Hey fellow modders, I have recently run into an issue which I haven't been able to find a solution for. Hopefully you can give me some insight on possible solutions. What I'm trying to achieve is quite simple: I want a Perk, which sets the chance to recover arrows to 0, when a certain kind of arrow is equipped. Basically it is exactly identical to the DLC1AurielsArrowsBlocker. This hasn't been a problem, since I could simply copy what said perk does. When doing so everything works perfectly fine until you get the Hunter's Discipline Perk, since it apparently "overwrites" my perk. DLC1AurielsArrowsBlocker seems to always have a higher priority than Hunter's Discipline, so if both perks are active, the chance is first set to 66 (Hunters) and then multiplied by 0 (Auriels), which returns a chance of 0. My perk on the other hand seems to always have a lower priority than Hunter's Discipline, so if both are active, the chance is first multiplied by 0 (mine) and then set to 66 (Hunters) which nullifies the previous multiplication. Same happens when I set the value to 0 instead of multiplying with 0 (obviously). The issue lies in the fact that Hunter's Discipline directly SETS the value and doesn't alter it by multiplication. I would really like to know if there is any way to forcefully prioritize one perk over another. Sadly the actual "priority" settings you can choose within a perk only applies for multiple effects within one single perk. I was able to work around this whole issue by simply adding my arrows to the conditions of the Hunter's Discipline and by that disabling the perk whenever my arrows are equipped, or changing the "set value to 66.6" to "multiply value by 2", but I would rather find a solution, which doesn't involve altering vanilla perks. The best solution would be to know how and why DLC1AurielsArrowsBlocker is prioritized in the first place, since I could simply apply the same logic to my perk. Some input on that issue would be highly appreciated. Thanks! :smile: