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Kheldor

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About Kheldor

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    United States
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    Skyrim, Fallout: New Vegas
  • Favourite Game
    Skyrim

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  1. I've had a couple of issues mostly related to cosmetics (my 'beauty' mods don't play well with Dawnguard, made my hot babes into something close to draugr, but I've since fixed it) but the one persistent bug I have is that I now have a Haafingar bounty of 1000, and the only things the guards will say is "hey, I know you..." and then they walk away. No way to pay off the bounty, and no way to get an update from them about trying to find the Moth priest :/ Oh, and Serana won't equip a sword from a mod(at least none of mine) and ......she's not marriageable. So far, and that's crossing all appendages and digits, that's the extent of my problems.
  2. UPDATE: This worked for me too! Thanks much for posting it. She still has the default Dawnguard bright yellow-orange eyes but I'll keep looking until I see a new vampire eye that I like. Hopefully Madmole will get his Unholy Darkness 2 for Skyrim out soon with the same or similar eyes (and fangs) that he had for the original Unholy Darkness for Oblivion (that was my favorite vampire mod of them all).
  3. I've got Dawnguard running and so far the only crash I've had is when I tried to use "showracemenu", and it locked up tight. Becoming a vampire severely screwed up my character's face (not to mention I do *not* like the bright yellow-orange eyes). I'm running several "beauty" mods and this pretty much ruined her. I'd modify it myself if I could, to not change anything about our character's faces. I seriously won't be playing a vampire until I get to keep my character's face just the way I made it :) I'm using the following "beauty" mods/textures: 1. Better Females by Bella version 3 2. Better Females by Bella - Less make up version 2 3. CBBE skin texture v2 v3 The pal and UNP compatible female face preset for human orc and mer 4. CBBE skin texture v2 v3 The pal and UNP compatible Vanilla skin texture 1.8 feminine arm toned abs patch 5. Dimonized UNP female body - UNP BASE main body v1.2 6. Vampire face less sunken cheeks - No Sunken Face for females I'm going to mess around with load order and such, and try reinstalling the textures and see if that helps. Any suggestions or help in this would be greatly appreciated. Besides that, the new abilities are pretty cool but I haven't extensively tested them yet. Here are the before and after pictures: http://i197.photobucket.com/albums/aa33/Kheldor_Gwenwynig/TalienneBeforeVamp.jpghttp://i197.photobucket.com/albums/aa33/Kheldor_Gwenwynig/TalienneafterVampire.jpg
  4. I downloaded a mod to fix the 'females are dirty even with no dirt" problem, which requires this, as well as some cosmetics mods, and right now none of them work as yet.
  5. Amazingly, this has just happened to me as well. My character has finished all the guild quests as well as the main quest, but, she's a vampire (via "Unholy Darkness"). I otherwise haven't changed anything about the character. Is there any way to fix it?
  6. When I first started playing Oblivion, everything was so amazing I thought to myself "I can't believe Bethesda hasn't made 'Elder Scrolls Online' yet...". Now, after becoming addicted to using mods and in the learning process of modding myself, I'm afraid of them actually doing it. There is soooo much great player created content out there, I think a massive multiplayer version would have to be so watered down that much would be lost. Do I think an MMO Elder Scrolls would be a success? Absolutely, without question, and it would be able to go toe-to-toe with all the other heavy hitter mmos out there including the P.O.S. known as wow (junk). If Bethesda got innovative and introduced a way to create "instance mods" so that players could still create mods that only affected their own game play and gaming world and not anyone else's, that would be a big help. They could even go with certain max restraints for creating armor/weapons/etc so that they would have to be within certain guidelines as far as effects and abilities if they were to be used within the general gaming world, so there would be no "uber swords of doom" as far as insta-killing something, but, you could have awesome looking weaponry like Adonnays or all the many beautiful armor sets without them being overpowering. As far as quest mods, well, the construction set would have to rock and force checks to be positive the quests worked flawlessly without errors or interference, the quests would have to be instanced so as to not interfere with other people performing other quests (solo or group), but on the good side, player created questing would certainly create a huge amount of interest for gamers who love mmos because, it's never been done before (not truly). Again, I think much would be lost if Bethesda created an MMO of Elder Scrolls and didn't go the several extra miles they'd need to in order to retain the flavor of Oblivion and Morrowind (I'm a 'regressionist' ...I tried Morrowind goty after already falling in love with Oblivion...and I love both) for all of the players that have been here all along. I could get by with having 'normal' weaponry and armor as far as damage and protection, but, if I had to look at a thousand people in fluorescent lime green glass armor once they hit level 20, well, I'd puke. Variety is everything. On the other hand, I would love to see multiplayer for Oblivion, for 8-16ish people and absolutely dream of some gods of programming wizardry to figure out a way to make it happen (solid/stable networking code) with the only requirements being that all players connecting would have to have the same mods as far as any that modify stats/skills/abilities and damage/protection. There could be both pvp enabled or co-op only (simple check box) which would disable receiving damage from your buddies if Joe the Mage has some huge AE fire spell that he cooks off that you accidently walk into. I don't think it would be necessary for everybody I connected with to have all my castle mods (I'm a real estate mogul in Cyrodiil) but I wouldn't want someone NOT using Deadly Reflexes on 2.5x damage to get hit by one of my swords while I am using it. Basically, all damage and protection levels would have to be on leveled flat for everyone, but that could be forced at time of connection. I'd want more than just arena fighting with my buddies, as that's no big deal, but opening up a new construction set which has a way to make group based questing, now that would rock. Heck, just being able to go through a modified version of the main quest (to accommodate more than one person) with friends would seriously kick ass. Final words: An Elder Scrolls MMORPG would rock if done right, but doing it right would be extremely difficult, more so than what any other company has done for any MMO to date (I would think) and because of that, I doubt it could be done right and in the end would be too similar to too many already existing mmos. As for a multiplayer enabled version for 8-16 people, I think it would seriously kick ass and myself and several of my friends have said to each other on many occasions "if they'd just make multiplayer for 8 people so we could play together, I'd cancel all my MMO accounts".
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