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duckyduckyquackquack

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Everything posted by duckyduckyquackquack

  1. Have download and installed Alternate Start and loaded that and tried starting a new game, and chosing the vanilla start option with Alternate Start, again the opening scene is broken exactly the same, with events not happening that allow you to continue through the intro without using console commands to work around the issue. So I went back and disabled some mods in my load order: Immersive Citizens Amazing Follower Tweaks Relationship Dialogue Overhaul Jaggersfield Realistic Water Two Went back into game and started a new save and this time the intro scene works correctly. So I'm guessing one of these deactivated mods is breaking the games starting scripts. Will do some testing enabling them one at a time until I find the exact culprit.
  2. Survival Mode being and ESL is automatically loaded when the game launches alongside the ESM’s of the vanilla game, hence why they are not listed in the Plugins.txt file. What I meant when I said I don’t enable it is after you’ve completed the game intro and escaped Helgen as you walk down the path a short ways from the cave you emerge from, you get a pop-up asking if you’d like to enable the survival feature which you can disable anytime from the game pause menu. I chose not to enable it. I just want to retain some of the stat and recipe tweaks that those mods bring to items in the game. I am not running the alternate start Mod, but can give it a try and see what happens. I was just concerned with scripts and events not happening correctly during the intro if this was something I’d run into deeper in the game, so have not ventured beyond the Cave exit yet with a save as don’t want to risk sinking hours into a save if it’s going to be broken and have issues. One other thing I am thinking of trying is to remove SKSE64 and Mods using it and see what happens as I never had any issues playing the Special Edition when it first launched with many of these mods.
  3. Have re-installed Skyrim Special Edition recently as felt a pull to play the game again. Game is installed on a dedicated SSD Drive for Games, so no User Acess Issues or anything like that can effect it. When I load the game up as Vanilla straight after install I can start a game and play through the intro quite fine without any issues. But of course we don't play the game vanilla because mods make the game better and can fix game issues. So I've installed a light modlist load order below, and am using the latest version of SKSE and the only Creation Club content I have is Survival Mode, which although downloaded and installed I don't activate in the game options, I'm also aware of the issues Immersive Armour can cause with the game start, so disable that mod before trying to start a new game, and only enable it when I get out of Helgen and into Skyrim Proper: *Unofficial Skyrim Special Edition Patch.esp*RaceCompatibility.esm*USSEP Survival patch.esp*SkyUI_SE.esp*iHUD.esp*Point The Way.esp*The Paarthurnax Dilemma.esp*Gildergreen Regrown.esp*Bring Out Your Dead.esp*Ars Metallica.esp*Run For Your Lives.esp*JK's Riverwood.esp*JKs Whiterun.esp*JKs Whiterun exterior.esp*Dawnguard Delayed - Level 90.esp*No Vampire Attacks In Towns.esp*Believable Crime Report Radius.esp*fastermining9-9.esp*SuperStorage.esp*InfiniteShouts.esp*Carry Weight x5.esp*NoSaltThanks.esp*Level Booster.esp*BAAB_English_MaxDamage_v1_2_5.esp*Skyrim Unlimited Rings And Amulets SSE.esp*AcquisitiveSoulGemMultithreaded.esp*ToneyCraftingResource.esp*Enchanting Freedom.esp*MultipleEnchants32.esp*FortifyEnchanting.esp*Daedric Dawnbreaker.esp*Hothtrooper44_Armor_Ecksstra.esp*Hothtrooper44_ArmorCompilation.esp*Immersive survival Armors.esp*Survival Armor Patch.esp*Cloaks.esp*Cloaks - Dawnguard.esp*Cloaks - USSEP Patch.esp*1nivWICCloaks.esp*1nivWICSkyCloaksPatch.esp*CharacterMakingExtender.esp*EnhancedCharacterEdit.esp*RaceCompatibilityUSKPOverride.esp*Immersive Citizens - AI Overhaul.esp*AmazingFollowerTweaks.esp*AFT_NoFriendlySpellDamage.esp*Relationship Dialogue Overhaul.esp*RDO - USSEP Patch.esp*RDO - AFT v1.66 Patch.esp*Jaggarsfeld.esp*No Essential Npcs.esp*RealisticWaterTwo.esp*RealisticWaterTwo - Watercolor.esp So I load up the game, start a new save and during the intro have several issues. Sometimes on occasions during the cart ride into Helgen, the gates don't open and the carts just crash into it and the animation keeps going, no solution to this apart from exit the game and start a new save and hope it doesn't happen again. When you manage to progress the intro to the point after the dragon attacks with you on the chopping block and you escape to the keep with Ralof and Ulfric, when you go up the stairs the event where Alduin crashes through the keep wall, killing the storm clock and creating the hole for you to jump to next building occurs only in sound but not in actual physical event, the wall doesn't get broken and you can't jump to the next building. This can be fixed by using the TCL command and ghosting through the keep wall. Then for the next phase until you make the decision to follow Hadvar or Ralof into the building the scene plays okay except again Alduin and all his actions and events don't occur and NPCs only make reference to them, basically the dragon seems to completely disappear from the game during the intro. Inside the Keep everything seems to play okay and without any issues. Upon exiting the Keep into Skyrim again I'm seeing issues where the Dragon does not appear and fly off toward Riverwood. Whoever you choose to follow be it Hadvar or Ralof, goes through all their dialogue, interacts with you, but stays crouched by the rock and never moves onwards towards Riverwood. I'm wondering what is causing this error? I've tried launching games with different mods toggled on and off to see if it's a mod issue. I've tried starting games with any mods that have scripts disabled, so as not to interfere with the base game stuff, and yet I'm still getting the issue. I've even tried verifying the game cache to make sure no files have downloaded funny, and have even completely uninstalled and re-installed the game and still I'm having this issue. Any suggestions?
  4. I just watched an interesting video on YouTube which explained how to check whether mods have been converted correctly from Skyrim to Skyrim Special Edition through the Creation Kit. I checked my load order with SSEEdit and checked the ESMs and ESPs and have found I have downloaded 8 mods from the Nexus that are supposedly converted but in fact are not and have the incorrect Form Version 43 in the header which proves they have been nowhere near the Creation Kit. So am I going to need to scrap my save, remove these bad mods and then start a new game?
  5. There is a mod called Portable Junk Recycler that does this with junk items into their material components. However I don't think it works with Weapons or Armour. I imagine it could be easy to tweak, probably just needs the weapons and armour lists adding to the list of items it can scrap.
  6. I really loved this weapon mod in Fallout 3 ( http://www.nexusmods.com/fallout3/mods/20616/ ), and with some tweaking I got it working with Fallout New Vegas and Tale of Two Wastelands. I would love it to get an update and be converted for Fallout 4. I have spoken to Prensa over on the original mod for Fallout 3 and he has given his permission in the comments section on the mod for anyone who can update/Convert this to Fallout 4 to do so, as he doesn't play the game and hasn't purchased a Fallout game since Fallout 3 due to his dislike of Steam. I've spent a few hours this week looking at the mod, working with Blender and Nifscope but have to admit I'm way out of my depth with this as the weapon system seems to have been changed a lot since New Vegas, so the weapon needs to be broken down into different nifs for barrel, grip etc due to the mod system in game. I even downloaded the Auto 9 Modders Resource file from the New Vegas files ( http://www.nexusmods.com/newvegas/mods/37903/ ) and tried to look at that but didn't know what I was doing. Is there any talented Fallout 4 Weapon Mod Maker that can get this mod converted? I would be so grateful.
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