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Shad0wThirteen

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Everything posted by Shad0wThirteen

  1. Diagon Alley?! :D Have to finish Hogwarts first^^
  2. I will start working on these spells today: Finite - Dispel yourself from diseases and poisons Finite Incantatem - Dispel yourself and others around you from diseases and poisons OR dispels others in an aimed area (your choice here) Crucio - Your enemy falls on the ground and starts bleeding out Sectumsempra - Don't really know it yet... will try to make it look very.. messy or something^^ Thanks for SireDarko for some suggestions! :D I also need a few suggestions for potions and poisons... I know you all want to learn "how to bottle fame, brew glory, even put a stopper on death".... -Severus Snape
  3. Could it be that 1.6 causes some problems with some edits of the Vanilla Races? Because I changed them before Update 1.6 and I don't see the hands of any race in 1st person mode with my mod activated.. Could 1.6 be the reason for this? And will it be fixed if I make a new esp with these changes when my game is on 1.6? Because I think the CK automatically loads the Update.esm.. :mellow:
  4. Strange. I just tested this by changing the Nords hp and text descriptions and still no problems for me. I could do it again, it's not a big deal, I'll just copy the descriptions and write down the stats and make a new esp. ^^
  5. I edited the existing Races. I just changed some HP/MP/SP and starting bonuses and the descriptions.
  6. Ok, so this has nothing to do with my changes, but the update 1.6? :dance: Whoohoo :) I would have no idea what causes this Thanks! :thumbsup:
  7. Hi all :) I've got a veery strange issue with my mod... I changed the race descriptions, some HP,MP,SP stats and ratings, created some new abilities and magic effects... And I can't see my hands in 1st Person Mode?!?!?! Does anyone know what could be reason for this?
  8. Did you accidentaly delete the cell? If that's the problem, there's a solution: At the mod selection in the CK, click on your mod and select Details: There will be a list with all the changes you've made. Search for the specific cell and press delete. You will be asked if you really want to do this...bla bla.. click yes. Load your mod and save. The change has been ignored on load and the mod was saved without it.
  9. Found a script that helped me, if anyone reads this with same issue. Add script and search for sound... it's the one with magic in it.
  10. The Trophy Room is almost finished... I just need some help with a last thing in there: I want to include a secret passage, the same as If anyone knows how to do it, please help me :mellow:
  11. Does anyone know, how I can prevent this? I know it's because there are too many lights, but how should I light up the area then? :wallbash:
  12. After a little pause, (exam time) I continued working on the Great Hall and the Trophy Room.
  13. Some effects are more related to the movies, some more to the books and some to the games. Please understand I can't get the effect exactly like those from the movies/books/games. Here's some effects: Stupefy - short paralyze and pushed back / more related to the effect from the 5th movie Expelliarmus - disarm spell / doesn't quite work properly (yet) Avada Kedavra - killing curse / instant kill / will try to add green lightning effect Incendio - powerful fire spell / from the games Lacarnum Inflamare - small fire spell / from the first movie Confringo - explosion spell / more from the games / may be renamed to expulso Confundo - confusion spell / frenzy effect Levicorpus - pushes your enemy back / 5th movie effect (I know it's another spell in the book) Reducto - used as a powerful attack spell / a bit like in the 5th movie Petrificus Totalus - body-bind curse / looks quite like the spell from the 1st movie Impedimenta - used as a powerful attack spell (hope you have some other ideas) Wingardium Leviosa - ANYONE who read/watched Harry Potter should know this spell.... Lumos - light spell / actually same like "Candlelight" Lumos Maxima - light spell with nighteye effect / looks pretty cool actually ^^ Homenum Revelio - detect life spell / now this one's from the 7th book Riddikulus - Wabbajack effect / spell used to make Boggarts look humorous Episkey - lesser healing spell / from 6th movie Glacius - ice spell / from games Aresto Momentum - slow time effect / used from Dumbledore to slow down Harry in 3d movie Protego - protection spell
  14. Same issue here :wallbash: I can't change from male to female and since 1.6, I get more and more random freezes, very often in Riverwood. I thought that it would maybe be Extended Slider Colors, but as none of you seem to have that mod, I think that's not the problem. 2012-05-31 v.1.3.Fixed Added individual tri files for all hairs. ESM file updated to prevent CTD in showracemenu That's what Apachii wrote in the changelog, so it seems to be quite a regular issue :verymad: Before 1.6 update it was all fine. You have any ideas?
  15. I'm sorry, that was all I can do^^ Im not an expert in changing voices...
  16. The spell effects are actually not new... I just mixed some Vanilla effects together, but it still looks quite nice :happy: But I think I won't recreate the whole castle, that would take a looong time and I would need lots and lots of new meshes/textures. I thought about adding important rooms, like the classrooms, dungeons, korridors, secret passages, Dumbledores office,.... So far, only the Great Hall and the Trophy Room do exist^^
  17. Both latest version... The issue is, that the NPC Editor does something with the Hair.esm or something.. Every hairtype is doubled, or when I make more NPC EVERY hairtype is there as many times as I added the hair to them.. That is so annoying.. :wallbash:
  18. Yeeeh first comment there :D Not everyone likes everything :turned: I know it's still lots of work to do^^
  19. The spells I'VE done so far: Stupefy Expelliarmus Avada Kedavra Incendio Lacarnum Inflamare Confringo Confundo Levicorpus Reducto Petrificus Totalus Impedimenta Wingardium Leviosa Lumos Lumos Maxima Homenum Revelio Riddikulus Episkey Glacius Aresto Momentum Protego I think that's quite ok :rolleyes: ..so far I will work on more spells of course, though I don't know why nobody is leaving a comment or something :unsure:
  20. What the hell is AFAIK? ... Just tried, NOT fixed :wallbash:
  21. That's right :yes: But that's only useful, if he wants no projectile effect at all... :dry: You won't see any effect, the spell is cast immediately on the target. :ohmy:
  22. Have you tried customizing your projectile? I would try to duplicate the fireball projectile and change the speed.. (there's usually a speed value on projectiles) Or maybe use on your magic effect..? Don't really know if that works, just try it out^^ I duplicated the Fireball spell, but I'm not sure how to duplicate the projectile. Go to: Special Effect/Projectile and duplicate FireBallProjectile01. You can edit it then. To use the new projectile, head to your Magic Effect for the spell and select your projectile in the "Projectile" tab.
  23. This would be a fantastic advice... if only I didn't use the NPC Editor before..^^ The problem is, it multiplies Apachii Sky Hair...
  24. Hi guys :) I've got some issues with creating custom powers.. When I create a new magic effect for powers, I can't hear any release sound when I'm in-game?!? ALTHOUG I choose a release sound. That's pretty weird, because I think other powers like the one from the Serpent Stone thingy actually has a release sound... (I think) What do I have to do?
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