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Nadie2283

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Everything posted by Nadie2283

  1. As far as the GPMGs like the M60 and so on, i know the reloading would be a bit shlonky because bethesda never intended for it to be in the game, but i think just having the model with say...charging the bolt to the rear then taking off the bag from the hanger then placing a new one on and going from there would more than suffice as far as animations go. I think its more of a want for the ability to run around with an M60 or something loll. I dont think anyone really expects the whole opening the cover, removing the box, placing a new one on, pulling the belt onto the tray, closing the top cover AND having an animated belt which has never been done even in the previous games. I love seeing the progress on this mod, the models and textures are awesome and those animations are phenomenal as well!
  2. its not entirely the same but...Sim Settlements takes care of a lot of the stuff for you all you do is place plots and they handle the rest. I know its not to the extent you are describing where you have an entirely hands off approach to settlements but its the closest thing at the moment
  3. uhm...is everyone ignoring the FAMAS and its bullpup animations? im sure the anims creator would love to let you use them
  4. This isnt much of a troubleshooting or issue, just a question if anyone else has noticed this and knows how to fix it. Using AWKCR and misc. accessories like the survival backpacks or holsters, ive noticed that some outfits tend to make the accessories become huge and float way out around your character, when i load these items into the outfit studio onto an outfit where this problem is, it appears normally like it should but after exporting the nif file and re loading the game it still has the issue, and all the adjustments made will show on outfits that dont have this problem. I.E. using a survival duffel bag with the JC Shirt and Jeans mod fits good, but when using say, Wasteland Fashion clothing, the strap on the duffel bag is expanded outwards a lot and it looks sorta goofy. If there is a certain setting attached to these specific clothes that causes this or if anyone knows a fix for this sorta thing I would appreciate some guidance :laugh:
  5. The author has said time and time again there is no ETA on this being released, its a HUGE undertaking much like that group that is bringing all the weapons from previous fallout games into 4, they wont release until a substantial amount of content and variety is completed, otherwise the constant updates would bog them down and prevent bug testing. Give it time so you can get the best mod this amazing mod author can put together!
  6. Its free content. Feel free to request things that the modders may graciously take up as per popular request, but whether or not they do is up to them. They are doing this for themselves or out of the kindness of their heart for the community, but its all for free so they can pump out all the garbage or quality mods they want.
  7. Thanks for the advice! ill run a few checks and see if i can get the manager to recognize them properly
  8. How bad was it for animation on that? Or wait... i think i saw a reload animation resource that addresses bullpup reloads...
  9. Hello and thanks in advance for any help. Earlier this morning I was playing Fallout 4 and moving some mods around when I had to do a hard restart on my computer. After booting it up the NMM would no longer open (would close itself) so i uninstalled and reinstalled. Once i reinstalled the NMM it froze while activating mods and now the selection of mods gives me an error when loading the manager. Along with this any attempt to redownload the "bugged" mods results in a [Error registering this mod...root element missing] Does anyone have any ideas how to remedy this problem? Also in-game all the mods are still functioning properly but in the NMM they appear to all be broken (plugins list shows everything as active but the mods list shows everything disabled).
  10. They cut the PGM Hecate II from the NCR ranger armor because it was so buggy, so thats no longer available
  11. i do believe there is a WIP nail gun [looks kinda like a micro uzi with a little nail drum for a magazine] but im not sure what the ETA on that is
  12. The R91 assault rifle was an early HK G3/CETME .308 making it a German gun...fallout has some weird thing that started in Fallout 3 where apparently the US Gov't phased out the M series rifles in favor of the R series <check the wiki for the full detail on that> but in Fallout New Vegas there's several AR-15/M16 variants as well as the M16A1 making in appearance in both Fallout 1 and 2 meaning that for some reason they decided to backtrack and adopt the already outdated G3 pattern in place of the M16 -because lore?- who knows...but ya the R91 and Chinese Assault Rifle of F3 as well as the Service Rife [and variants] from FNV were far more fun to use and dont feel out of place whereas the clunky pile of tubes and whatever mess of a lewis gun abortion that birthed the F4 assault rifle needs to die. asap.
  13. I want a new PC.But not gonna happen :sad: Oh. My. That RPG is amazing
  14. If i see another person toss the "theres a standalone for an AR-15 already!!!" and toss a link to the M2216 im going to go insane. That mod is pre creation kit and though impressive given the resources he had available at the time, its not a great quality mod, along with it being severely deformed with the carryhandle bend and rear sight adjustment block being [upsidedown] despite it looking fine in the screenshots, in game its model has a bug with that. But now that the creation kit is out aside from Modern Firearms there is no AR-15/M16 mod that is up to par with even the vanilla weapons in terms of fit/finish/models etc. It lacks polishing
  15. meanwhile a year later, 40billion AK's and 2 "okay" AR mods
  16. I would definitely like to see some retro AR/M16 love from the modders but its just AK's galore for now lol. New Vegas had a ton of XM16E1/M16A1/XM177 etc mods. they fit so perfectly into the fallout world because its just modern enough, but still rugged enough.
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