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Everything posted by TKayFire
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So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
Dude, you're saying Bethesda has to make it obvious that Nora had weapons training in order for her to "make sense" in a post-apoc world simply because she is a housewife. We make decent points and all you go is "Bethesda is bad at it because they didn't make a line about Nora being a better shot" That line alone says more about you then anything else. I didn't say that at all. Fine guys do whatever you want. It seems you've got it all figured out. -
So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
It's not about Nora. It's not about selecting a female character. It's about Bethesda's inability to write a decent story and character background. I don't know where you're getting that I think she would be an incapable woman. Your post is riddled with assumptions, but you're not addressing the actual issue. The characters and their background are part of the main story. It should mean something. You can't just say it's ok for Bethesda to do a half assed job and put up the excuse that you should role-play what Bethesda forgot to do. If you want to go full on role play then there should be no story. In fact there should also be no pre war sequence, no Dad, no Shaun, nothing. Just role play it. but Bethesda didn't do that, because they want to give you a story. They want the characters to have an attachment and to have a purpose in the game. Is it so bad that I point out where Bethesda messed up? And to be absolutely clear again it has nothing to do with women. You guys are so blinded by the "I have to defend women" quest you're on that you can't see what I'm trying to get at. -
Fix for weapon switch delay
TKayFire replied to Deleted28731935User's topic in Fallout 4's Mod Ideas
Never seen this before. -
Are you sure you're using F4SE to launch the game?
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So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
Let's hope they make a game without dialogue or story for you so you can pretend stuff happens and call it role playing. Because, you know, how the story is told isn't important at all. Look the game doesn't need to tell me this, I get that. But I'd like some effort from story writers to actually have the game make sense without me having to pretend it makes sense. If I have to fill in the blanks on such mundane things for it to work it's all over for story writers in video games everywhere. I realize that Bethesda is probably one of the worst story tellers of any video game creator, but it's not going to stop me from making the point. There's already so much BS in this game you have to accept. Like the Main character waking up after 200 years and acting like she's been part of the new world for years. Or like the main character joining a group of idiots (any faction) and ignoring their missing child. Yea they'd rather grow crops than look for someone that was taken from you like 10 minutes ago. The list is huge and there's only so much I can role-play away. -
So I've been thinking. It would be nice to have an option to send other minutemen to do the minutemen quests so you don't have to do everything yourself. I mean they wander about the wasteland, but they never actually help out anyone. Now maybe to make it more interesting is to have the minutemen have a chance to succeed or fail the quest.
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He doesn't just show up and start marking places on the map where you should go. First you have to hear his speech about the Minutemen, and agree to lead them. To join the neighborhood watch not just as a member, but as the person in charge. You're now leader of the Minutemen, ready to move at a minute's notice to rescue the imperiled, defend the defenseless, etc. So now, when things come up, and it's time for the Minutemen to do their thing, Preston lets you know where the problem location can be found, and it's your choice to go there in time or not. Telling him to shove it seems highly inappropriate *if you intend to continue to lead the Minutemen*. So no, he doesn't need to ask, because he's not telling you "do this or else". There's no "or else", other than a settler dying, or your settlement getting trashed and needing repairs. He's just telling you where people are in trouble, so that you can then, should you so choose, go do the job. Again, the issue is not so much that the quests exist, but that you as the player character are the only one apparently able to do the job. And yes, you are absolutely right, when the groups were infighting, they were a danger to everyone, because they were supposed to be able to be relied on, and weren't reliable. They had lied about their commitment to the organization and the people who depended on it, and when the call came, someone told the person to shove it instead of going to do the job. Now that you as the player character are in charge, you have the opportunity to fix that, to ensure that when the call comes in, you aren't just lying about protecting people, then buggering off when you decide it's not convenient, or that you don't like the way you're getting informed that there's a problem. I'm not sure what offputting "extreme ideology" you're saying they have, though. The NPCs sure appreciate it once the reformed Minutemen start doing their thing. Just listen to what they say to Preston. Hm, there's a little bit more to it than that. The problem is that when you talk to him he gives you the quest and you have no way to tell him no. Also, when you turn in one of the quests he is extremely likely to give you another one. A lot of people, including me, don't like to have a load of quests in the quest log that they aren't going to finish. If I want to join the minutemen I don't want to be bothered by any idiot that needs help. I will help when I can, not when Preston tells me this. All they had to do was create a placeholder for the available quests in his dialogue entries allowing you to CHOOSE them as you see fit. So when you talk to him you can CHOOSE to do a quest, not being forcefed them just because you're a minuteman.
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So, Do you play FO4 as a male or female?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
I always play women when I have the choice. Always. Interesting, but also not an accurate description of the average woman. Not even an average man is going to pick up a gun to shoot people without due cause and even less will actually know how to shoot one. The point is not that the wife couldn't be a total badass, the point is they portrait her as the opposite in the game making it a prerequisite to roleplay her different from what the game presents her as. That is just annoying and poorly implemented. You don't have to defend women. It is fact that almost any woman would choose a secure and safe life and not train herself to defend herself. to your "thousands know martial arts and know how to shoot a gun" there's millions that don't. Men and women are different and it's just stupid to image they are not. The result is that they are judged differently and that is not even wrong. The game doesn't give you any indication that the woman is trained. It does however indicate that the man is trained. All Bethesda had to do was insert a small dialogue in pre-war Sanctuary where the man jokingly tells her that she was always a better shot than him. That is ALL. That is not much to ask for. If it was the other way around I would make the same argument. Funny thing is that almost everyone would likely be shot dead by the first raider they come across. The only reason the gamer shoots anyone before they start shooting them is because the "enemy" is listed as "Raider" and has a red hp-bar. That s#*! don't exist in reality. Anyone not trained as a black ops or navy seal walking into Concord is DEAD MEAT. -
Perhaps they are simply not active. Does it say [MOD] before your save file?
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I had this a while back. Engaging an interactable object such as a lock-pick or workbench fixed it for me.
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You misunderstood. I don't think from a gaming perspective they are a waste of time. Just that from a story perspective they make no sense. The problem lies in the way the story starts and who you're supposed to be. You're not a part of the post war world, there's no ties to what's going on with any of that. From just a gaming perspective it's fun to explore and just do stuff in the open world. Joining a group and go along with their ideals is pretty cool as well. People want to belong to something and that's why factions work in video games as well. It's just that it wouldn't be a priority if any amount of realism was applied. I do also enjoy base building. I have made some fantastic settlements in many of my playthroughs. Don't mistake criticism for hate. I love this game, but I can't ignore its many faults either.
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Ammunition reloading, you are all doing it wrong!
TKayFire replied to Fatalmasterpiece's topic in Fallout 4's Discussion
This. You can also point blank shoot an unhelmeted raider in the head with a .50 caliber rifle and he'll just swag walk away. On the other hand if people don't know they're being shot at then bullets hurt more. The shooting mechanism in this game makes no sense at all, but that's only minor compared to me being able to sneak around in power armor or have my dog carry 10 miniguns. -
Would You Become a Ghoul to Cheat Death?
TKayFire replied to Fkemman11's topic in Fallout 4's Discussion
I think only one out of ten or maybe even less becomes a "human" ghoul. Most become feral Ghouls. Don't know if that's what I would want. -
Preston will give you a quest when you turn one in as well. Finishing the main story quest-line from Concord gives you a new quest. In fact he may also give you a quest just walking past him. Having to move him to a different settlement and simply avoiding parts of the game to "fix" it just emphasizes how annoying it is. You just made my point. That's mildly insulting, but again you made my point. The fact that I have to plant crops, make defenses, build beds and houses for them while they ineptly walk around the settlement doing nothing until I tell them to do something is just plain stupid. But you're right in one thing, after you put all the work into a settlement to make it self sustaining you can ignore them for the most part (Thank Bethesda for fixing this in one of their patches) until a new settler pops up and I have to make him a bed otherwise he has to sleep "in shifts" and complain while he sits around watching others do all the work. The point I'm making is that they cannot build a settlement on their own as if they are retarded. but of course my pre war experience in law practice made me an expert in construction, agriculture and tactical base defense. In fact my pre war schooling was so awesome that I can do all that stuff by myself.
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Try http://www.nexusmods.com/fallout4/mods/22431/?
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Immersive NPC Wake-up/stop work animations.
TKayFire replied to StochasticTinker's topic in Fallout 4's Mod Ideas
Don't forget doctors and such trying to stab people with needles in thin air, or doctor Amari waving her hands in thin air while trying to put Kelloggs brain into Nick. The engine Bethesda's using is so old and contains so many awful animations that it would take building an entire new game to fix them all I'm afraid. In all honesty the animations are only part of the problem. I find the enormous amount of clipping far more annoying. Everything clips through everything. From hair through bodies to rifles through arms. After clipping, path-finding is another atrocious insult to gamers everywhere. Every NPC just blunders about like an idiot. Walking into walls, other people. The main offender may be the kid in Vault 81 that wants to give you a tour. At one point he forgot how to get down the stairs from the Overseers area towards the diner and just walked a few steps back and then back again for like 10 minutes until he decided to take the long way round, halfway deciding that it would be inefficient and trying to go back again and getting stuck. I followed him to test it and then just gave up and used moveto player to get him in position again. Most annoying thing about it is that if he moves like a few feet from you, it fails the quest as well, even if he is going the wrong way. Or Brahmin on roof or on top of other people. People floating in mid air. It's not even a rare occurrence. Ah well, at least women don't walk like monkeys anymore and jumping doesn't look like you're taking a dump in mid-air. At least they fixed some things ;) -
Yeah I'd like this too. I've been using a mod that has invisible markers and allows them to lean against a wall, because at least then they look "natural".
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Drinking buddy always hangs out at the bar for me. I think I picked him up about 4 times and he is always right next to the bar. Have tried Sanctuary, Drive in and Castle and the results are the same.
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I don't think you're painting the entire picture here. The minutemen are annoying for a number of reasons. First the sheer amount of quests that they will give without you agreeing to them becomes a drag. Second the incredible ineptness of settlers to sustain themselves forcing you to supply them with literally everything. The minutemen and settler system is incredibly unimmersive because it forces you to do everything even though there's hundreds of people involved. I've played the settlement system in different ways, but the fact that they require constant attention of a pre-war lawyer is just mind boggling. I mean the entire story and premise already doesn't make any sense. There is no incentive for the player to join any of these factions. In fact, the only reason there are joinable factions is because Bethesda gets off on that. It's almost impossible to roleplay and enjoy the open world adventure and factions because of the premise of the game. People seem to forget that everything that happens in Vault 111 and the pre-war timeline is like 10 minutes ago for the main character because they were frozen. Would anyone in their right mind wake up to start helping random people and build settlements? Or join some fascist group of power armor freaks? Or join a group that believe robots are people too? Any person with a hint of love for their child would ignore all that and just hunt down Kellogg, go to the institute and meet up with Shaun. Only after meeting him and only then would any normal person have to decide what he/she would do after that. The video posted by the OP complains that the minutemen don't share the same story focus as the BoS and such and therefore have no purpose, but the joinable factions of Skyrim had no purpose either. In fact the whole civil war thing you are confronted with at the start has no purpose to the story. It is simply fluff to make the world seem alive. In an open world there will be many things that do not pertain to the main story. Checkovs gun does not apply to this. If you want a Checkovs gun story you should play a linear game. I do agree that the gunners and raiders should be factions as well and the video describes this reason fairly well.
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Radiation resistance in power armor not working as it should?
TKayFire replied to TKayFire's topic in Fallout 4's Discussion
Full Power Armor. -
So I've been doing some testing with rad resistance and power armor. My character has 40 base resistance on her normal armor and 1050 base resistance on a stock power armor. When I step in water naked I take 10 rads per second. When I step in water with normal armor (40 rad resist) I take 3 rads per second. Now when I wear a suit of power armor and step in water I take 4-5 rads per second. I've noticed a similar glitch in the glowing sea. Wearing a hazmat suit is infinitely more effective than a suit of power armor with rad paint. In fact just walking in with normal armor is more effective than power armor. Is rad resistance broken on power armor? In fact is resistance broken in general? I feel like I take way more HP damage on my 600+ armor power armor suit than on my 180 armor normal armor. I've been looking through my mods list, but I can't seem to find any that would create this effect. I had true storms disabled for testing.
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A mod to stay vulnerable, even after level 30 ?
TKayFire replied to Go6s's topic in Fallout 4's Discussion
You could always gimp your character and wear no armor and keep Endurance at 1. Trust me, also at level 30 there will be multiple enemies that can one shot you then. -
Uninstalled Armor mod Lots of Settlers suddenly dead.
TKayFire replied to Noomi's topic in Fallout 4's Discussion
Maybe the command recycleactor can help you get the settlers to work again. It will "reroll" their appearance/sex though. -
The only mod that I thought may have caused it is in fact causing it. It is Lots More Settlers and Enemies (http://www.nexusmods.com/fallout4/mods/17343/?). I'm thinking it's a remnant from the original files of the mod, because the latest revision (which I am using) is not supposed to give settlers unique names. All my other settlers show up as "settler". Thanks for that nifty pointer on the 13 meaning the load order number. I did not know that! I did also look up "anita fallout 4" on google and found the same results. I half thought she may have hijacked my game ;)