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Everything posted by LucasKaneqd
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Love NM, love GOG. What could go wrong? Happy holidays everyone.
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I haven't had the time to be modding lately, and it's killing me every time I see a Nexus-related post on social media. >__< Let's see if a nice steam gift card can relieve my pain.
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So, When Creation Club Gets Around to Skyrim...
LucasKaneqd replied to LeddBate's topic in Skyrim's Skyrim SE
Yeah, the wording there was pretty confusing. Most people (myself included) thought it was a free limited trial, and it's kind of weird it wasn't very explicitly stated on the announcement that it was free to purchase and keep. But yeah, it seems clarified now, that it will be a "permanent" purchase.- 60 replies
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So, When Creation Club Gets Around to Skyrim...
LucasKaneqd replied to LeddBate's topic in Skyrim's Skyrim SE
There you go! CC with the "all new" Survival Mode (which is basically a mixture of several mods that already exist). https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon Skyrim Creation Club's all-new Survival Mode is now available on Steam for beta testing. You can be one of the first to check it out by simply opting into the Steam beta. PlayStation 4 and Xbox One players will get to experience Survival Mode and other Creations early next month. Both PC and console players will get Survival Mode free for one week once it launches on their preferred platform.- 60 replies
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The backup will allow users to keep playing with the old version for a while or whatnot, but regardless, if modders have to be updating their stuff every couple of weeks to keep up with the CC-related updates, it may not be the end of free mods, but it'll surely be a frustrating headache and a hindrance for the modding community.
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So it's official: They're going to break F4SE compatibility every f***ing time they want to release more of their trash on the CC and shove an update up our a**es. I feel for the modders having to work extra for every update. This is so frustrating for everyone involved! I can't believe at some point I thought the CC would not turn out to be such a bad thing.
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Mods and the creation club update...
LucasKaneqd replied to robster248's topic in Fallout 4's Discussion
You keep the original mod archives after you've downloaded them, don't you? If so, just look in each of them and see if they have an Data\F4SE folder. Simple! It was an unsophisticated, tedious and time-consuming method, but it absolutely got the job done :D Thanks -
Mods and the creation club update...
LucasKaneqd replied to robster248's topic in Fallout 4's Discussion
Now let's try to figure out which ones among my 200+ mods are making use of F4SE :ninja: -
How is it going? I'm guessing most F4SE-using mods will need some time to get updated.
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So the Creation Club just launched...
LucasKaneqd replied to Deleted631007User's topic in Fallout 4's Discussion
I don't know if it'll come to explicitly banning users necessarily, but it's harming to the modding community, especially if they keep putting out updates that render F4SE unusable all the time. It feels like Beth wants to seize total control of the modding production and then sell at least a good part if it for more profit. Both of which completely defeat the purpose and spirit of having a modding community in the first place. -
Can't find it for the life of me. Could it be in a another section?
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I see. Thanks a lot.
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Maybe that's why. I didn't set it to not-to-autoupdate until I leaned this was already on beta. Now it says Update Required. I'll try your suggestion, but won't steam re-update it when I try to play?
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Mods and the creation club update...
LucasKaneqd replied to robster248's topic in Fallout 4's Discussion
I posted there too, but it seems unclear to me how it would help. Doesn't steam re-update the game as soon as you play it again? EDIT SOLVED: Ok, they explained to me here https://forums.nexusmods.com/index.php?/topic/5946808-new-update-f4se/ I get it now. Thanks for your suggestion. -
Mods and the creation club update...
LucasKaneqd replied to robster248's topic in Fallout 4's Discussion
I'm what you could call new to using mods. But I'm "all in" since I started. Have been adding mods in bunches (currently 200+ running successfully), been testing like a crazy person and tinkering with all of them for weeks, literally, almost two months in fact, so that my game was "perfect" to start a new big playthrough. I'm deeply worried about all of that now. I don't even dare to let the game be updated, and apparently can't even play if you don't update/are not online (says, game not ready to be played in offline mode). So... I'm guessing it's really hard to be a mod user if they screw up your game every time they make an update and force it down your throat. -
So the Creation Club just launched...
LucasKaneqd replied to Deleted631007User's topic in Fallout 4's Discussion
Mods should remain "as they are" for the benefit of everyone involved, especially for games so full of issues as Vanilla FO4. I wouldn't even mind paying an affordable subscription to have access to all mods (I already do in a way, in fact, via Nexus Premium, and I make donations to modders 'cause many of them just deserve to be paid) although of course not everyone should be forced to, and most people couldn't afford to pay for every mod they use. Didn't make myself quite clear there, my point is, even if we accepted there should be a cost for using mods, I think the way the CC is implementing it, is the worst possible one. The worst for the user, the worst for the modder, the worst for keeping a healthy modding community, so the worst for the game as a whole. -
I appreciate the suggestions to go back to the previous version and keep using F4SE, but won't the game be auto-updated again by Steam? I thought I could prevent it by selecting "update only when I open the game" and then using offline mode, but the game won't start in offline mode. EDIT "SOLVED" : Apparently, I had to had it set to "not-auto-update" before. Now steam knows there IS an update and won't let me play without it.
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So the Creation Club just launched...
LucasKaneqd replied to Deleted631007User's topic in Fallout 4's Discussion
Day 1: F4SE compatibility broken, no apparent way to keep playing 1.9.4 and paid assets files added to our folders "just because". Man, now I'm really worried about how CC is going to affect the modding and mod-user community. -
Is there a way to keep playing the current Fallout version in the meantime? I was suggested to set Fallout on Steam to be updated only when I start the game. So I have prevented it from updating. Then, I was to start the game only when in offline mode... but Steam says "the game is not ready to be played in offline mode", so... we're just screwed until F4SE is updated? (NOTE: I don't mind THAT much waiting for a F4SE update, it's just that it's my "first time" with this issue since I only started modding recently. Also, that I feel for those poor guys updating F4SE if Beth keeps bringing new updates all the time now because of the CC)
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Long shot here, but do you play with a bluetooth controller by any chance?
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So the Creation Club just launched...
LucasKaneqd replied to Deleted631007User's topic in Fallout 4's Discussion
My game has not updated. Thankfully I think you have to update it manually via Steam Beta for now, if you want to access de CC right now. I'll keep it offline for now just in case, and follow the news about F4SE compatibility. I've been modding & tweaking for weeks, planning on starting a playthrough momentarily, and I wouldn't want an update messing up my game. -
lol I was googling and when I saw the topic title I thought someone had actually made it. I'd use that preset too :D
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Has anyone tried? There are a few simple mod that would allow for this. No enemy respawn, no ammo or junk respawn, no nothing. I wonder how balanced would that be.
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New to the game and modding, had the most bizarre experience
LucasKaneqd replied to mrhUK's topic in Fallout 4's Discussion
Glad you fixed it, and thanks for sharing in case someone else runs into this issue. -
Settlements and Nuka World suggestions plz
LucasKaneqd replied to LucasKaneqd's topic in Fallout 4's Discussion
It's not a bad idea either, I thought of that at first. But I guess if I want to "get back" those settlements eventually I'd have to turn on the raiders and ultimately fight them in NW too. I'm guessing the raiders that I bring to the Commonwealth will be hostile to the minutemen, regular settlers and other neutrals such as traders? Don't I get hostility from the MM too if I give the raiders settlements? And would Preston want me to retake those settlements for the MM?. Anyway, thanks.