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Shad0wThirteen

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Everything posted by Shad0wThirteen

  1. Thank you so much for this information!! This problem made me got nuts! I've never had that problem before, everything worked fine until now, I was so surprised that Magic Duel was causing this. Well, I just recently bugged out of a duel, because my opponent died just at the moment the duel was about to start. Thanks again :)
  2. Ooooh it's Puppeteer Master, thank you <3 I'm gonna give you Kudos, because that soooo helped me, thx :)
  3. Hey guys, I'm looking for a mod I once had installed. It kind of like "Pinup Poser", but it had all the vanilla animations and kill-cams and all that. You could select, which animation you wanted to do. I'm sorry, that's all I can say about it^^ I hope, someone knows what this mod is called and if it actually still exists. Thanks in advance :)
  4. The question is, do you want to alter a vanilla spell or do you create your own? If you want to alter the vanilla spell, do this: 1. Let's assume, you want to change the "Lightning Bolt". Just go to your Object Window, click the "Magic" tab, select "Spell" (not the +) and type "Lightning" in the filter. 2. Everytime you want to change the APPEARANCE or the EFFECT of a spell, double-click it and then see the "Effects" on the left. For the "Lightning Bolt" that would be: - Lightning Bolt : Health/Magicka - Perk Impact Stagger - Disintegrate : Health Just leave the 2nd and the 3d. What's important is the 1st. 3. Double-click it and you'll see the "Effect Item". What's in the "Effect" tab now is important. That's the name of the MAGIC EFFECT you need to change. This would be now: - ShockDamageFFAimed 4. Type that into your filter and then, click the "Magic Effect" - tab on the left side in the Object Window. 5. Now double-click your specific effect. So double-click "ShockDamageFFAimed". The "Magic Effect" - window opens. 6. THAT'S where you need to change your stuff. 7. So you want to change the appearance. Visual Effects are in the middle. Under "Casting Art" change "ShockHandEffects" to "IllusionNegFXHand01". 8. All the other values in the window that are SELF-EXPLANATORY you can experiment with. Just leave the rest or your spell will be very likely messed up. Just ask if you want to know more :)
  5. You will be able to cast most of the spells that I created. Still have to add some and tweak them..
  6. Thanks for the replies... Umm, I already added Confundus and Episkey. Imperio is a good idea, but I have very limited time to work on the mod. Busy, busy. :P I will try my best :)
  7. I have continued working on the mod. Sorry that there wasn't an update for... forever :( The next version 0.3B will include the Harry Potter Wands by spyduck! The other plans for the next update in a previous post will still be done. Hope there's still interest!!
  8. Hi guys. :) I'm pretty new to the CK Scripts and I need some help with one: I have two (or more) doors that I want to open through a lever. Well, not exactly a lever, I choose the ImpButton01. I linked one door to the other one under the "Activate Parents" tab and it works fine when I activate them manually. But still, I want to activate the doors through the ImpButton01. Is there a vanilla script that does that or do I have to make my own? Second one would be bad, as I have no freakin' idea of how to script. Any help is very much appreciated. :) Thanks Edit: NVM I found it myself. :) I just chose the door as an "Activate Parent" for the button and it worked fine :)
  9. You can use the potion within three days after the infection. An alternative would be using any of the divines' altars.
  10. Yes, it is, as it is an illegal copy of the original. I also used a pirated version to see how Skyrim works and everything and I liked what I saw, so I bought it :D Just buy it, a non pirated version is so much better! You know that a pirated one does have a high chance to be way more buggy than the original one? Oh and it's easier to update. And you get support.^^ So, there's no way to download the CK without Steam.
  11. The mod will conflict with any mods that place things where you place your town. For the other idea, load your mod and tick the others (e.g. Bandolier) but don't set them as active. ONLY your mod has to be active file. You can access the content of the Bandolier mod, but it's still required to download for others.
  12. It's quite easy: 1. Open the CK and load the file (set it as active) 2. Search for the armor (use the filter and search the ID of the armor pieces you want to edit. (it's often similar or same as the name) 3. Right click on the armor piece and select "Edit" 4. On the left side next to "Weight" there's a tab where you can select "Light", "Heavy", or "None" ---> Choose light^^ 5. Below the "Weight", you can type in the "Armor Rating" 6. Save and enjoy :)
  13. This is a nice idea, could be done in 0.4B. I've thought about the whispmother, because she looks very cool. And maybe an alternate version with a stag.
  14. I know it's an old thread, but I'm having the same problem and I don't have the Black Sacrament Mod installed. Does anyone know about another mod that does this? I tried disabling most of my mods. Didn't work :wallbash: Edit: Found it, it seems that "Ultra Realistic World Lighting" causes that issue, too. Just disable it.
  15. I do understand your point, although I already told that I am not asking for donation and I try to avoid using the original content as much as possible. But please keep this thread an information topic. Write your opinion about legal issues and that stuff in the comment section, please.
  16. Update 0.3B will add few more spells, tweak some old ones and unlock another room: Impedimenta and Reducto effects will be switched and tweaked. Reducto will be kind of an AOE hitting everything in your close FOV. Will change Lumos Maxima to Lumos Solem and add a seperate Lumos Maxima spell. I might take out Aguamenti unless I can make it look better and it plays a proper sound. The next room is not a big thing, it will be the access to all the places that will be made until BETA is finished. Consider it the hall before the Great Hall :) If you want to see the Great Hall in it's process and the Trophy Room (linked) open the console and type "coc hpgreathall" (without quotes) And again: If anyone knows how to add that damn passage from Solitude Jail, so it works properly in the Trophy Room, please tell me. The passage will lead to either the 1st or the 2nd floor. I will start some time (like in 10 days or something), when my exams are over, working on the exterior and the lands around Hogwarts. What do you think of Hagrid's Hut, btw? Update 0.4B might include the Harry Potter Wands and the Flyable Broomstick. Isn't it kind of amazing that so many fitting mods come out right now? :D Like Flyable Broomstick or Magic Duel :thumbsup: I have been thinking of adding the Magic Duel as kind of an Add-On. Have to figure something out and check with the author. Remember: I love comments, so leave anything you want :) Please leave your opinion of what you think about the mod and how it works and bug reports in the comment section of the mod. Anything else like suggestions leave here :) It's ok if you just write "Hi" Just write ANYTHING Bye guys :D
  17. Ok ok it's all fine. I will care about Copyright problems, if it comes to that. But this thread is now meant to inform about updates and future releases, so please keep it like that. :ermm: If some of you haven't already, check out the Mod
  18. As I said, it's not going to be a makeover and it's not going to be a new game. I don't ask for donation and never will. All I want is to give an opportunity to play Skyrim with a little HP feeling. :rolleyes:
  19. True :) I did not include music. I added silent tracks that must be replaced with others by everyone himself, so they have to buy the original sountrack in order to hear it. Phrases are not included either.
  20. It's not going to be a total makeover and I do not call any content my own invention. I don't use any of the original music. (That's from WB btw.) It's not a rebuild, as more a creation of content that was inspired by the movies, the games and of course, the books.
  21. Preparing for the WIP Beta release! :woot: Still haven't completed the Great Hall, you may find the spells in Hagrid's Hut :dance: I will post a link to the mod site, as soon as it is complete. Details will be posted there.
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