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Arkathor

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  1. Hi, I am trying since one week to port a ring from LE to SE. The problem is that the nif isn't skinned so I need to add the skin to it. First I used skin nif optimizer to turn it into SE nif. It was visible in game, but was lying on the ground and not moving when equipped. Then I imported it with 3ds max and selected every part of mesh and added skin modifier, added NPC R Finger 30 Bone to skin modifier and added BSDismember Skin modifier with Skyrim Ring option. After that I exported it. Now it's invisible in game. I tried also copying BSLightingShaderProperty from original converted mesh and adding "Skinned" flash to it, but it had no effect. I tried copying the BSDismemberSkinInstance Blocks to the original converted mesh and it didn't worked. The mesh was then exploding with weird colors in game. Anyone can help me ?
  2. OK, here is the problem. I am trying since five days to port a ring from LE to SE for personal use (I just want a replacer not the whole 10 Finger Ring system). Bond of Matrimony from Dovahbling. However running it though Nifoptimizer does make it lie on the floor without moving with my hands. I opened the mesh and found out there is no Skin Data or BSDismemberSkinInstance. So I downloaded Nifscripts and 3Ds Max. First I run the meshes through NifOptimizer then I added skin modifiers and BSDismemberSkin modifier. However this deleted the Vertex Data like Colors. So I copied the Dismember Nodes to the first (optimized) mesh, but in game the mesh then explodes and looks nothing like ring. I am honestly tired of this and I am out of ideas. Does anyone have a idea what am I doing wrong?
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