Every normal Unarmed attack you make against a hostile character deals 10 points of damage staggered over five seconds that can stack and ignore 25% armor rating. "Fire Storm" - When a character is within range of an Unarmed attack, Fireball is cast whenever you perform a normal Unarmed attack, and Incinerate is cast whenever you perform a Power Attack. These spells do not cost Magicka. "Titan's Might" - Power attacks now launch characters backward several feet. Hostile characters that perform a shield bash against you are staggered instead. __________________________________________________________________________________________________________ Soul gems Ingesting Soul gems Use crafting items (ingots, ores, leather straps) as temporary weapons (Related to Path B, Level 30) Chance to disarm/break weapons/shields Gain a shout that stuns enemies around you / shockwave ability Wielding arrows with your bare hands
  5. I have here an entirely new skill tree here that I've spent the past three days writing (spent 14 hours straight the first day, nothing but writing, taking a small break and coming back for another few hours), revising, and talking with quite a number of people about, attempting balancing the perks written, and implementing ideas that have come to my peers and I. I have purposely kept from taking ideas from other mods, as I wanted this to be almost entirely new to much of the mod community here at the Nexus. A number of key points to make before actually descending into details here: 1. Nothing written is finalized. I am still looking to speak with people who are knowledgeable of the game engine and constraints that exist that would deem some things impossible or unfeasible. 2. (As far as I know) In terms of function and feasibility, everything written so far, excluding the addition of throwing one handed weapons, I have witnessed being existent in the game's engine, in one way or another. An example would be giving players the ability to walk through walls. 3. This Skill Tree has a huge focus on being against the use of light and/or heavy armor, and I am looking to have a sort of temporary disabling of the entire skill tree when armor is worn. The skill tree will enable itself once again when armor isn't being worn. This is a huge part of the point and purpose behind playing almost entirely by this skill tree's design, as I am pushing for a new, refreshing challenge that players will enjoy. 4. Publishing this mod will likely require the creation or recolor of Soul Gems for particular purposes. 5. A throwing animation might be required if the game doesn't have any available. 6. A custom star constellation will likely be required. (I don't have the actual skill map skeleton put together to display which way perks take you) 7. This skill tree is quite large, and involves designating different uses for Soul Gems, as well as dealings in Dragon Shouts. 8. Once again, nothing written is finalized. Which means I am willing to talk in great length and detail about why things are written the way they are, compromising, and general banter relating to the theme of this new skill tree. I don't quite know what else to write here, however, in the next comment, I will leave a paste of my work. You can of course download the documents as well. Thank you in advance for contacting me to talk more on this, whoever you are. I've put a lot of love into this skill tree, and I hope to hear from you soon.
  6. I created an account for the sole purpose of pitching a mod idea that I've written myself (with the help of peer review). Everything is written, but nothing is finalized. It's quite the document, what I have here. I just don't know where to go with it. Thanks in advance for the help.
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