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Slowair6

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About Slowair6

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    Elden Ring
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    TES and Soul games

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  1. There are some .hkx file that I can't edit or export it to .kf example there are so many file in meshes\\clutter\dragonpriestmaskaltar\bust http://upic.me/i/uj/6c301.png but only the files in folder "animations" is exportable it so I want to know what other file stand for? like dragonpriestmaskbust01, and is there anyway to export them to .kf or edit them?
  2. Thank Zilav, BTW is there a way to make 3dsmax automatic created them?
  3. Hi everyone short question How do I create both BSXFlags and BSBehaviorGraphExtradata? Long story I'm working on animated static that use script in creation kit to controll them, it look fine in Nifskope but it not working in game somehow I figured it out that I need both BSXFlags and BSBehaviorGraphExtradata to make it work. but there is no BSXFlags or BSBehaviorGraphExtradata when I export the mesh from 3dsmax so...(go back to short question) any idea guys?
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