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Everything posted by fallout4aki100
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Hi nexus .I made a new door model,replaced it in the creation kit , and it won't open .Can change any settings in the creation kit ?What to do ? Thank you.
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The choice of material in 3D max
fallout4aki100 replied to fallout4aki100's topic in Fallout 4's Creation Kit and Modders
at 40 seconds I choose material metal, 3.36 visible bullet holes and the sound of metal.If I choose another material , holes from bullets and sound will not .What materials from this list give a sound and bullet holes . https://youtu.be/fQoJCL_fLQ8 -
When you convert an object in 3d max,we choose the material.Some materials, such as metal, to leave the bullet holes , and heard metallic sounds when hit by a bullet , other materials do not leave the bullet holes and sounds. Write what materials you use .Materials that remain holes from bullets and sounds thanks.
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in the screenshot objects which connect each other ? how to make them ? thank you. https://drive.google.com/file/d/0B-0NYwWpvyLoeURvZTdhcnVoa0k/view?usp=drivesdk
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Bad English Yandex translator Does not work export *nif* from 3ds max 2013 64 bit I need to make the construction objects of which I will make a settlement in Creation Kit Do everything as in this video use /Autodesk 3ds Max 2013 64-bit / /HavokContentTools_2014-1-0_20140830_64Bit_PcXs / /BGS_Fallout4Exporter_-_1.2.52.0 / Not working error view my video https://www.youtube.com/watch?v=M4ogHYXoF5A In my Window*default materials* empty Can anyone help
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1.33 in my default material empty there is nothing ???????? https://drive.google.com/file/d/0B-0NYwWpvyLoaEN3WXUweloyVG8/view?usp=sharing I do everything like in the video above ,even the name of the objects .maybe I need some sort of plugin ? look at the screenshots. my first , his second with the video.a different window. https://drive.google...iew?usp=sharing https://drive.google...iew?usp=sharing
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help me ? BGS_Fallout4Exporter -Create a BSLightingFX material (select the 'Standard' button and choose it from the material type list). -Select the 'Settings' button (will likely be in the center of the UI). -Select the 'Data:' button. Navigate to a directory named "Data" you want to use for DDS textures. WHERE 'Settings' button 'Data:' button thank you
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In my build Autodesk_3ds_Max_2013_EFGKJS_Win_64bit no functions Collision Group ? Watch this video please start 1 minute 26 seconds. Where can I get Collision Group ? Another version or mod ? Or do you suggest another way for Exporting Models in Creation Kit for the construction of buildings. Or do you have a link to 3ds_Max_2013 with Collision Group ? Or better give a link to other ways of adding models . THANK YOU.