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https://gyazo.com/e6267311f9abb75051578f32395b69a1 https://gyazo.com/85d04cd16b49bbab0f330a0a04e870f8 https://gyazo.com/5642f35dfb0b71e5628ecde2e67fce8e https://gyazo.com/a1b5d38ba16bb3b57badfd41a3ca00e1 Trying to open the GECK, even with powerup it still crashes/doesn't respond, in powerup it gives me these errors (links above), what do they mean?
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Hi. I'm trying to make a companion mod for new vegas, and trying to set the companion to follow the player through dialogue options. I'm following a tutorial on how to make a companion, however, I've run into the issue of the lines that I enter into the 'compile script' section of the topics section within the companion dialogue quest do not work and instead throw me an error. set QuestID.Status to 1 CompanionREFID.evp ^ That's basically the script I'm trying to compile summed up. What's actually wrong with it? Have I actually made any errors?
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How to add regeneration to armour?
UncleJuan replied to UncleJuan's topic in Fallout New Vegas's GECK and Modders
I have, and I've tried applying it to said armour through using the: NVDLC03DummyHealthRegenBENVDLC03MinorRegenwhich I then put into a custom object effect and then applied it on my armour, however the result was that it gave me a slow regeneration, and when I tried boosting the regen magnitude of each effect, it did not change the rate of regeneration. And also what was that you mentioned about a script? Can I make a custom script that allows me to create a regeneration effect similar to what they have on the "Atomic-valence tri-radii-oscillator" in OWB? -
So I've been trying to add a health regeneration effect to some armour by (so far) taking object effects like Regen and then making the magnitude like 10, but whenever I test it out in game, my health doesn't really regenerate that much. So I'm wondering if theres any way to add a fast health regeneration effect to armour?