Jump to content

Iaman

Premium Member
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About Iaman

Iaman's Achievements

Rookie

Rookie (2/14)

  • Conversation Starter
  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. afaik nobody's figured out how to fix this one yet, although I kinda gave up a little while ago
  2. I haven't tried it yet, but I believe you should be able to use the console to permanently cripple yourself with player.forceav. The various body parts should, if they haven't changed since 3/NV, be PerceptionCondition (your head), EnduranceCondition (torso), LeftAttackCondition (left arm), RightAttackCondition (right arm), LeftMobilityCondition (left leg), and RightMobilityCondition (right leg). If you use player.forceav LeftMobilityCondition 0, for instance, that will set your left leg condition to 0. Not sure whether or not it will actually prevent Stimpaks from healing that.
  3. I know that, in the Sound files, they were in a folder titled "Handmade". Not sure about the textures, since I haven't extracted that archive yet, but I hope that helps!
  4. Did you read the post at all? We haven't figured out how to do this yet, it's probably going to involve scripting which we can't exactly do without the right tools (which don't exist right now).
  5. There isn't one, we're just doing override mods in more or less the same way we've been able to do them for previous Bethesda games. Mods involving scripting will (probably) have to wait until the mod tool comes out next year or until somebody from this forum figures out how to decompile the compiled scripts into something we can actually modify.
  6. May be much simpler once Geck is out. I'm assuming Fallout 4 can use .wav files as audio just like Skyrim. fuz appears to just be an archive, but many mods were able to replace the fuz files with separate .wav and lip sinc data. Though highly likely it takes GECK to do it. Right, the fuz files are an archive of lip sync data and a .xwm file (something that can be pretty easily converted from a .wav file using a command-line tool). The bigger problem is that until you've separated the fuz file's parts out (something currently only possible with a hex editor afaik) you have no way of knowing what the file contains. The even bigger problem is that it would just take forever to go through this process for 12000-something different files. This isn't impossible, it would just be a LOT of work.
  7. If you really, *really* want to fall on this sword, you'll need to extract the sound files using BAE. The specific archive you'll need to extract is the Fallout4 - Voices.ba2 file inside your Fallout 4 Data folder. Once you've got that extracted, you'll need to go into the files you've extracted from that archive. Specifically, you need to go through these folders: Sound > Voice > Fallout4.esm In that folder you'll find a whole bunch of folders for all of the voice acting. You'll want to open up the PlayerVoiceFemale01 or PlayerVoiceMale01 folder depending on which you want to modify. The files have no useful names, there are over 12000 of them, and they're just named random strings like 000A000E_1 so you'll have no clue which ones correspond to which audio until you can play them. Here's where things get complicated. The voice files are all in .fuz format, just like with Skyrim. Read this thread (be sure to check the second page as well) to learn how to turn these into audio files you can modify and then convert those modified files back to the proper format. This involves a bunch of messing around in hex editors and is VERY easy to mess up as a result of this, so have fun bashing your head against the wall unless you're very experienced with really esoteric computer stuff.
  8. Had to pull automatic weapon audio out of my PEWPEWPEW mod because firing one just triggered an infinite loop of the sound files. I'll keep messing around with stuff to try and figure out how to make it work, but if anybody else has figured out how to do it without causing infinite soundloops I figured it would be a good idea to have a topic in here about how to do so.
  9. I'd most definitely have to say Thieves Guild, and here's why: 1. Half-price and no item removal to pay of fines 2. No Morag Tong influence! 3. Lead by Gentleman Jim Stacey( come on, who doesn't want a leader named Gentleman Jim Stacey?) 4. Having to kill Sjoring Hard-Heart! 5. You get paid to steal stuff... fer crissakes, how could you pass it up? so Thieves Guild is the place for me...
×
×
  • Create New...