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NykkiJo

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Everything posted by NykkiJo

  1. Thank you for your help, forli. ♥ I didn't realize NPCs liked to ignore some commands. After running a few tests, the mod is working more or less as I'd like it. I'm not using the script extender, so it looks like I can't use the GetActiveMenuRef, but I got it to work regardless. The Argonian's evaluatepackage is now the result script of the quest stage that marks the end of the conversation. She follows it much better that way. Also, the Argonian is standing right up against the PC's spawn point after waking up, so that should be less than 1000". Final Argonian Script: I would like to tweak a few things and edit my writing again. After that, I think I will be able to share my mod with the community as "Kitty-Kitty House"!
  2. My first mod will be "Kitty-Kitty House", if I can resolve three last scripting issues! ♥
  3. I am so close to producing my first mod. Every other issue was worked out within a few hours. I have been been stuck on this issue for 2 days now, and I'm a little frustrated. Any advice for me? My Goal: 1-An Argonian is in the house, currently disabled. 2-The Player sleeps in the house, the Argonian is enabled, and the Player is awakened. 3-The Argonian starts conversation with the Player. They talk. 4-The Player ends conversation. 5-The Argonian walks away, uses a strong camo/invisibility spell, leaves the house, and disappears. What Happens: 1 & 2 happen perfectly. 3-The Argonian stares blankly. If I do not talk to her, she disappears after ~3 seconds. If I talk to her, the conversation progresses as I desire. 4&5-When I end conversation, she waits ~3 seconds before disappearing. No spell or anything. Just *poof*! My references are MS02 (Where Spirits Have Lease/ "Anvil House Quest") and Lucien Lachance's introduction of the Dark Brotherhood. In a previous version of the script, the Argonian started conversation fine but had no scripting beyond that. Another version had the Argonian enabling, immediately using the invisibility spell, staring at PC blankly, and waiting ~3 seconds before disappearing. Relevant Quest Script Fragment: Argonian's Object Script Argonian has no AI packages besides a 24/7 wander at the moment. I have another NPC, a Breton, who starts a conversation with the Player, successfully using this script. Her AI packages pertain only to wandering, eating, and sleeping. The GREETING for both the Argonian & Breton are using have the GetIsID and GetTalkedToPC == 0.
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