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rzfd3365

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    Uganda

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  1. Same here, I use the same ISP as well. Had to use a VPN for it to work.
  2. At first I didn't really notice, it's getting annoying now. The eyebots constantly hit the roofs, and none of them came out in the robco battlezone, because they can't get out of their places. I don't really know if it's an update from Automatron Eyebot Companions, since my eyebot companion flies at the normal height. I have posted this on another place, but no one helped. So, I hope someone in here can help. Load order: https://pastebin.com/raw/CtuU4H8C
  3. Neat idea. I think a 2D remake of it might be possible if the full version of script extender allows you to do such thing, but I doubt a 3D full port would be possible even with F4SE.
  4. I just copied it directly from the in game default model. And it's not a wall object, I've managed to add the default one to the workshop, and it's a ground object with the terminal floating in the same height as the player. Also, thanks for the way to preview the object directly from CK, it saved me a lot of time. I've tried your file and compared it to mine. Added CPA to the string and sanitized it, and it seems to stop CK from crashing (after using yours as a reference). It's too high when placed in game, it's because of the snap points. But at least it's working now, anyways, thank you very much for your help!
  5. hello everyone. a few weeks ago, i asked about something related to build-able wall terminal mod. And apparently no one has done it, so I tried to make it craftable myself. i managed to get the terminal in the workshop, but it's floating. so i tried to make it snap to walls by editing stuff using nifskope. i have no idea about editing in nifskope, so i read about the snap points with this tutorial and followed this guide to do it, and finished it. so I saved the nif applauding to myself like yaaaay etc. and opened the creation kit. after 5 minutes of staring at the loading time, i cloned defaultterminalwall and edited it. i changed the nif to the one i edited, and would you guess from the title, it immediately crashed. i've checked everything and everything seemed okay. so i load it again and it still crashes. i've tried redoing it all over again making sure i didnt miss something, but same thing happens. maybe the problem is obvious but i missed it somehow (i have exactly 1 perception haha lol etc), i dont know. maybe someone can help out. tl;dr: edited wall terminal nif and it made ck crash immediately when i tried to load it. stl;dr load custom nif ck crash please help. i left the file here if you want to see whats wrong with it. the amount of "nifty" indicates the try number. there are other nifties unincluded, but its not much different. by the way i'm checking this forum again in 12 hours, because different timezone and stuff. i'd be a bit surprised if someone has replied to this, but if someone did, then thanks.
  6. Well, I guess I'll just try to make it myself then...
  7. I have several settlement mods installed, but none of them have a wall terminals. There's one that includes a wall terminal (I think it's Homemaker IIRC), but it's the institute one, and I never liked the institute. So if anyone knows, let me know.
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