-
Posts
28 -
Joined
-
Last visited
Nexus Mods Profile
About TKayFire

TKayFire's Achievements
Apprentice (3/14)
1
Reputation
-
So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
Dude, you're saying Bethesda has to make it obvious that Nora had weapons training in order for her to "make sense" in a post-apoc world simply because she is a housewife. We make decent points and all you go is "Bethesda is bad at it because they didn't make a line about Nora being a better shot" That line alone says more about you then anything else. I didn't say that at all. Fine guys do whatever you want. It seems you've got it all figured out. -
So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
It's not about Nora. It's not about selecting a female character. It's about Bethesda's inability to write a decent story and character background. I don't know where you're getting that I think she would be an incapable woman. Your post is riddled with assumptions, but you're not addressing the actual issue. The characters and their background are part of the main story. It should mean something. You can't just say it's ok for Bethesda to do a half assed job and put up the excuse that you should role-play what Bethesda forgot to do. If you want to go full on role play then there should be no story. In fact there should also be no pre war sequence, no Dad, no Shaun, nothing. Just role play it. but Bethesda didn't do that, because they want to give you a story. They want the characters to have an attachment and to have a purpose in the game. Is it so bad that I point out where Bethesda messed up? And to be absolutely clear again it has nothing to do with women. You guys are so blinded by the "I have to defend women" quest you're on that you can't see what I'm trying to get at. -
Fix for weapon switch delay
TKayFire replied to Deleted28731935User's topic in Fallout 4's Mod Ideas
Never seen this before. -
Are you sure you're using F4SE to launch the game?
-
So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
Let's hope they make a game without dialogue or story for you so you can pretend stuff happens and call it role playing. Because, you know, how the story is told isn't important at all. Look the game doesn't need to tell me this, I get that. But I'd like some effort from story writers to actually have the game make sense without me having to pretend it makes sense. If I have to fill in the blanks on such mundane things for it to work it's all over for story writers in video games everywhere. I realize that Bethesda is probably one of the worst story tellers of any video game creator, but it's not going to stop me from making the point. There's already so much BS in this game you have to accept. Like the Main character waking up after 200 years and acting like she's been part of the new world for years. Or like the main character joining a group of idiots (any faction) and ignoring their missing child. Yea they'd rather grow crops than look for someone that was taken from you like 10 minutes ago. The list is huge and there's only so much I can role-play away. -
So I've been thinking. It would be nice to have an option to send other minutemen to do the minutemen quests so you don't have to do everything yourself. I mean they wander about the wasteland, but they never actually help out anyone. Now maybe to make it more interesting is to have the minutemen have a chance to succeed or fail the quest.
-
He doesn't just show up and start marking places on the map where you should go. First you have to hear his speech about the Minutemen, and agree to lead them. To join the neighborhood watch not just as a member, but as the person in charge. You're now leader of the Minutemen, ready to move at a minute's notice to rescue the imperiled, defend the defenseless, etc. So now, when things come up, and it's time for the Minutemen to do their thing, Preston lets you know where the problem location can be found, and it's your choice to go there in time or not. Telling him to shove it seems highly inappropriate *if you intend to continue to lead the Minutemen*. So no, he doesn't need to ask, because he's not telling you "do this or else". There's no "or else", other than a settler dying, or your settlement getting trashed and needing repairs. He's just telling you where people are in trouble, so that you can then, should you so choose, go do the job. Again, the issue is not so much that the quests exist, but that you as the player character are the only one apparently able to do the job. And yes, you are absolutely right, when the groups were infighting, they were a danger to everyone, because they were supposed to be able to be relied on, and weren't reliable. They had lied about their commitment to the organization and the people who depended on it, and when the call came, someone told the person to shove it instead of going to do the job. Now that you as the player character are in charge, you have the opportunity to fix that, to ensure that when the call comes in, you aren't just lying about protecting people, then buggering off when you decide it's not convenient, or that you don't like the way you're getting informed that there's a problem. I'm not sure what offputting "extreme ideology" you're saying they have, though. The NPCs sure appreciate it once the reformed Minutemen start doing their thing. Just listen to what they say to Preston. Hm, there's a little bit more to it than that. The problem is that when you talk to him he gives you the quest and you have no way to tell him no. Also, when you turn in one of the quests he is extremely likely to give you another one. A lot of people, including me, don't like to have a load of quests in the quest log that they aren't going to finish. If I want to join the minutemen I don't want to be bothered by any idiot that needs help. I will help when I can, not when Preston tells me this. All they had to do was create a placeholder for the available quests in his dialogue entries allowing you to CHOOSE them as you see fit. So when you talk to him you can CHOOSE to do a quest, not being forcefed them just because you're a minuteman.
-
So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
I always play women when I have the choice. Always. Interesting, but also not an accurate description of the average woman. Not even an average man is going to pick up a gun to shoot people without due cause and even less will actually know how to shoot one. The point is not that the wife couldn't be a total badass, the point is they portrait her as the opposite in the game making it a prerequisite to roleplay her different from what the game presents her as. That is just annoying and poorly implemented. You don't have to defend women. It is fact that almost any woman would choose a secure and safe life and not train herself to defend herself. to your "thousands know martial arts and know how to shoot a gun" there's millions that don't. Men and women are different and it's just stupid to image they are not. The result is that they are judged differently and that is not even wrong. The game doesn't give you any indication that the woman is trained. It does however indicate that the man is trained. All Bethesda had to do was insert a small dialogue in pre-war Sanctuary where the man jokingly tells her that she was always a better shot than him. That is ALL. That is not much to ask for. If it was the other way around I would make the same argument. Funny thing is that almost everyone would likely be shot dead by the first raider they come across. The only reason the gamer shoots anyone before they start shooting them is because the "enemy" is listed as "Raider" and has a red hp-bar. That s#*! don't exist in reality. Anyone not trained as a black ops or navy seal walking into Concord is DEAD MEAT. -
Perhaps they are simply not active. Does it say [MOD] before your save file?
-
I had this a while back. Engaging an interactable object such as a lock-pick or workbench fixed it for me.
-
You misunderstood. I don't think from a gaming perspective they are a waste of time. Just that from a story perspective they make no sense. The problem lies in the way the story starts and who you're supposed to be. You're not a part of the post war world, there's no ties to what's going on with any of that. From just a gaming perspective it's fun to explore and just do stuff in the open world. Joining a group and go along with their ideals is pretty cool as well. People want to belong to something and that's why factions work in video games as well. It's just that it wouldn't be a priority if any amount of realism was applied. I do also enjoy base building. I have made some fantastic settlements in many of my playthroughs. Don't mistake criticism for hate. I love this game, but I can't ignore its many faults either.
-
Ammunition reloading, you are all doing it wrong!
TKayFire replied to Fatalmasterpiece's topic in Fallout 4's Discussion
This. You can also point blank shoot an unhelmeted raider in the head with a .50 caliber rifle and he'll just swag walk away. On the other hand if people don't know they're being shot at then bullets hurt more. The shooting mechanism in this game makes no sense at all, but that's only minor compared to me being able to sneak around in power armor or have my dog carry 10 miniguns. -
Would You Become a Ghoul to Cheat Death?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
I think only one out of ten or maybe even less becomes a "human" ghoul. Most become feral Ghouls. Don't know if that's what I would want. -
Preston will give you a quest when you turn one in as well. Finishing the main story quest-line from Concord gives you a new quest. In fact he may also give you a quest just walking past him. Having to move him to a different settlement and simply avoiding parts of the game to "fix" it just emphasizes how annoying it is. You just made my point. That's mildly insulting, but again you made my point. The fact that I have to plant crops, make defenses, build beds and houses for them while they ineptly walk around the settlement doing nothing until I tell them to do something is just plain stupid. But you're right in one thing, after you put all the work into a settlement to make it self sustaining you can ignore them for the most part (Thank Bethesda for fixing this in one of their patches) until a new settler pops up and I have to make him a bed otherwise he has to sleep "in shifts" and complain while he sits around watching others do all the work. The point I'm making is that they cannot build a settlement on their own as if they are retarded. but of course my pre war experience in law practice made me an expert in construction, agriculture and tactical base defense. In fact my pre war schooling was so awesome that I can do all that stuff by myself.