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Sugarjax

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  1. I constantly find myself with my spouse as a follower. However, many quests require that a follower of that Quest comes with you. Usually leading to my spouse heading home and me having to go back and get them. Is there a mod that can make my spouse an essential follower. No tag to go back home? (I did other than exploring the map without questing is pretty much the only way i can keep my spouse with me 100% of the time)
  2. No CD time enhancement or Tactical magic to this button would keep the flow of battle constant while raising weapons that require both hands. (Bow, sword and shield, two handed) Adding an instant teleport style spell that brought you to the target or them to you. Sjogga had a great idea with shadowstep allowing a hidden player to shadowstep behind a target unnoticed. Only the spell versions are available but these kinds of spells attached to the shout/power button would create a new battle mechanic speeding the flow of battle. No CD weapon speed, walking/sprinting speed, cast time reductions, immovable (no stagger).of course still costing majika, but to enhance and change some aspects of battle. It would be nicer to raise exp this way rather than using a vanilla shout to kill the target removing that extra bit of experience you could get otherwise.
  3. Most realize when the player loses a weapon, but few may notice their follower has lost his (if you've given them a bow and melee) usually resulting in having to go through the strenuous task of getting your blacksmith gear back on, getting your materials recreate reinforce and re-enchant. 2nd time I've recreated an enchanted bow and one handed sword. Plus I can't tell half the time if he's in the way of a shout or shield bash (nevertheless usually in the way, but it's nice having company) so I refrain from using either. I'd really appreciate the fix!
  4. I'm using a bunch of holiday stuff (colored lighting, street lamps etc) and armor/clothing mods and it's petty much 100% i wanted to know if someone could make a Santa hat though. I'm sure the easiest way would be to convert the 'fine hat' that's already in vanilla gameplay. That's what I'm currently using. (Though I'm not too sure that I like that it folds forward over the face) it's pretty much only missing the furry tassle at the tip. The cold skyrim environment pretty much calls for it.
  5. I was curious if there was a mod that changed how you gathered experience. Personally I feel like it takes away the gaming experience having to switch to weapons and armor and even schools of magic that you don't want to use in order to raise levels and received the perk points and Stat points that you want. The way these games have been set up to receive experience makes complete sense. But I have always enjoyed level grinding through questing and defeating enemies. It seems unfortunate that someone would have to stand in front of an enemy with their Shield up in order to level up the block skill because eventually you just find yourself standing there with your Shield up as long as possible to get the most exp possible. Having to do stuff like that it seems to take away from the immersion of real combat and whatnot.
  6. There is a mod available scaling Magic or something along those lines that allows each rank Point toward each School of magic to increase its damage by 1% ultimately increasing it by 100% at rank 100 I'm using it on Xbox one right now but I don't know it's form of availability on PS4 or PC
  7. It looks like it's a steam profile. Http://steamcommunity.com/profiles/76561198025488273 according to the author that put it up for Xbox he'd gotten permission to port it over. Created by TrentisN ported by panchojoshi
  8. An author uploaded a version of super kamahameha for Xbox 1 (an altered version of lightning storm with the added sounds of goku chanting kamehameha) that doesn't cost much magica at all if you ask me. Op as usual but I think that's why it's draining. If you're a mage build it shouldn't be an issue though. Stacking mag resist and tuning your armor and perks lightens the need for hp and stamina heating that the AR cap is near 600 even if you pass it, it won't do any good. Super sayian sounds neat but I think unlocked/unleashed potential might be easier to mimic.
  9. I agree here. I've been tinkering with music overhaul mods hoping to improve the experience of exploring and battling. I think it's the quality of music for me. I usually mute the music in the audio section. Then it sounds too barebones. I wouldn't mind seeing a change in the games music in general.
  10. Unarmed may not seem like a viable lore friendly way to clear out a building, but neither is a godlike character with a dagger. Unarmed already has set killmoves from piledrives to merciless beatings. These animations are fun to watch especially on those who tell you "you don't stand a chance against me" until you decapitate them in one swing. It would be neat to see a tree for this so you could enjoy the animations while also enhancing your skill. It's pointless having archery at 100 and sniping for that extra sneak damage, but it does nothing for your characters growth. The weapons would improve the drive to play as well. I'm aware of the unarmed enchantments, but I'm talking a regular weapons tree 5/5 100% more damage with knuckles/gloves/wolverine claws. Decapitation (a single slo mo shot to the head that pops it off) Increased speed of attacks (not like fallout 4 where swinging a machete is just as fast as punching.) Add a running power attack like a tackle. So much room to play with.
  11. I've seen a couple body mods come out recently. Great textures and meshes, being used at the moment. Though both character and npc faces seem to be seperate. It would be awesome to see facial retextures. I catch myself swinging around the camera views a lot and seeing npcs in first person with high definition bodies and vanilla faces... I can't say it's unsightly- more, off putting. Like seeing someone bite into a full kitkat. I'm sure a lot of 'revamp/overhaul'style mods are in the works already. Just putting the request out there.
  12. Im sure because this edition of the game is new I can expect imports and such down the line as usual. However, I figured I'd attempt a request for more mass/build/muscle in males. I've noticed 'scaling' came in spell form so I'm using that for now. Though, scaling resizes all physical attributes. Making my smaller characters seem kind of scrawny. So I was wondering if there were meshes or slider adjusters that could fix that. Adding Height, adjusting the cap in weight or a mesh for character and npc. Allowing a little extra bulk. I'm sure if done by slider there's a better chance of clothes/armor not clipping but I'm sure either way to expect a little in both. Either way I appreciate any insight. -Thanks ahead!
  13. I'm currently having trouble finding any suitable companion to take with me around skyrim. My 'goto' companion is Ghorbash the iron hand. (Luckily one that doesn't require a cheat.) The nords or other human based races I come across seem very similar in appearance. So far I haven't found any I like other than Vald of the thieves guild questline. The one character that vanishes from the game after his short script. Shaved head, 5 o'clock shadow, built. A hard combination to come across through vanilla encounter. My question would be, is anyone willing to upload a follower or Npc with said characteristics? There are console command spells that allow script changing to follower, but only if their scripting permits it. (Vald's does not) I'd really appreciate it. Also if anyone had any alike presets i'd enjoy em just the same. -Thanks in advance!
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