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Groundonrage

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  1. Is it possible to view Skyrim recipes "Match Conditions" in a list form along side the "Created Items", "Required Items" list?
  2. OK so lets say that I have multiple mods and in 1 of these mods it makes certain items weightless like say a wolf pelt. In another mod I made I changed some values of the wolf pelt because I didn't like the original skyrim one like double its value, but then I change my mind after playing for a bit and wanted the vanilla version once again, because I like the weightlessness from the first load order mod. How do I make it so that the creation kit doesn't recognize the changes that I made with the wolf pelt in my own mod anymore? Because I tried changing the values of the wolf pelt exactly back to the vanilla version but it doesn't seem to be working. I would like to avoid changing the load order if possible. Edit: Nevermind, I figured it out with the TES5EDIT.
  3. was wondering if its possible to make a skyrim compass that acts like the compass you would use in runescape, rather than a little white bar on the top of your screen you'd have a the actual game map located in a certain region of the user screen which shows you everything in a certain radius. Here is a sample image from the game runescape itself (the compass is on top right corner) http://i737.photobucket.com/albums/xx19/chr1s_unkn0wn/Runescape%20Pics/Runescape_2010-08-252231.jpg The background of the compass will be extracted directly from the games map itself. (dungeons might be a pain though) Enemies when searching for you will show as red dots on the compass. Zones which you can fast travel too or discover will also show up on the compass as well.
  4. Archer assassin(Wood elf), although 1 shotting everything even on master difficulty got boring so I'm trying out a pure mage now with trained smithing, game is a fart ton harder even on adept difficulty.
  5. I like this idea, it annoys me to no end trying to place my dragon masks in my homestead inside a display case correctly.
  6. Just a simple menu that lists your total accumulative stats for example. Magicka - 150 Health - 500 Stamina - 300 Poison Resist - % Diease Resist - % Fire Resist - % Frost Resist - % Shock Resist - % Smithing enchancement - % Enchanting enchancement - % Alchemy enchancement - % Destruction magic cost = 100% - character perks/armor stats . . . . etc etc, you get the point.
  7. Title says it all, crafting dragon arrows via dragon scales + firewood yielding 12 arrows. Currently only dragon bone can be made to make dragon arrows
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