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LucasKaneqd

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  1. Love NM, love GOG. What could go wrong? Happy holidays everyone.
  2. I'm back after a 9 month absence, and I intended to resume my FO4 modding spree, but, my NMM seems to be obsolete, can't seem to find a way to update to the new "non-official" versions and I find that a new thing called Vortex seems to be the manager supported by Nexus now? The plot thickens. Dunno what to do. :geek:
  3. I haven't had the time to be modding lately, and it's killing me every time I see a Nexus-related post on social media. >__< Let's see if a nice steam gift card can relieve my pain.
  4. Yeah, the wording there was pretty confusing. Most people (myself included) thought it was a free limited trial, and it's kind of weird it wasn't very explicitly stated on the announcement that it was free to purchase and keep. But yeah, it seems clarified now, that it will be a "permanent" purchase.
  5. There you go! CC with the "all new" Survival Mode (which is basically a mixture of several mods that already exist). https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon Skyrim Creation Club's all-new Survival Mode is now available on Steam for beta testing. You can be one of the first to check it out by simply opting into the Steam beta. PlayStation 4 and Xbox One players will get to experience Survival Mode and other Creations early next month. Both PC and console players will get Survival Mode free for one week once it launches on their preferred platform.
  6. The backup will allow users to keep playing with the old version for a while or whatnot, but regardless, if modders have to be updating their stuff every couple of weeks to keep up with the CC-related updates, it may not be the end of free mods, but it'll surely be a frustrating headache and a hindrance for the modding community.
  7. So it's official: They're going to break F4SE compatibility every f***ing time they want to release more of their trash on the CC and shove an update up our a**es. I feel for the modders having to work extra for every update. This is so frustrating for everyone involved! I can't believe at some point I thought the CC would not turn out to be such a bad thing.
  8. You keep the original mod archives after you've downloaded them, don't you? If so, just look in each of them and see if they have an Data\F4SE folder. Simple! It was an unsophisticated, tedious and time-consuming method, but it absolutely got the job done :D Thanks
  9. Now let's try to figure out which ones among my 200+ mods are making use of F4SE :ninja:
  10. How is it going? I'm guessing most F4SE-using mods will need some time to get updated.
  11. I don't know if it'll come to explicitly banning users necessarily, but it's harming to the modding community, especially if they keep putting out updates that render F4SE unusable all the time. It feels like Beth wants to seize total control of the modding production and then sell at least a good part if it for more profit. Both of which completely defeat the purpose and spirit of having a modding community in the first place.
  12. Can't find it for the life of me. Could it be in a another section?
  13. Maybe that's why. I didn't set it to not-to-autoupdate until I leaned this was already on beta. Now it says Update Required. I'll try your suggestion, but won't steam re-update it when I try to play?
  14. I posted there too, but it seems unclear to me how it would help. Doesn't steam re-update the game as soon as you play it again? EDIT SOLVED: Ok, they explained to me here https://forums.nexusmods.com/index.php?/topic/5946808-new-update-f4se/ I get it now. Thanks for your suggestion.
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