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DreadFeign

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  1. Hi there. I recently started playing M&B2 and decided to add some mods but am running into a problem with crashes. Whenever I load my save I crash within 20 seconds or so but I'm not certain why. My party is in an army controlled by an NPC but I've never had trouble with it before. I'm only using a handful of mods but I suspect they are the culprit. All are as up to date as they can be and I am running the public version e1.5.2 of the game. Below are screenshots showing my load order in Vortex and the mod versions. Any help would be be appreciated!
  2. It didn't report any missing masters that I can see. I'll do a thorough check and see.
  3. Hah, were it that easy. Unfortunately I like to use a bunch of mods that are designed specifically for character creation so at the very least I'd need those. I feel like it's just one mod causing the whole problem, but I don't know. I'm going to try singling it out if I can.
  4. Hey there guys. I recently reinstalled Fallout 4 and proceeded to mod the hell out of it, as one does, and I am getting a white screen when I start a new game right after skipping the intro. This happens whether I skip it or not and just hangs there. I suspect it's one or a combination of mods causing it since I ran the game once in vanilla before I began throwing mods at it. I have never been great with load orders and even when using LOOT I still find the problem persists. Computer Specs: Windows 10 Pro 64bit ASUS Z170K Mobo Core i7 6700-K @4Ghz G.Skill Trident Z 16GB (2x 8GB) @3200 DDR4 MSI GTX980 4GB DDR4 Samsung 850 EVO 500GB SSD (Game runs off this) Some help and insight would be great! Attached is my current LOOT sorted load order in .txt format for easy access. Thanks in advance!
  5. And... I fixed it. It had absolutely nothing to do with the ENB, CoT, ELFX or anything else. It was RaceMenu causing the problem and an update fixed the problem. Sorry for the inconvenience!
  6. So here I am once again with a new and odd problem after installing RealVision ENB (and it's core required mods). Upon starting my game and creating a new character I am presented with the following texture glitches: Here's a video: http://www.youtube.com/watch?v=VkFnba62bQ8&feature=youtu.be http://i32.photobucket.com/albums/d39/mystikx/weird_glitch04_zpsf906b09e.jpg http://i32.photobucket.com/albums/d39/mystikx/weird_glitch07_zps86204dfe.jpg http://i32.photobucket.com/albums/d39/mystikx/weird_glitch03_zpsb14c4476.jpg http://i32.photobucket.com/albums/d39/mystikx/weird_glitch02_zpsc3edde73.jpg http://i32.photobucket.com/albums/d39/mystikx/weird_glitch05_zps5f267132.jpg http://i32.photobucket.com/albums/d39/mystikx/weird_glitch06_zps42ab4d7b.jpg More shots of character under water. The actual texture can be seen from under water/above water as seen: http://i32.photobucket.com/albums/d39/mystikx/backwardsman03_zps4b045b9b.jpghttp://i32.photobucket.com/albums/d39/mystikx/backwardsman01_zps56dc7acd.jpghttp://i32.photobucket.com/albums/d39/mystikx/backwardsman02_zpsa8d84923.jpg The mods I installed for RealVision ENB are: Climates of Tamriel (all default settings), Climates Of Tamriel - Weather Patch - Fog Rain Overcast, ELFX, and the particle fixes for ENB. I also made the necessary .ini changes with enblocal.ini, skyrim.ini and skyrimprefs.ini. Now I am encountering the body texture glitch on both male and female player characters but not NPCs. As far as I know all of those mods do not touch or change the body mesh/textures in any way so I'm thinking it's an incorrect setting in one of my .ini files. I have tried removing the ENB, CoT, and ELFX but that didn't help. I've tried resetting my .inis but that didn't help. I tried disabling my body mods but the problem still persists with the vanilla bodies. I even tried disabling W.A.T.E.R. due to the odd issues when in the water but that didn't help. I'm out of ideas here. Here's my .ini files: enblocal.ini - http://pastebin.com/ZBcdawJ1 skyrim.ini - http://pastebin.com/npAEABS8 skyrimprefs.ini - http://pastebin.com/0kRfULgS Here's my load order if it's relevant:
  7. Heh that's a lot of mods to get rid of. Or did you not mean to highlight all of them? I've heard SkyRe is very difficult to get working with a lot of other mods and quite frankly I prefer ACE. UPDATE: So I ended up doing a complete uninstall of all my mods. Followed the guide to making Skyrim vanilla again and also picked up Mod Organizer (I've been using NMM since it came out). I've been following guides for optimal setup of Skyrim/utilities/mods and after hours I'm currently only on the step to optimize my vanilla and HRDLC textures, lol. It's gonna be a long night...
  8. Which mods? Anything helps. I've begun considering getting rid of either the highly scripted mods or some (maybe all) of my HD texture packs. Maybe I am running too many, though I don't think I am. Currently for hi-res textures I use: AMidianBorn Book of Silence / Textures for Immersive Armors Skyrim HD 2K (Lite) Beards Hi-Res Better Males (Male body mod) with hi-res face maps by Geonox Brows Hi-Res CBBE with Nuska's Mature Skin EBT (Enhanced Blood Textures; not sure if hi-res) HQ3D Map with 2k textures Hi-Res Legible Road Signs Project Parallax Remastered HD2K Realistic Smoke and Embers Hi-res Snow and Rocks Textures HD 2K Plus a lot of my armor mods use high res textures though I don't have a ton of custom armors... I'm also using SMIM. Does anyone have any recommendations for which of my mods/scripted mods I should consider getting rid of (muh grab movable statics :sad: )...?
  9. Aww but I really enjoy my more interactive objects! I just think it's unrealistic for certain things to not be movable or grabbable... I also tend to clean only the mods that are flagged for it in BOSS. Whether the cleaning was unnecessary or not I really don't know.
  10. While it's a well known fact that dirty edits on any mod can cause crashes not all of them are the culprits. That said, it would be a good idea to not only continue using BOSS but to pick up TES5Edit and clean your mods. It's only recommended to clean mods that are flagged by BOSS as needing cleaning. DO NOT clean the Skyrim.esm! Here's a tutorial: http://www.creationkit.com/TES5Edit_Mod_Cleaning_Tutorial
  11. Haven't tried the TES5Edit thing. I'm using v0200 for ENB. Was running performance monitor and my memory averaged out at 1.5GB and maxed out at just over 2GB. Ran over a period of an hour and 7 minutes this time without lockup as I exited the game to post results... It's really odd. Sometimes I can play for 2+ hours without lockup, sometimes it happens within 5-10 minutes of starting a play session.
  12. Hey there folks. I've got a bit of a problem. My game has been randomly locking up a lot lately and I'm fairly certain it's mod related. Usually I'd suspect it's just Skyrim reaching the 2.5 or 3GB limit or whatever and locking up because of it but I'm not so certain anymore. Each time the game locks up it's been mostly random, although I've noticed that I've even been locking up in interiors, during combat or doing just about anything else. There's no real pattern but prior to just recently I'd never really experienced a lockup during combat or in an interior. I have already taken some measures to either reduce or stop the lockups but nothing has helped. I've tried reducing all of my HD texture packs down to 2k from 4k, removed some suspect mods, swapped out mods for other newer/better ones, cleaned any dirty mods, created/rebuilt bashed patch whenever necessary and run BOSS frequently to no avail. I'm pretty much out of ideas as to the culprit and I am hoping that by explaining my situation and posting my load order that someone can spot something that I haven't yet. Thanks in advance! So here's my load order: (Not shown is my ENB stuff/Quietcool ENB) Hardware Specs: Windows 7 Home Premium 64-bit AMD FX-8150 8-core Processor @3.6Ghz Gigabyte GA-970a-D3 AM3+ SATA 6Gb/s USB 3.0 Motherboard Gigabyte Radeon HD 7850 2.5Gb OC Edition (Using the latest Radeon beta drivers) 16GB RAM Rocketfish 750w PSU
  13. Makes perfect sense but I mean, I really can't enjoy Skyrim nearly as much without most of my mods. Currently it takes on average about an hour to two hours for my game to crash from being overloaded. It's not really happening when I do specific things. It just occurs randomly. Sometimes I'm running out in the wild. Sometimes I'm sneaking through a dungeon. Sometimes I get an interior load crash, sometimes exterior. I've crashed randomly from doing random things whenever and wherever. There doesn't seem to be any logical pattern. It just happens. Like a ticking timebomb as you say...
  14. Bah... I'm so frustrated with this. I downgraded SkyrimHD to Lite version (2048), downgraded some other HD textures to 2048, removed UFO, removed RCO, re-tweaked my .ini with only tested and true values. Tried running with GameBooster and ATTK. Still crashing, now very much randomly. No error. Just closes out. I can't read Papyrus logs for crap so I don't really see what's causing my issues. The logs seem random. Sometimes it's this or that. I am at a complete and total loss. New Papyrus log: http://pastebin.com/ZxkSnPEk
  15. Well I've removed RCO just as a test and I figure I don't really need it anyways. It's spamming up my papyrus logs and now throwing out errors so meh. I can live without it. I've also disabled UFO as someone made a suggestion on /tesg/ that I do that. As for hi-res textures all I'm using is the SkyrimHD stuff and a couple of other things that change rocks, snow, smoke and embers. I also use SMIM which you likely saw in my mod list. Nothing much else except for aMidianborn weapons/armor texture overhauls. I was thinking of downgrading my SkyrimHD stuff from 4096 to 2048 just to reduce the stress on the game. I may do that later.
  16. Figured I'd post again in my thread since I am still having the problems. Since I posted the thread I have uninstalled/reinstalled all of my mods, cleaned them with TES5Edit (latest), set up a bashed patch, and downloaded the latest drivers for my GPU. After about an hour and 45 minutes of relatively problem-free gaming I had an actual, honest to goodness appcrash with the typical "Skyrim.exe has stopped working" nonsense. I figured it was inevitable with the amount of mods I have going. I believe my active .esm/esp list is around 90 strong so that's going to increase typical random CTDs. I waited a bit and then JUST started up the game again. I lasted about 10 minutes in the game before the game just instantly closed, no error this time. Both crashes occurred just outside the entrance to Riverwood coming up from the river. I checked my latest papyrus log and the only thing I see within seconds of the game crashing is the following: [06/21/2013 - 02:25:48AM] [DLC1_QF_DLC1VQ00ChangeLocatio_0100D90B <DLC1VQ00ChangeLocation (0200D90B)>] stage 0, start up [06/21/2013 - 02:25:48AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:49AM] [DLC1_QF_DLC1VQ01MiscObjective_0100D06C <DLC1VQ01MiscObjective (0200D06C)>] starting [06/21/2013 - 02:25:49AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:50AM] [DLC1_QF_DLC1VQ00ChangeLocatio_0100D90B <DLC1VQ00ChangeLocation (0200D90B)>] stage 0, start up [06/21/2013 - 02:25:50AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:50AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:51AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:51AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:52AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:53AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:53AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:54AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:55AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:55AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:56AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:56AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:57AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:58AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:58AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:59AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:59AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:00AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:01AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:01AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:02AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:03AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:03AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:04AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:04AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:07AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:07AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:12AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:12AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:13AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:14AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:15AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:15AM] Setting [Potion < (00064B2E)>]to value 6 [06/21/2013 - 02:26:16AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:26:16AM] Setting [Potion < (00064B2F)>]to value 6I saw this in the papyrus log from the random CTD with the error as well: [06/21/2013 - 02:25:48AM] [DLC1_QF_DLC1VQ00ChangeLocatio_0100D90B <DLC1VQ00ChangeLocation (0200D90B)>] stage 0, start up [06/21/2013 - 02:25:48AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:49AM] [DLC1_QF_DLC1VQ01MiscObjective_0100D06C <DLC1VQ01MiscObjective (0200D06C)>] starting [06/21/2013 - 02:25:49AM] RCO: RegisterForSingleUpdate - OnUpdate 2 [06/21/2013 - 02:25:50AM] [DLC1_QF_DLC1VQ00ChangeLocatio_0100D90B <DLC1VQ00ChangeLocation (0200D90B)>] stage 0, start upMy mod list has been updated in the OP to reflect changes I've made to my mods/load order since last time.
  17. Alright that makes sense. I am almost certain a few of my mods are likely script heavy. I'd really hate to have to remove any of them though. I was hoping someone could also look at my load order and see anything that might set off any alarms as being known to cause crashes or known to conflict or anything like that as well. There have been a few times, usually when the game has decided to freeze that I've checked it's usage and it's been up to as much as 3GB memory. I've heard heavily scripted mods can cause this and it's likely why I'm freezing up. Thing is, I've got 16GB of RAM, 3GB memory usage shouldn't really be an issue should it?
  18. Hello there folks. I come to you with an interesting issue I am facing. For some time now I have been suffering from random CTDs which I may have resolved with a bugfix I found relating to the lvlpredatorscript.psc error. Along with this issue I have on many occassions encountered random freezes which often result in me having to force the program closed through task manager. Upon checking my latest papyrus log directly after the latest freeze I didn't see any particular script that stood out like the lvlpredatorscript.psc one but I did see an awful lot of spam in my log. Here's my papyrus log (Pastebin link): http://pastebin.com/ZMX2QMJ2 I'm getting a lot of spam with "RCO: RegisterForSingleUpdate - OnUpdate 2" but not sure what it's trying to update. Has anyone encountered this? I am running quite a few mods but have updated and cleaned them with TES5Edit as well as set up a bashed patch. I also use BOSS to keep my load order as good as it can be. Here's my mod list (mods with =1 are active while mods with =0 are disabled) UPDATED 06/21/2013: Hopefully someone can help me out with this as it's definitely annoying to say the least. Thanks in advance!
  19. Still having some trouble with the normal map creation. I just cannot get it to look the way it's supposed to. Any ideas? Here's an example image of the malebody_1_msn.dds: http://i32.photobucket.com/albums/d39/mystikx/ModelSpaceNormal_Example.jpg How would I go about recreating that???<br><br>EDIT: Figured it out. Requires some advanced work with the model...<br>
  20. Ah ok. The normal map is the _msn.dds texture right? I was under the impression it was different than the Oblivion normal maps because it looks more colorful/3d...
  21. Hello folks. Long time lurker, first time poster here. I'm in need of some help with texturing. You see I am working on a race mod and I am using the Better Males/Sundracon meshes and CBBE v3 meshes and textures as a base. That's neither here nor there however as the problem isn't in the base textures it's in the other texture components. I know, for example, that malebody_1.dds is the base texture of the male body (torso/arms/legs/feet). I know that the _msn.dds and _s.dds files are the model space normal and specular maps respectively. My issue is that I'm not entirely sure how to make the malebody_1_msn.dds look the way it does by default/custom. I can make a typical normal map a la Oblivion, that's easy. I don't know how to create this fancier version that's all rainbow colored and popping out all over the place. So, my question is this. How do I properly create the _msn.dds for my new texture using Photoshop (yes I have the nVidia DDS tool plugin) and how I create the accompanying specular map to go with it? Could someone please explain it to me in detail and/or with screenshots for proper setting for the DDS tool Photoshop plugin GUI? Thanks in advance, guys!
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