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AnotherGuy98

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  1. yes, the quest was working when i released it originally, I released new updates with each quest, deleting the old one. I wouldn't have released a quest that didn't work, so that means somehow I messed it up after
  2. It's in the nexus http://www.nexusmods.com/newvegas/mods/62560/? The quest in mention is aaPD, I may end up doing that in a separate .ESP, to see if that would fix it
  3. yes, I tried a fresh game with only 1 mod installed (the mod I'm working on)
  4. I'm not sure why this quest wont work, I've tried everything I can think of... :/ it worked when I first made it, so idk why it doesn't work anymore. my mod is not cumbersome, only 10 quests with minimal scripting
  5. Didn't work :/ this is rather frustrating considering it worked when I first made it
  6. I have the stages and script in 1 quest and the dialogue in another
  7. It's a misc item, I also tried switching the item to TinCan01... it didn't do anything either, same result
  8. It's a ref ID, I tried changing it to a base ID, and checking quest item before and it didn't work
  9. in that part if pickup ==0 again then If i am right it would still meet the requirements for the if statement and be tried again. i've since changed the script a lot to no avail, it works up until the GetItemCount and then wont work . i've used messages to show each part working, the only time the message doesn't show is at the getitemcount stage, I even tried changing the object which didn't work either.
  10. the problem is with the getitemcount for each container... every other part worked, I tried as you had sugested I don't understand how it wouldn't work, the refid is correct, and the item to place is the correct one given to the player when the quest starts. this is quite frustraiting it doesn't work regardless of the item that it is set to, but it does work if it is supposed to find 0 of the item in it
  11. Hi, I made a mod "QuestSide" and along the way during the development one of the quests stopped working correctly, the issue is that during part of the quest if you put a specific item in the proper container it is supposed to update the quest, in game it doesn't do this. I can't find the problem with the script... looking at it, it should work but idk. Any Idea why it doesn't work? The quest starts with iDoOne set to 1, the problem comes when it's time for the pick up to be set, Which is when the item is placed in the container by the PC SCN PackageDeliveryQuestScript Short iDoOnceShort PickupShort DecisionShort RockShort DoneBeforeShort SpawnShort Ambush Begin Gamemode If iDoOnce ==1 && Decision ==0 && getstage aaPD ==1Set Decision to (Decision + GetRandomPercent)Set iDoOnce to 2Endif;__________________________________________________________________________; Which box If Decision ==0 && iDoOnce ==2Set Decision to (Decision + GetRandomPercent)Endif If Decision >0 && Decision <=10 && iDoOnce ==2Setstage aaPD 10Set iDoOnce to 3Endif If Decision >10 && Decision <=20 && iDoOnce ==2Setstage aaPD 20Set iDoOnce to 3Endif If Decision >20 && Decision <=30 && iDoOnce ==2Setstage aaPD 30Set iDoOnce to 3Endif If Decision >30 && Decision <=40 && iDoOnce ==2Setstage aaPD 40Set iDoOnce to 3Endif If Decision >40 && Decision <=50 && iDoOnce ==2Setstage aaPD 50Set iDoOnce to 3Endif If Decision >50 && Decision <=60 && iDoOnce ==2Setstage aaPD 51Set iDoOnce to 3Endif If Decision >60 && Decision <=70 && iDoOnce ==2Setstage aaPD 52Set iDoOnce to 3Endif If Decision >70 && Decision <=80 && iDoOnce ==2Setstage aaPD 53Set iDoOnce to 3Endif If Decision >80 && Decision <=90 && iDoOnce ==2Setstage aaPD 54Set iDoOnce to 3Endif If Decision >90 && Decision <=100 && iDoOnce ==2Setstage aaPD 55Set iDoOnce to 3Endif ;__________________________________________________________________________ If iDoOnce ==3 && Pickup ==0Set Pickup to (Pickup + GetRandomPercent)Set iDoOnce to 4Endif;__________________________________________________________________________; Rock one stages If Pickup ==0 && iDoOnce ==4Set Pickup to (Pickup + GetRandomPercent)Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox1.Getitemcount aaChems >=1 && getstage aaPD 10Setstage aaPD 60Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox1.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox2.Getitemcount aaChems >=1 && getstage aaPD 20Setstage aaPD 61Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox2.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox3.Getitemcount aaChems >=1 && getstage aaPD 30Player.additem aaRockNote1 1aaRock1.additem aaPay 1aaDBox3.removeitem aaChems 1Setstage aaPD 62Set iDoOnce to 5Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox4.Getitemcount aaChems >=1 && getstage aaPD 40Setstage aaPD 63Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox4.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox5.Getitemcount aaChems >=1 && getstage aaPD 50 Setstage aaPD 64Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox5.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox6.Getitemcount aaChems >=1 && getstage aaPD 51 Setstage aaPD 65Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox6.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox7.Getitemcount aaChems >=1 && getstage aaPD 52Setstage aaPD 66Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox7.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox8.Getitemcount aaChems >=1 && getstage aaPD 53Setstage aaPD 67Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox8.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox9.Getitemcount aaChems >=1 && getstage aaPD 54Setstage aaPD 68Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox9.removeitem aaChems 1aaRock1.additem aaPay 1Endif If Pickup >0 && Pickup <=50 && iDoOnce ==4 && aaDBox10.Getitemcount aaChems >=1 && getstage aaPD 55Setstage aaPD 69Set iDoOnce to 5Player.additem aaRockNote1 1aaDBox10.removeitem aaChems 1aaRock1.additem aaPay 1Endif ;_________________________________________________________________________; Rock two stages If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox1.Getitemcount aaChems >=1Setstage aaPD 70Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox1.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox2.Getitemcount aaChems >=1Setstage aaPD 71Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox2.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox3.Getitemcount aaChems >=1Setstage aaPD 72Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox3.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox4.Getitemcount aaChems >=1Setstage aaPD 73Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox4.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox5.Getitemcount aaChems >=1Setstage aaPD 74Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox5.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox6.Getitemcount aaChems >=1Setstage aaPD 75Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox6.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox7.Getitemcount aaChems >=1Setstage aaPD 76Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox7.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox8.Getitemcount aaChems >=1Setstage aaPD 77Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox8.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox9.Getitemcount aaChems >=1Setstage aaPD 78Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox9.removeitem aaChems 1aaRock2.additem aaPay 1Endif If Pickup >50 && Pickup <=100 && iDoOnce ==4 && aaDBox10.Getitemcount aaChems >=1Setstage aaPD 79Set iDoOnce to 5Player.additem aaRockNote2 1aaDBox10.removeitem aaChems 1aaRock2.additem aaPay 1Endif ;__________________________________________________________________________; Spawn some raiders If Pickup >75 && Pickup <=100 && iDoOnce ==4 && Spawn ==0Set Spawn to 1aaRock2.placeatme EncFiendRandom 4Endif If Pickup >25 && Pickup <=50 && iDoOnce ==4 && Spawn ==0Set Spawn to 1aaRock1.placeatme EncFiendRandom 4Endif ; Box spawn If Decision >6 && Decision <=10 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox1.Placeatme EncFiendRandom 3Endif If Decision >16 && Decision <=20 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox2.Placeatme EncFiendRandom 3Endif If Decision >26 && Decision <=30 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox3.Placeatme EncFiendRandom 3Endif If Decision >36 && Decision <=40 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox4.Placeatme EncFiendRandom 3Endif If Decision >46 && Decision <=50 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox5.Placeatme EncFiendRandom 3Endif If Decision >56 && Decision <=60 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox6.Placeatme EncFiendRandom 3Endif If Decision >66 && Decision <=70 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox7.Placeatme EncFiendRandom 3Endif If Decision >76 && Decision <=80 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox5.Placeatme EncFiendRandom 3Endif If Decision >86 && Decision <=90 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox5.Placeatme EncFiendRandom 3Endif If Decision >96 && Decision <=100 && iDoOnce ==4 && Ambush ==0Set Ambush to 1aaDBox5.Placeatme EncFiendRandom 3Endif ;__________________________________________________________________________; complete the correct stages If iDoOnce ==5 && Getstage aaPD <70 && GetStage aaPD >=60 && player.Getitemcount aaPay >=1Setstage aaPD 80Set iDoOnce to 6Endif If iDoOnce ==5 && Getstage aaPD <80 && GetStage aaPD >=70 && Player.Getitemcount aaPay >=1Setstage aaPD 85Set iDoOnce to 6Endif;__________________________________________________________________________; ask about delivery If DoneBefore ==1 && Player.gethasnote aaPDLoc ==0player.additem aaPDLoc 1Endif End
  12. I've been making a radiant quest for a mod i'm working on and after you complete the quest the first time it wont start again, it is set to Allow repeated stages and has StartQuest in it's dialogue, and EndQuest when it's over. I can't seem find any tutorials online, so can anyone here help?
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