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DarkEyeStone

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  1. As the title says, I'm getting a constant crash whenever I enter white river overlook. I can enter white river watch and stay there all day but once I enter the overlook almost immediate CTD. Now I have quite a few mods and I have already sorted them through LOOT. I'm hoping someone can see a conflict in my load order because I cannot. Thank you for any help in advance. Here is my load order
  2. So I keep getting this error message even after I use script merger for all my mods - Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType' Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType' Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. I have the unification patch and everything seems to be in working order. I merge all the scripts that need it but to no avail. Can anyone shed some light onto this error message? Thank you
  3. So I'm trying to mod the witcher 3 like many people, and I'm using script merger to solve any conflicts between them. Now I know how to mod the witcher 3 and use script merger properly but I am getting this error message after my (In my opinion) correct merge... Error [mod0000_mergedfiles]game\player\playerwitcher.ws(543): Function 'InitAMM' is already defined in class 'W3PlayerWitcher'. Error [mod0000_mergedfiles]game\player\playerwitcher.ws(549): Function 'getAMM' is already defined in class 'W3PlayerWitcher'. Error [mod0000_mergedfiles]game\player\playerwitcher.ws(556): Function 'NPCbreathTimer' is already defined in class 'W3PlayerWitcher'. Error [mod0000_mergedfiles]game\player\playerwitcher.ws(566): Function 'HorseBreathTimer' is already defined in class 'W3PlayerWitcher'. Error [mod0000_mergedfiles]game\player\playerwitcher.ws(571): Function 'IceBreathTimer' is already defined in class 'W3PlayerWitcher'. Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Now, I have the unification patch and everything is up to date. The only thing that I think could be wrong is that I have one or more mods that are just flat out incompatible with one another ( I doubt this because of script merger) or that I have not merged one or more of these mods correctly (Unlikely but possible) so, I ask anyone who knows what I'm talking about here to try and help a fellow Witcher, for I am at a loss. Ask as many questions as you wish I will try and tell you everything you need to know to possible help a sad man. Thank you for your time :^)
  4. Pretty straightforward, but can anyone make a mod that adds a green color option for the power armor headlamps? Like the standard "Fallout Green". I'm almost positive a mod that adds this doesn't already exist, since I have yet to find it through my searches. If anyone can help I would greatly appreciate it, don't know why they didn't just add it with the vanilla game.
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