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LeddBate

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  1. I'll admit that saying "majority" is a guess on my part. But I think it is true. I stand by the rest of what I said.
  2. Yeah, Ghosts of the Tribunal is a classic example of Todd's: "Just give them the quest" thinking. Watch some of his interviews on Youtube. It will become rapidly apparent that he does not believe that players actually want to roleplay and/or sleuth in any form. "Just give it to them" is his mentality concerning gameplay. To give you an example, the mod "Finding Helgi... and Laelette" vastly expands on the "Laid to Rest" quest in Morthal, giving the players lots of options for snooping around, asking questions and even choosing the order in which to visit places and gather evidence to present to the jarl. It basically turns the quest into a fascinating "whodunnit" which is pretty incredible given the limitations of the Skyrim engine. If this sort of work had ever been put forth in the Bethesda Studio to be put in the game, Todd would most likely have shot it down claiming that the players would not want such complexity. Nearly 90K downloads of the mod as of this post obviously argues otherwise. But that wouldn't sway Mr. Howard. His interview answers make that abundantly clear. Whatever he believes, it clearly does not dovetail with the majority of the player's desires.
  3. If you haven't already done so, try posting your idea in the Skyrim Special Edition Mod Requests sub-forum. It will improve your chances of getting a response.
  4. No NPC Greetings is a good mod. While it won't stop the specific example you gave above (because that is a scripted encounter) it WILL stop all other general NPC conversations from happening. You can also set the mod to simply reduce the range of when an NPC tries to speak to you in case you still want to talk to themm.
  5. Don't forget that SkyrimSE.exe Auto-Backup is your friend if you accidentally let Steam update your game. However, In this case you might want to update as soon as all your relevant mods are updated due to the texture/CTD issues in Silas's museum. On the other hand, if you don't care about the quest anymore, you can just stick with the previous version and avoid going in.
  6. Just a guess, but I would wager it would be DLL PLUGIN LOADER.
  7. Sort of. This mod might be what you're looking for: Glowing Enemies A "must have" in my order for battles involving lots of enemies and allies fighting together in close quarters. Note that enemies will only glow when they detect an enemy nearby. Edit: Whoopsie! This is a SSE mod. Not sure if it will work for LE. Let me check something... 2nd Edit: Ah, yes. It is available for LE as well: Glowing Enemies LE
  8. I have both games and I agree, Skyrim is simply more fun to me. It has a better main quest, better factions (well, most of them are better.... OKAY, FINE! At least HALF of them are better. That's still twice as good as FO4 in my opinion.) Skyrim also has a far more beautiful world. I quickly got tired of trudging around in FO4. But Skyrim? I only fast-travel when I'm doubling back exactly over my original route. And sometimes I'll still travel normally because I saw something on the way that I want to check out. And the ability to role-play is far better in Skyrim. And all this is BEFORE you add in mods. Now let me be clear that I LIKE FO4. But I think Skyrim is far more fun and has far better replay value. After all, it's over eight years old and people are still playing it and modding the hell out of it. I'm pretty sure it is still one of Bethesda's top sellers.
  9. "Vanilla" mainly refers to the original Skyrim (or Legacy Edition, aka "LE") back before, during and shortly after the DLC's "Dawnguard", "Hearthfire" and "Dragonborn" were released. Vanilla meant Skyrim without any of the DLCs installed. So if you just had the original Skyrim without any of the DLCs installed, your Skyrim was considered "Vanilla." Note that there was (and still is) disagreement about whether adding mods made your basic Skyrim no longer vanilla. With the release of Skyrim Special Edition (aka "SSE" or just "SE") these DLCs were merged into Skyrim (no longer separate expansions) so "Vanilla" doesn't really exist in SSE. LE was eventually dropped from the search function on Steam. I haven't checked lately, so I don't know if you can even purchase it now on Steam. It's possible to still get it from 3rd party sellers, but I wouldn't bother. The only reason to have a "vanilla" LE version of Skyrim was that a few years ago there were a LOT of good mods that were dependent on you having a vanilla version of the game. However, most of those mods have been ported to SE (and/or been replaced with newer mods that worked just as well or better.) TL;DR: "Vanilla" just refers to the old, old version of Skyrim without DLCs and has been relegated obsolete by Skyrim Special Edition for the most part. Hope this helps.
  10. While having to wait for SKSE (and the relevant mods) to update is frustrating, there is an alternative to avoid this in the future. Skyrim.exe Auto-Backup. It installs like any other mod and will create a copy of the current Skyrim executable file. Next time Bethesda updates, just fish the exe file from the folder the mod created and replace the new executable with it. Now you can just keep right on playing. Be sure to save the new exe file in a convenient folder. When SKSE and your relevant mods update (and you want to use them because of cool new features) just put the newer Skyrim executable back in. This avoids having to verify your game cache and creating tons of problems when all the files you altered over months of modding get set back to default.
  11. I know the updates are frustrating, but there is a very simple remedy: SkyrimSE.exe Auto-Backup. Just install it like any other mod. Next time Bethesda updates Skyrim, just fish out the previous executable stored in the folder created by the mod and replace the new executable with it. Now you can go right on playing. Remember to first move the new executable to a convenient folder for when SKSE and your relevant mods update. Then you can just paste it back in.
  12. I strongly recommend using Skyrim exe Auto-backup. You can just keep playing with the previous Skyrim executable file until SKSE and everything else you need is updated and functioning. It really is easy to use. You install it like most mods (I simply installed via Vortex) and when Skyrim updates, simply fish out the Skyrim executable it saved and replace the new one with it. Btw, save the new executable in a convenient folder. You'll need it later when everything seems to be updated and functioning properly (which you can usually find out here in the forums.) Simply replace the old executable with the newer one and you'll be good to go.
  13. Yeah, I really don't like either side very much. However, I find the Empire less offensive than the Stormcloaks for reasons I will not repeat here as I already did so in an old thread I started that turned into a monster. Old timers here know what thread I'm talking about. So, yeah, I'm a Skeever. Since there are mods that let you bypass the need to broker a truce to get Balgruuf to let you Dragonsreach's special function, there is little incentive for me to join a side. But if I do, it will probably be Imperial simply because I don't want to take Whiterun away from Balgruuf. He's the only decent Jarl in the game.
  14. Don't mention containment fields or units... You'll just end up with this idiot trying to shut it down: "Dogs and cats, living together!" Well, Werewolves and Khajits I suppose... MASS HYSTERIA!
  15. Yep. I have a confession to make. I am about as ignorant as they come when trying to mod my games. It took me months to figure out how to use NMM well enough to even mod Skyrim with just a few dozen mods. Took a whole lot longer for me to figure out FNIS and mods that relied on it. Even then my game was buggy as hell as I often chose the wrong mods to overwrite other mods. Then Vortex went into beta. I read the faq, watched Gopher's videos and asked for a few clarifications here on the forum. BAM. Within a week I had a stable mod order of 207 mods with no problems other than a few minor clipping issues (because I forgot a patch here and there.) I used to dread adding new mods to my game because I feared it would stop my game dead. Not anymore. Simply put, if I can understand Vortex well enough to get that type of success that quickly, then anyone can. Read the FAQs and watch Gopher's videos. I guarantee you'll understand Vortex well enough after just doing that to mod your game and have a helluva lot of fun with it.
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