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Unarmed weapons in power armor in version 1.9.4+?
cokegoku420 replied to cokegoku420's topic in Fallout 4's Discussion
crickets. speaking of which, why are mods always guns guns and more guns- 1 reply
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Help, please. Loading screen glitch
cokegoku420 replied to cokegoku420's topic in Fallout 4's Discussion
OK, I seem to have fixed it. Guess the problem was ENB related. All I did was reinstall ENB series and the ENB preset that I was using. So yeah, moving the whole game directory can cause weird glitches. Hope the game won't be more unstable after this.- 1 reply
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I'm running over 100 mods and I just moved my steam folder to c:\ in order to try out Wrye Bash and now I'm having a weird glitch with the loading screen. Every time, around 5 seconds into the loading screen, the left side of the screen would flash a distorted duplicate of the loading screen about 3 times. I've retried reinstalling the game and verifying integrity of game files. Neither have worked. Anyone ever had this problem? Any help would be appreciated. Thanks.
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So I've been using this mod Power-Armor Compatible Powerfists http://www.nexusmods.com/fallout4/mods/2913/? which allowed using unarmed weapons while in power armor up until the 1.9.4 update when it stopped working completely. The mod I used seemed to change only two things that I could see: 'KWDA - Keywords' for 'Unarmedpowerarmor' includes a few more 'AnimsX', where X is for each unarmed weapon to be made compatible, e.g., AnimsPowerfist, AnimsDeathClawGauntlet, etc. And 'AnimationType' is changed from 'HandtoHandMelee' to 'OneHandSword' for each unarmed weapon. I tried replicating the above using Creation Kit, but no dice. I would greatly appreciate any help in getting unarmed weapons to work with power armor again. Thanks.
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