So with the recent trend of remasters and remakes of old-gen games, it seem that Bethesda is a bit behind everyone else in the market. But I figured out something that they could do with Skyrim, and their games in general, in order to make unique remasters. So they have this big modding community, with lots of additional content created by modders. The thing for a truely unique remaster of Skyrim, besides 64 bits and Directx11 or 12, would be that Bethesda will take a big list of mods that improve the game (Frostfall, Immersive Creatures, Wet and Cold, ENBs, Footprints, SMIM and even perhaps USKPL or additional content like 3DNPC...) and put it in their next-gen remaster. Of course they will not take the mod as they are now, they may tweak it, and will make sure that compatiblity is fine, and they will perhaps unify everything in a new Big ESM. I'm not sure about what Bethesda's policy is about reusing content from mods, perhaps they can do it for free, or they might have to ask for the permission or credit modders. They could also make contracts with modders (I know it's a sensitive subject with all the bulls*** there was about paid mods, but this is nothing like paid mods). So just imagine an Ultra Legendary version of Skyrim with ENBs, fixes, Highres meshes and additional content that will be sold on both PCs and consoles. Of course you could argue that you can already do it on PC if you mod your game; but the thing is that modding is a small niche and the process to learn how to correctly mod your game take a long time. You have to learn a lot of things just in order to have a functionnal modded Skyrim, and the process is very frustrating, but strangely addicting (for me anyways). Here we would have a 64 bits DX11/12 stable Skyrim with an insane amount of additional contents (That thing would be the biggest remaster ever made in term of new content) easy to install for non modders on both PC and Consoles. Of course this version will still be moddable, and since it would be the same engine I think ports will be easy. Besides, modders will be credited if there is some kind of contract, so they will have more business oportunities. I mean to have Skyrim and Bethesda on your résumé is both awesome and useful in my opinion. I think that would be a big revolution in gaming and modding, and it seem more convincing than the clusterf*#@ that was the paid mods. So sorry if it's already been suggested, or if this thread doesn't make any sense, it's my first time posting. So the idea now, is to tell what you think, and propose ideas of mods that could make the Ultra Legendary Remaster list. I already gave a few, but there might be more, and you could make categories like: Likely (Pretty but boring remaster): -Frostfall -Wet and Cold -ENB -SMIM -Immersive Creatures/Armors/Weapons(+ individual weapons/armors/creatures mods) -Footprints -Dyndolod -Needs mod... -Pure weathers or COT Less likely (Holy s*** that's a lot of new content!): -USKP -3DNPC (That would be tough with all the voice acting) -Populated series and Inconsequential NPCs... Unlikely but it would be awesome (Holy s*** it's a new game with an insane amount of content!): -Combat mods -Perks mods -SOT -ASIS -DLC sized mods (Falskaar...)... Insanity (WTF Bethesda!): -SOS/UNP/CBBE -Really useful Dragons... Of course Bethesda will be the one considering which mod or not to add on the list, but I think a modder's generated list that will be checked by them could be useful if they ever make it. I don't know if some people on this forum that would be interested by the idea could tell Bethesda about it.