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Spanksh

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  1. @Dark0ne, Zaldiir etc. I really hope a more prominent donation button will convince modders to focus on actual donations rather than selling their soul and 75% of their profits to valve. Already thanks in advance for working on solutions to problems others created. Keep up the work and let's hope these dark times pass as fast as possible. I'm in the modding scene as creator and consumer for more than 10 years now and it's hard to watch what Valve does to such a great community within hours. It honestly hurts :(
  2. Just add them. The High Res Textures from Bethesda cover most of the things in Skyrim, while mods only cover small parts. Even the most extensive HD mods lack a lot of textures. Low res textures in between HD looks even worse than general low res.
  3. The best advice I can give you is this: Use Mod Organizer. It is admittedly complicated if you have no experience with mod managers but it will INCREDIBLY help with testing out mods and solving compatibility/loading order issues. Very simplified description of the difference of Nexus Mod Manager and Mod Organizer: - NMM installs the mods in the order you tell it to and simply overwrites older files with newer files, when you install conflicting mods. This is fine when you know your working order of mods and simply install it exactly in that order. However it gets complicated and messy once you start deleting mods that you installed somewhere in between and when you want to try different orders of installations and many many other situations. The advantage of NMM is it's very easy to understand and control and pretty straight forward. http://www.nexusmods.com/skyrim/mods/modmanager/? - MO does not install mods in the Data folder of Skyrim. It creates separate folders for every single mod you install. Once the game is launched MO tells the game where too look for the mod files and in which order it should load those. This prevents overwriting files in the process of installing mods and enables trying different load orders without ANY issues whatsoever. Also loose files of mods and esp-files of mods can be handled separately when it comes to load order. The disadvantage is that it might be hard to understand what's even going on when you are completely new to modding and it's not exactly self-explanatory. http://www.nexusmods.com/skyrim/mods/1334/? When you plan on getting into modding the hell out of Skyrim you should also watch these two playlists: https://www.youtube.com/playlist?list=PLE7DlYarj-DdhDG41roBVJfNCqvO5MmKP https://www.youtube.com/playlist?list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK They explain pretty much everything you need to know. And honestly, MO might look scary at the start, but in my opinion it is absolutely undoubtedly crucial if you want to use hundreds of mods which you haven't already thoroughly tested together. Also it will make your life SO MUCH easier in the long run. Every single minute you spend on understanding it will save you hours of trying to clean up a messy Data folder.
  4. I had the same thought and tested this idea before, but it sadly didn't change anything. I also tested changing the ID, in case the name decides which one is prioritized, but that didn't work either (choosing a name for the perk which is before "H" in the alphabet or after "H"). I really don't understand how the the Hunter's Discipline has an absolutely consistent priority over AurielsArrowBlocker without any visible reason and the same for my perk over the Hunter's Discipline.
  5. Ok just to be sure I just tried it again and it turns out you were right. The priority is indeed global, however the order of priority is inverted to what I initially thought. When my perk is priority 0 and Hunter's Discipline is 1 it works perfectly fine. The initial problem is still the same though. I can't apply a negative priority to my perk and the aim is to not alter vanilla perks :/
  6. It isn't. At least I tried that and it didn't work. So either it is not global or the issue is something completely different, which I can't figure out by testing. Also DLC1AurielsArrowsBlocker and Hunter's Discipline both have priority 0 but still Auriels is prioritized every single time. So why is that?
  7. Hey fellow modders, I have recently run into an issue which I haven't been able to find a solution for. Hopefully you can give me some insight on possible solutions. What I'm trying to achieve is quite simple: I want a Perk, which sets the chance to recover arrows to 0, when a certain kind of arrow is equipped. Basically it is exactly identical to the DLC1AurielsArrowsBlocker. This hasn't been a problem, since I could simply copy what said perk does. When doing so everything works perfectly fine until you get the Hunter's Discipline Perk, since it apparently "overwrites" my perk. DLC1AurielsArrowsBlocker seems to always have a higher priority than Hunter's Discipline, so if both perks are active, the chance is first set to 66 (Hunters) and then multiplied by 0 (Auriels), which returns a chance of 0. My perk on the other hand seems to always have a lower priority than Hunter's Discipline, so if both are active, the chance is first multiplied by 0 (mine) and then set to 66 (Hunters) which nullifies the previous multiplication. Same happens when I set the value to 0 instead of multiplying with 0 (obviously). The issue lies in the fact that Hunter's Discipline directly SETS the value and doesn't alter it by multiplication. I would really like to know if there is any way to forcefully prioritize one perk over another. Sadly the actual "priority" settings you can choose within a perk only applies for multiple effects within one single perk. I was able to work around this whole issue by simply adding my arrows to the conditions of the Hunter's Discipline and by that disabling the perk whenever my arrows are equipped, or changing the "set value to 66.6" to "multiply value by 2", but I would rather find a solution, which doesn't involve altering vanilla perks. The best solution would be to know how and why DLC1AurielsArrowsBlocker is prioritized in the first place, since I could simply apply the same logic to my perk. Some input on that issue would be highly appreciated. Thanks! :smile:
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